 
Little Puff is little no more. In fact, he's grown up and is living on an island with his friends...life just couldn't be happier for DJ - as with all cute and fluffy Codemasters adventures. Of course, something bad has to happen. Well there wouldn't be much point to the game if nothing did! The evil Captain Kripp has stolen Puff's complete CD collection and it's your job, as DJ Puff, to rescue them. To do this, you'll need to bounce you way though four different levels, each with five compact discs to collect. Once you have found the CDs, you must make you way to the hidden exit which is otherwise blocked off. Once through the exit, you're transported to a bonus level where letters, which spell out EXTRA', are scattered about ready for the taking, though the same obstacles as found on normal levels are present. Each level is different with its own graphics, though level one has the most awful combination of colours ever seen on the CPC, but it makes a change from the usual Spectrum port graphics, I suppose. Level two, on the other hand, is easier on the eye with a darker shade and a prehistoric 1 feel. The gameplay is a bit like Rainbow Islands, though nowhere near as fast and polished. The creatures include Douglas the Snail (shouldn't that be Brian?), jelly babies, and spear chucking natives. All can be blown up with bombs, providing you've picked them up or, of course, fried (talk about bad breath!). It won't be long before you find yourself smashing the keyboard out of frustration. The keys are not as responsive as they could be and, on occasions, you'll find yourself losing two lives in a row with no means of escape. I'm not quite sure what happened to the "Ravin' Music" Codies yap about in the inlay card, but there is a little lullaby of a tune that plays throughout. DJ Puff is a run-of-the-mill game, too sluggish to warrant a higher score but it's tough enough to keep most happy for a long, long time. CPC ATTACK!    
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