★ AMSTRAD CPC ★ GAMESLIST ★ DOORS OF DOOM (c) AMSOFT ★

Amstrad ActionPopular Computing WeeklyAmtixComputer Gamer
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The Story of the Doors of Doom starts with a normal person such is yourself catapulted onto the planet of Doom. A disembodied voice explained to the perplexed figure that the Planet Doom is a testing ground for evolving species to test there understanding. It the species under test is found wanting then the race is exterminated. To prove racial worthiness a random representative is taken from the species' home planet Around the planet several pieces of Doom's Door are scattered randomly on the surface. The representative has to collect and replace all the pieces of wayward door. Now that would be easy and not any old race can enter the Galactic Mind so things are made a little bit tough to provide some sort of challenge.

Harassing you throughout are a number globular looking robots. all of them detrimental to your energy supply. The scenery a not all that harmless either.

Doom's flora and fauna is a little bit odd, not your usual land scaped garden look. Rotating skulls, pulsing rods and wavy water is all a little savage on tho energy

A power band displays your energy and life force along the top of the screen. If it reaches zero then your planet is destroyed along with its inhabitants, at least there's no one to be disappointed in you. There is some help on your side however, a Mu It i freme weapons system is in your charge. The trouble is that the various modules that activate different functions are also scattered about the planet's surface Walking over a weapons pod allows one use of the system contained. There are si* separate functions which are cycled through with cursor up/ down keys. 2 activates a weapons system. Constantly allowed, though, is indiscriminate blasting with a defender like laser, three or four hits from this little beauty destroys a robot.

Your hero is shown in glorious mode 0 multicolour using various shades of colour to round normally ragged pixels, The background moves around as opposed to the hero moving that much and scrolls a character at a time either left or right The backgrounds are lavish, mostly made from bricks and pillars, taking a very yellow approach.

Also included is a screen designer allowing you to alter and define the planet Doom to make your progress through it a little bit easier.loaded as a separate program it allows the player to edit the main background file or create a personal one. End creations can be loaded back in later for play.

Control keys: Q/W left/right, A to fire.

CRITICISM

  1. There is nothing wrong with this game It's a good plot, has good instructions, brilliant graphics and excellent sound. The scenery set up Is excellent and you can use the screen designer if you want to experiment with the games graphical content Doors of Doom is a very addictive game which has shooting robots and enough energy sapping rivers to give you sufficient hassle over collecting all pieces of the door When you are beaten there's a catchy tune whilst you choose your skill level for your next attempt. Overall this is a brilliant game with some of the best graphics I've seen since Sorcery Plus. It's well worth buying!
  2. Definitely the best release yet from Gem, much better than Roland in Space and Roland in Time. The music is excellent and the graphics superlative, a real eye opener using mode 0 to great effect, The palette-changing skulls are marvellous. Not only is Doors ot Doom a first class game but there's a friendly screen designer included to stop the scenery getting dull and very versatile it is to. I hope Amsoft's Gold range keeps up to this standard as I eagerly await any of their future releases.

  3. Doors of Doom is an arcade adventure type game with the facility for you to design your own scenery The object is to collect the pieces which are scattered about the planet. The graphics are realistic in the case of the backgrounds but not so wrth the moving figures ft can also be disconcerting to get lost in a cloud of robots not knowing whore you are Even on level one the game is not easy to play as the energy level drops very Quickly and the cups of tea do not supply much extra (Liddon note please)! Although it is not difficult to collect several pieces of the door, there is the problem of trying to con serve energy to find the rest. The screen designer is not very easy to use and awkwardly implemented. Key response is sluggish and it is often difficult to find the character you require The game itself is very addictive and great fun to play, though I see anyone buying the game making extended use of the screen designer

Presentation 89% : Lovely tithe serven with excellent screen dersigner

Graphics 97% : The best I've seen yet with wonderful use of colour

Sound 94% : Good theme tune rendition end very pleasing to the ear

Playability 89% : Initially greet fun on a simple blast em up level

Addictive qualities 93% : Greet long term appeal with interest kept up by screen designer

Value for money 89% : A bit dear as it's Am soft Gold but well worth the money

Overall 89% : A great game from Am so ft end hopefully meriting the start of a new trend

Amtix

DOORS OF DOOM [Les Portes du Destin]
(c) AMSOFT

Developer: GEM Software
Author: John LINE

★ YEAR: 1985
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , ARCADE , AVENTURE GRAPHIQUE , PLATES-FORMES , TAPE , DISK
★ LiCENCE: COMMERCIALE
★ COLLECTIONS: AMSOFT GOLD , AMSTRAD NOT FOR RESALE


Cliquez sur l'image pour voir les différents packages (3). 



