|★ AMSTRAD CPC ★ GAMESLIST ★ EDD THE DUCK (c) ZEPPELIN GAMES/BBC ★|
As if we didn't have enough superheroes, in flaps another on the wings of TV success.
Old Edd's been around a bit over the last few months. If he's not appearing on Childrens'TV, he's out at some charity do somewhere or other.
Well, if you haven't seen him recently, it's probably because he's been at the software house trying to blast away the opposition in his latest role as Computer hero.
To be fair, and considering the excitement levels of this game, perhaps Edd would have been wiser to stay off the small screen and on the TV screen.
The game itself consists of nine episodes set over three levels located within BBC TV deépartments. In his quest to become an even bigger superstar, Edd has to battle through the Weather studio, the Special Effects studio and, of course, the riotous Childrens'TV set.
On each level of this vertical scroller, Edd's task is to collect 20 stars which will allow him to progress to even better things. But, yes, there's always a but, in order tohinderhis progress. Edd's arch-rival Wilson the Butler has sent in his cronies and they come in all shapes and sizes.
Ok, so what's Edd got up his sleeve to even things out abit?Well,he'sgot this mega Snowball Shooter to despatch with the bad guys. Unfortunately, the shooter only temporarily stuns his opponents instead of killing them. All very tasteful, I'm sure, but just when you think you've got a level beat, up jump the baddies and out goes Edd.
You start off the game with fourtakes, or lives, and losing those is a fairly easy task if you're not careful.
The vertical scrolling isn't bad, but not being able to change direction mid-jump can be fatal. Lose those four takes and it's back to the beginning.
Edd the Duck is fun as far as it goes, but for lasting interest in the payability stakes, it might be advisable to stick to that old gem of vertical scrollers, Flimbo's Quest.
JOHN TAYLOR, ACU #9104
CPCrulez[Content Management System] v8.7-desktop/cache
L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.