★ AMSTRAD CPC ★ GAMESLIST ★ DOORS OF DOOM (c) AMSOFT ★

Amstrad ActionPopular Computing WeeklyAmtixComputer Gamer
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To recycle an old phrase, this game is a real gem in more ways than one. Not only does it have good gameplay, great graphics and animation but also a scenery design facility where you can create the whole of the 25 screen scrolling playing area.

The task you've been set is to represent the human race and decide its future by trying to collect the doors of Doom on the planet Doom. The scenario is written in delightfully humourous style and is certainly an improvement on the usually minimal Amsoft instructions.

The game starts with a delightful set of scenery composed of many different areas of desert, ruins, fortresses, houses, water, palm trees and temples. These are all dotted with many objects, some useful but most highly dangerous. The character you play is a well animated fellow who can stroll about the playing area on foot and jump up onto or over obstacles.

All the solid scenery can be walked on or through, as long as your man has solid ground to stand on. Moving into thin air will cause the man to fall but this isn't too dangerous since he can drop any distance without harm. What are dangerous are the robots that patrol the game and the static scenery that saps your energy.

SCENERY DESIGN

The  scenery loads in a spearate block to rest of the program and using the scenery design program you can create your own backgrounds on which the action takes place. Initially the original scenery can be altered. This is a good place to start and 25 screenful to plat with an endless variety of scenery is possible.

The screens have to be compiled from 175 characters that comprise a massive the doors, teacups and canisters which are randomly placed for the game. You also need enough blank locations to put all the features of the game into but when saving a scene it will tell you whether it's legal or not.

If you want to go even further and redesign the whole character set you'll need to buy another forthcoming Amsoft/Gem release called Shape and Sound. This won't be necessary for a while since playing about with the original character set is enough to create radically different designs - but watch this space for a full review of the other program in the next issue.

The robots are evil-looking purple things that can fly around anywhere on the screen and every time they touch you sap your energy level. Fortunately, though, you carry a laser and repeated hits on a robot will kill it, the number of hits needed depending on which of the three skill levels you're on. There are two basic types of robot that aren't distinguished visibly but by their actions. One will home in on you wherever you are while the majority hover around the doors making getting to them a hazardous prospect.

Other things that drain energy are mixed in with the rest of the scenery and take the form of flaming torches, pools of water, metal weapons and other devices. Walking around also uses up energy and if this reaches zero the game is over. Energy can be replaced by picking up the steaming cups 0f tea that crop up quite frequently but energy conservation is the hardest part of the game and will really test your powers.

There are some objects that will give you a helping hand though and these appear as little purple canisters. They have five main uses: levitating, floating, shield, paralyzing and teleporting.

The levitation and shield work on you allowing you to fly and be protected against robots. Teleport also works directly on you, moving you rapidly to another part of the game and getting you out of trouble when used properly. Floating and paralyzing work on the robots to keep them out of your way. The problem is that the powers last for only a short period and after being used have to be re-collected from another location.

The graphics and gameplay make this a great game to look at and play and the title screen has some marvelous music to soothe your ears. The real bonuses are the prospect of an enhanced disk version of the game and the screen design facility.

GOOD NEWS:

  • 25 scrolling screens of amazing graphics.
  • Tough game task.
  • Novel touches using the five canisters. Great game design facility.
  • A very difficult and intelligent robotic opponent.

BAD NEWS

  • To redesign character set you need another program.
  • Not much mental challenge in the game.

BW, AA

DOORS OF DOOM [Les Portes du Destin]
(c) AMSOFT

Developer: GEM Software
Author: John LINE

★ YEAR: 1985
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , ARCADE , AVENTURE GRAPHIQUE , PLATES-FORMES , TAPE , DISK
★ LiCENCE: COMMERCIALE
★ COLLECTIONS: AMSOFT GOLD , AMSTRAD NOT FOR RESALE


Cliquez sur l'image pour voir les différents packages (3). 