★ AMSTRAD CPC ★ DOWNLOAD ★

Advert/Publicité:
» Doors  of  DoomDATE: 2012-10-14
DL: 389
TYPE: image
SiZE: 270Ko
NOTE: w967*h1370

Covers/Packages:
» Doors  of  Doom    (Release  TAPE-AMSOFT-SERIE  ORO)    SPANISHDATE: 2016-01-09
DL: 272
TYPE: image
SiZE: 1319Ko
NOTE: w3597*h2532

» Doors  of  Doom    (Release  TAPE-AMSOFT  GOLD)    ENGLISH-FRENCHDATE: 2019-11-29
DL: 245
TYPE: image
SiZE: 1028Ko
NOTE: Scan by Loic DANEELS ; w2153*h1474

» Doors  of  Doom    (Release  TAPE-NOT  FOR  RESALE)    ENGLISHDATE: 2012-05-05
DL: 186
TYPE: image
SiZE: 48Ko
NOTE: w500*h491

Dumps disks:
» Doors  of  Doom    (2008-01-26)    CNGSOFTDATE: 2014-02-13
DL: 457
TYPE: ZIP
SiZE: 29Ko
NOTE: 40 Cyls
.HFE: Χ
 
» Doors  of  Doom    (2014-07-08)    CNGSOFTDATE: 2014-07-13
DL: 479
TYPE: ZIP
SiZE: 29Ko
NOTE: Trainer +1: invulnerability ; Includes the extra maps from "Doors of Doom+"; Fixes game completion and scenery animation bugs ; 7 Cyls
.HFE: Χ
 
» Doors  of  Doom    NICHDATE: 2014-11-27
DL: 433
TYPE: ZIP
SiZE: 24Ko
NOTE: Includes a scenery designer. To use the default scenery (SCENE1.BIN), press RETURN when the game asks for the scene filename. ; Extended DSK/40 Cyls
.HFE: Χ
 

Dump cassette (version commerciale):
» Doors  of  Doom    ENGLISHDATE: 2018-03-14
DL: 472
TYPE: ZIP
SiZE: 41Ko
NOTE: Dumped by DLFRSILVER for Loic DANEELS ; CSW2CDT-20170630
.LOG: √
.CDT: 2

Dumps disquettes (version commerciale):
» Les  Portes  du  Destin    (Release  AMSOFT  FRANCE)    ENGLISHDATE: 2023-01-08
DL: 19
TYPE: ZIP
SiZE: 1151Ko
NOTE: Dumped by Johnny Farragut for CPCManiaco ; EXOPAL Disc Protection/SuperCard Pro/KF-SCP/Extended DSK
.HFE: Χ

» Les  Portes  du  Destin    (Release  AMSOFT  FRANCE)    ENGLISHDATE: 2023-01-15
DL: 23
TYPE: ZIP
SiZE: 42Ko
NOTE: Dumped by Johnny Farragut for CPCManiaco ; EXOPAL Disc Protection/Extended DSK/42 Cyls
.HFE: Χ

Medias/Supports:
» Doors  of  Doom    (Release  TAPE-AMSOFT  GOLD)    ENGLISH-FRENCHDATE: 2016-09-03
DL: 140
TYPE: image
SiZE: 232Ko
NOTE: Uploaded by hERMOL ; w1224*h1534

» Doors  of  Doom    (Release  TAPE-NOT  FOR  RESALE)    ENGLISHDATE: 2017-12-07
DL: 135
TYPE: image
SiZE: 68Ko
NOTE: Scan by Pinace ; w1205*h756

Notices d'utilisation:
» Doors  of  Doom    (Release  TAPE-AMSOFT  GOLD)    ENGLISH-FRENCHDATE: 2011-07-25
DL: 366
TYPE: PDF
SiZE: 614Ko
NOTE: 22 pages/PDFlib v1.6

» Doors  of  Doom    (Release  TAPE-NOT  FOR  RESALE)    ENGLISHDATE: 2012-04-03
DL: 321
TYPE: PDF
SiZE: 2365Ko
NOTE: Scan by Pinace ; 2 pages/PDFlib v1.5

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.