|★ AMSTRAD CPC ★ GAMESLIST ★ DALEY THOMPSON'S SUPERTEST (c) OCEAN ★|
By now many of you may be sick of the sight of sporting games needing a good waggle, but this follow up to D T s Decathlon has eight new events that you may not be able to resist playing. These certainly aren't Daley's Olympic specialities but an athlete like htm can take on any challenge even ski jumping The game loads in :wo parts with four events in each. The first day's events are pistol shooting, cycling, spring board diving and giant slalom. Having sweated over them you can move on to rowing, penalties, ski jump and tug o'war to round off the muscle mauling The two days are played as individual games and you don't need to complete day one to play day two.
The first even: is pistol shooting and. This is the only one which requires no wag gling - just a good eye and fas: reactions Daley appears at The bottom of the screen with six revolving targets in front of him. One of these will flick into view - cross has to be homed in on it and a bullet fired before the target disappears again There are ten bullets to be fired and three chances to attain the qualifying score Failure will lose one of Daley's three lives, to the accompaniment of a delightful little tune.
After this skill-testing event there's a straightforward waggle at cycling. You only got one chance to cycle down the course within a time limit while the animated character on screen whizzes his legs around like a wild thing. Test number three gets you back to good timing with a spring board dive. Here you have to time bounces on the board to gain height and then waggle furiously to make as many somersaults before trying to make a graceful entry into the water Three dives are allowed and the scores for each are added together to try to beat a qualifying score.
The diving is quite a tough event to master and is followed by another difficult task the giant slalom Here you have to zig-zag down a course as it scrolls up the screen. The skier is started off and speeded up by a bout of waggling and then steered '.eft and right through the slalom gates. The course has to be completed inside a time limit and there are only two chances to do it Sharp turns and hitting Hags will slow the skier down while missing a gate or skiing off the edge of the course disqualifies him.
Day two opens in vigorous style with a rowing contest against the computer. The two competitors paddle horizontally across the screen with the player having two tasks. The first is to bear a qualifying time while the second is to beat the computer rower for a bonus score off the water and onto the football field now for some spot kicks. The computer defends a goal on the right of the screen with a goalkeeper while a player on the left has to s:ep up and try to whack five balls past it. The strength of the kick is built up by waggling as the player runs in and then the direction and height of the ball by the timing of the pressing of the fire button ana how long it's held down for There's a qualifying score with points boing awarded for each kick.
Ski jumping isn't your everyday sporting event but here there are three chance to achieve a qualifying distance The screen shows three views: a close-up of the skier a side view of the whole slope and a top view of it as well. As the skier starts his descent waggling builds up his power and a timely press of the fire button launches him off the bottom of the slope He now flies through the air with the greatest of ease until the ground comes rushing towards him. A safe landing can be achieved by timing a press on The fire button again but otherwise you hit hard and with legs and arms flailing roil into a large snowball.
The last challenge is the tug o"war where eight opponents await you in a waggle to the finish. On the first run the ough you only have to take on the easiest man but in later rounds the heavier, stronger men have to be faced. After completing four events on either day you start them again but with the qualifying scores and times made harder.
The graphics and animation are slick, smooth and colourful while the musical accompaniment is varied and tuneful. Each event has been well thought out and developed to make them playably addictive but tough too. A most enjoyable bash with plenty of variety in events and skills.
L'alinéa 8 de l'article L122-5 du Code de la propriété intellectuelle explique que « Lorsque l'œuvre a été divulguée, l'auteur ne peut interdire la reproduction d'une œuvre et sa représentation effectuées à des fins de conservation ou destinées à préserver les conditions de sa consultation à des fins de recherche ou détudes privées par des particuliers, dans les locaux de l'établissement et sur des terminaux dédiés par des bibliothèques accessibles au public, par des musées ou par des services d'archives, sous réserve que ceux-ci ne recherchent aucun avantage économique ou commercial ». Pas de problème donc pour nous!
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.