★ AMSTRAD CPC ★ DOWNLOAD ★

Advert/Publicité:
» Doors  of  DoomDATE: 2012-10-14
DL: 389
TYPE: image
SiZE: 270Ko
NOTE: w967*h1370

Covers/Packages:
» Doors  of  Doom    (Release  TAPE-AMSOFT-SERIE  ORO)    SPANISHDATE: 2016-01-09
DL: 272
TYPE: image
SiZE: 1319Ko
NOTE: w3597*h2532

» Doors  of  Doom    (Release  TAPE-AMSOFT  GOLD)    ENGLISH-FRENCHDATE: 2019-11-29
DL: 245
TYPE: image
SiZE: 1028Ko
NOTE: Scan by Loic DANEELS ; w2153*h1474

» Doors  of  Doom    (Release  TAPE-NOT  FOR  RESALE)    ENGLISHDATE: 2012-05-05
DL: 186
TYPE: image
SiZE: 48Ko
NOTE: w500*h491

Dumps disks:
» Doors  of  Doom    (2008-01-26)    CNGSOFTDATE: 2014-02-13
DL: 457
TYPE: ZIP
SiZE: 29Ko
NOTE: 40 Cyls
.HFE: Χ
 
» Doors  of  Doom    (2014-07-08)    CNGSOFTDATE: 2014-07-13
DL: 478
TYPE: ZIP
SiZE: 29Ko
NOTE: Trainer +1: invulnerability ; Includes the extra maps from "Doors of Doom+"; Fixes game completion and scenery animation bugs ; 7 Cyls
.HFE: Χ
 
» Doors  of  Doom    NICHDATE: 2014-11-27
DL: 432
TYPE: ZIP
SiZE: 24Ko
NOTE: Includes a scenery designer. To use the default scenery (SCENE1.BIN), press RETURN when the game asks for the scene filename. ; Extended DSK/40 Cyls
.HFE: Χ
 

Dump cassette (version commerciale):
» Doors  of  Doom    ENGLISHDATE: 2018-03-14
DL: 472
TYPE: ZIP
SiZE: 41Ko
NOTE: Dumped by DLFRSILVER for Loic DANEELS ; CSW2CDT-20170630
.LOG: √
.CDT: 2

Dumps disquettes (version commerciale):
» Les  Portes  du  Destin    (Release  AMSOFT  FRANCE)    ENGLISHDATE: 2023-01-08
DL: 18
TYPE: ZIP
SiZE: 1151Ko
NOTE: Dumped by Johnny Farragut for CPCManiaco ; EXOPAL Disc Protection/SuperCard Pro/KF-SCP/Extended DSK
.HFE: Χ

» Les  Portes  du  Destin    (Release  AMSOFT  FRANCE)    ENGLISHDATE: 2023-01-15
DL: 23
TYPE: ZIP
SiZE: 42Ko
NOTE: Dumped by Johnny Farragut for CPCManiaco ; EXOPAL Disc Protection/Extended DSK/42 Cyls
.HFE: Χ

Medias/Supports:
» Doors  of  Doom    (Release  TAPE-AMSOFT  GOLD)    ENGLISH-FRENCHDATE: 2016-09-03
DL: 140
TYPE: image
SiZE: 232Ko
NOTE: Uploaded by hERMOL ; w1224*h1534

» Doors  of  Doom    (Release  TAPE-NOT  FOR  RESALE)    ENGLISHDATE: 2017-12-07
DL: 135
TYPE: image
SiZE: 68Ko
NOTE: Scan by Pinace ; w1205*h756

Notices d'utilisation:
» Doors  of  Doom    (Release  TAPE-AMSOFT  GOLD)    ENGLISH-FRENCHDATE: 2011-07-25
DL: 365
TYPE: PDF
SiZE: 614Ko
NOTE: 22 pages/PDFlib v1.6

» Doors  of  Doom    (Release  TAPE-NOT  FOR  RESALE)    ENGLISHDATE: 2012-04-03
DL: 321
TYPE: PDF
SiZE: 2365Ko
NOTE: Scan by Pinace ; 2 pages/PDFlib v1.5

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.