| ★ AMSTRAD CPC ★ GAMESLIST ★ DOORS OF DOOM (c) AMSOFT ★ |
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The Story of the Doors of Doom starts with a normal person such is yourself catapulted onto the planet of Doom. A disembodied voice explained to the perplexed figure that the Planet Doom is a testing ground for evolving species to test there understanding. It the species under test is found wanting then the race is exterminated. To prove racial worthiness a random representative is taken from the species' home planet Around the planet several pieces of Doom's Door are scattered randomly on the surface. The representative has to collect and replace all the pieces of wayward door. Now that would be easy and not any old race can enter the Galactic Mind so things are made a little bit tough to provide some sort of challenge. Harassing you throughout are a number globular looking robots. all of them detrimental to your energy supply. The scenery a not all that harmless either. Doom's flora and fauna is a little bit odd, not your usual land scaped garden look. Rotating skulls, pulsing rods and wavy water is all a little savage on tho energy A power band displays your energy and life force along the top of the screen. If it reaches zero then your planet is destroyed along with its inhabitants, at least there's no one to be disappointed in you. There is some help on your side however, a Mu It i freme weapons system is in your charge. The trouble is that the various modules that activate different functions are also scattered about the planet's surface Walking over a weapons pod allows one use of the system contained. There are si* separate functions which are cycled through with cursor up/ down keys. 2 activates a weapons system. Constantly allowed, though, is indiscriminate blasting with a defender like laser, three or four hits from this little beauty destroys a robot. Your hero is shown in glorious mode 0 multicolour using various shades of colour to round normally ragged pixels, The background moves around as opposed to the hero moving that much and scrolls a character at a time either left or right The backgrounds are lavish, mostly made from bricks and pillars, taking a very yellow approach. Also included is a screen designer allowing you to alter and define the planet Doom to make your progress through it a little bit easier.loaded as a separate program it allows the player to edit the main background file or create a personal one. End creations can be loaded back in later for play. Control keys: Q/W left/right, A to fire.
CRITICISM
Presentation 89% : Lovely tithe serven with excellent screen dersigner Graphics 97% : The best I've seen yet with wonderful use of colour Sound 94% : Good theme tune rendition end very pleasing to the ear Playability 89% : Initially greet fun on a simple blast em up level Addictive qualities 93% : Greet long term appeal with interest kept up by screen designer Value for money 89% : A bit dear as it's Am soft Gold but well worth the money Overall 89% : A great game from Am so ft end hopefully meriting the start of a new trend Amtix |
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Page créée en 739 millisecondes et consultée 4565 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |