The Story of the Doors of Doom starts with a normal person such is yourself catapulted onto the planet of Doom. A disembodied voice explained to the perplexed figure that the Planet Doom is a testing ground for evolving species to test there understanding. It the species under test is found wanting then the race is exterminated. To prove racial worthiness a random representative is taken from the species' home planet Around the planet several pieces of Doom's Door are scattered randomly on the surface. The representative has to collect and replace all the pieces of wayward door. Now that would be easy and not any old race can enter the Galactic Mind so things are made a little bit tough to provide some sort of challenge. Harassing you throughout are a number globular looking robots. all of them detrimental to your energy supply. The scenery a not all that harmless either. Doom's flora and fauna is a little bit odd, not your usual land scaped garden look. Rotating skulls, pulsing rods and wavy water is all a little savage on tho energy A power band displays your energy and life force along the top of the screen. If it reaches zero then your planet is destroyed along with its inhabitants, at least there's no one to be disappointed in you. There is some help on your side however, a Mu It i freme weapons system is in your charge. The trouble is that the various modules that activate different functions are also scattered about the planet's surface Walking over a weapons pod allows one use of the system contained. There are si* separate functions which are cycled through with cursor up/ down keys. 2 activates a weapons system. Constantly allowed, though, is indiscriminate blasting with a defender like laser, three or four hits from this little beauty destroys a robot. Your hero is shown in glorious mode 0 multicolour using various shades of colour to round normally ragged pixels, The background moves around as opposed to the hero moving that much and scrolls a character at a time either left or right The backgrounds are lavish, mostly made from bricks and pillars, taking a very yellow approach. Also included is a screen designer allowing you to alter and define the planet Doom to make your progress through it a little bit easier.loaded as a separate program it allows the player to edit the main background file or create a personal one. End creations can be loaded back in later for play. Control keys: Q/W left/right, A to fire.      
CRITICISM - There is nothing wrong with this game It's a good plot, has good instructions, brilliant graphics and excellent sound. The scenery set up Is excellent and you can use the screen designer if you want to experiment with the games graphical content Doors of Doom is a very addictive game which has shooting robots and enough energy sapping rivers to give you sufficient hassle over collecting all pieces of the door When you are beaten there's a catchy tune whilst you choose your skill level for your next attempt. Overall this is a brilliant game with some of the best graphics I've seen since Sorcery Plus. It's well worth buying!
Definitely the best release yet from Gem, much better than Roland in Space and Roland in Time. The music is excellent and the graphics superlative, a real eye opener using mode 0 to great effect, The palette-changing skulls are marvellous. Not only is Doors ot Doom a first class game but there's a friendly screen designer included to stop the scenery getting dull and very versatile it is to. I hope Amsoft's Gold range keeps up to this standard as I eagerly await any of their future releases. Doors of Doom is an arcade adventure type game with the facility for you to design your own scenery The object is to collect the pieces which are scattered about the planet. The graphics are realistic in the case of the backgrounds but not so wrth the moving figures ft can also be disconcerting to get lost in a cloud of robots not knowing whore you are Even on level one the game is not easy to play as the energy level drops very Quickly and the cups of tea do not supply much extra (Liddon note please)! Although it is not difficult to collect several pieces of the door, there is the problem of trying to con serve energy to find the rest. The screen designer is not very easy to use and awkwardly implemented. Key response is sluggish and it is often difficult to find the character you require The game itself is very addictive and great fun to play, though I see anyone buying the game making extended use of the screen designer
Presentation 89% : Lovely tithe serven with excellent screen dersigner Graphics 97% : The best I've seen yet with wonderful use of colour Sound 94% : Good theme tune rendition end very pleasing to the ear Playability 89% : Initially greet fun on a simple blast em up level Addictive qualities 93% : Greet long term appeal with interest kept up by screen designer Value for money 89% : A bit dear as it's Am soft Gold but well worth the money Overall 89% : A great game from Am so ft end hopefully meriting the start of a new trend Amtix
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