★ AMSTRAD CPC ★ GAMESLIST ★ THE DRAGONTORC OF AVALON (c) HEWSON ★

TILTAMTIX
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Many, many years ago there was a king called Bran. This king was the mightiest in the land and his realm stretched from shore to shore. Knowing that one day he would die, Bran summoned all the lords of lore to his side where he bade them to forge the Dragontorc of Avalon so that his weak son would be able to rule the land.

When Bran finally died the Dragontorc was given to his son but the lad was ineffective and unable to wield the power the tore granted to him. Soon he became a tyrant king, his mind governed by the mighty tore. The supreme lorelord saw how treacherous the king had become and called upon the other lorelords to bring him from the Orient the crystal of Antithought. Creeping into the King's bedroom, the Lorelords used the crystal of Antithought to help them steal the tore and as they were doing this, the King awoke and grasped the tore. A nearby warrior drew his blade and separated the hand of the king from his arm. Amidst the alarm the tore fell down. Having held the tore, the king's hand lit up the gloom and then crawled without its body from the room

The Dragontorc could never be unmade but it was divided into five magic crowns and one was given to each of the five realms and the Lorelords swore that the tore must never again be made one.

Many years passed since the tore was split and peace prevailed in that time. Maroc, an apprentice lorelord, was one night sitting near a fire when a

giddy sensation came over him. Travelling deep into a nearby forest, he came across a tree stump from which, it seemed , magic was emanating. Digging deep amoung the leaves, Ma roc's hand struck metal, not cold metal but warm vibrating steel. Withdrawing his hand from the stump, he gazed upon the seal of Merlyn, last of the lorelords, guardian of the Dragon heir. Gazing deep into the emblem, a power passed through his shaking arm and he heard the voice of Merlyn Ma roc was told of the evil deeds of Morag Shapeshifter of the north and her quest to unite the five crowns to reforge the tore. The last words of Merlyn were. Seek the Leyrod'. Suddenly he slumped to the ground and, as he recovered, he wondered what lay before him

Dragontorc is played in a totally 3D world. Each location is magic was emanating. Digging deep amoung the leaves, Ma roc's hand struck metal, not cold metal but warm vibrating steel. Withdrawing his hand from the stump, he gazed upon the seal of Merlyn, last of the lorelords, guardian of the Dragon heir. Gazing deep into the emblem, a power passed through his shaking arm and he heard the voice of Merlyn Ma roc was told of the evil deeds of Morag Shapeshifter of the north and her quest to unite the five crowns to reforge the tore. The last words of Merlyn were. Seek the Leyrod'. Suddenly he slumped to the ground and, as he recovered, he wondered what lay before him.

Dragontorc is played in a totally 3D world. Each location is different (there are over 200) and each one is drawn as a 3D 'room'. To play the game you must guide Maroc through the land and solve the various puzzles. To do this you must first collect spells and objects. As you progress by solving problems, your status as a lorelord goes up along with your percentage of game completed. There are eight levels each representing a certain area of England or Wales Each of the levels has its own problems along with their own approaches to the puzzles. Solving a problem requires certain objects or spells and once one problem is solved quite often you are given an object or clue that helps to solve a further problem.

Manipulating objects is done using the joystick or keyboard — a panel at the base of the screen shows spells you have in your possession, and these may be scrolled for selection — just select the Servant spell (you are given this at the start of the game) and move the little sprite about to collect objects which may be stored by Maroc or to take objects from Maroc to be deposited elsewhere. While you are using this spell you do not have any control over the central character, who remains Still, but turns to watch the action

Each level is inhabited by various unpleasant creatures such as dwarves or demons. These can be destroyed and any objects they may be carrying taken by using the appropriate spell. Should any of the creatures, or anything they fire, touch you then your energy is drained. If it is all used up then Maroc is transported (minus objects) back to the start location of that level.

Dragontorc is unique because it uses a process called 'Sensory Animation'. What that refers to is that the way other characters/ creatures in the game treat you depends on how you treat them. In particular the elves can be befriended by giving them gifts and they will give you objects in return. In fact you must become allies with the elves because they are necessary for the final assault on Morag's citadel.

Control keys: A/Z Up/Down; oblique! backlash Left/Right; Spc to fire. The keys are also definable.

CRITICISM

1. There are very few really good arcade adventures on the Amstrad besides Sorcery. its follow up and Dun Darach. So it was a pleasure to hear that a cult Spectrum arcade adventure had been converted for the Amstrad. And it's a very good conversion too, making full use of the Amstrad's graphics capabilities and getting rid of the infamous Spectrum colour clash. The many problems in the game make it excellent value for money because it could take you several months to complete it. The main drawback with Draoon-tore is that it can take a while to get into. Controlling Maroc and selecting the spells is not easy at first but with a bit of practice changing to the servant and other spelts becomes quite natural, the control system, in fact, is quite simple and changes can be done quickly because all the actions and movements needed to play the game are done using a joystick or just five keys To date Dragontorc is one of the best arcade/adventures around and is certainly worth buying.

2. This is a really strange sort of game and one that didn't initially impress me when I first clapped eyes on it. Once I'd sat down and actually started playing the game prop erly I really got into it and started to solve some of the rather ingenious little problems. The graphics may not strike you as being particularly super-doops (in fact sun shades could be recommended for those with sensitive eyes) but what really counts isthegame. and there's a very good one hiding behind the rather gaudy exterior.

3. Steve Turner, the author of Dragontorc has been developing action 3D games for a long time (on the Spectrum), but with Avalon. to which this is a follow up, he moved into the realms of adventure with great success. Both games come nearest yet to a text-style adventure that does not require text input and is played exclusively with joystick-driven graphics. The result is clever, compelling and addictive. You do have to be pretty nifty with a joystick in tight situations when beset by dangers, but Maroc is moved easily enough, and the 3D, whether indoors or out, works in your favour. I think the Amstrad version is a touch over colourful compared to its Spectrum counterpart, but this hardly detracts from the brilliant ingenuity of the story. Dragontorc is going to keep you awake at nights — so be warned....

Presentation 89% : Comes complete with detailed instructions and in a nice box. Options for selecting keyboard or joystick.

Graphics 91% : Colourful, detailed 3D graphics

Sound 73% : Nicetune at the beginning of the game but other than that it is restricted to spot FX.

Payability 85% : A bit hard to get into but it is fun just mapping the game.

Addictive Qualities 92% : If you can get past the initial frustration then you should be hooked for quite a while.

Value for Money 93% : Plenty there to get your teeth into and £7.95 is below the average game price.

Overall 91% : A wonderful game with plenty of things to do. Could keep you up into the early hours of the morning just trying to solve ONE more puzzle.

AMTIX

THE DRAGONTORC OF AVALON [Dragontorc: the Lost Of Realms]
(c) HEWSON

AUTEUR: Steve Turner of Graftgold
CONVERSION: Keith Prosser

★ YEAR: 1985
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , AVENTURE GRAPHIQUE , TAPE
★ LiCENCE: COMMERCIALE


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» Circulo  de  Soft-Dragontorc-Raid  Over  Moscow-Southern  Bell    SPANISHDATE: 2012-01-31
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» DragontorcDATE: 2023-08-01
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» ERBE  Software-The  Dam  Busters-Daley  Thompson  s  Super-Test-World  Frankie-Dragontorc    SPANISHDATE: 2014-08-29
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» Dragontorc    (Release  TAPE)    (Instructions  Map-The  Lost  Realms  of  the  Dragontorc)    ENGLISHDATE: 2019-01-19
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.