|★ AMSTRAD CPC ★ GAMESLIST ★ COMPILATION: THE COVENANT+PSS DEMOS (c) PSS/ERE INFORMATIQUE/AMSTRAD ACTION ★|
OH WHAT A GIFT!
To our knowledge, no magazine has done anything quite like this before. Thanks to a unique agreement with the innovative software house PSS, we're able to give you a cassette containing a program (The Covenant) which in the shops would cost you £9.95!
And if you've already got The Covenant you needn't feel glum because there are no less than FOUR other programs on the tape. Each is a demonstration version of a stunning new title from PSS, but the exciting thing about these demos is that you can actually play them! Better than typing in listings, eh?
This great arcade-adventure programmed by Paul Hutchinson was released by PSS last autumn and received a rave review in the November issue of Amstrad Action. Side A of our cover cassette contains the complete, unabridged version. Here are the full instructions.
You are the last survivor of a pround and ancient race. Scat tered about a vast subterranean complex are 64 fragments of a parchment which, when correctly assembled, will give you all the knowledge of your people's culture. Your task is to assemble the Covenant and repopulate the desolate surface of your planet with animals that live in the caverns. You do this by anaesthetising them with a stun gun. Unfortunately they don't recognise your good intentions are liable to attack you without warning!
THE GLOBE Controlled by telekenesis. Contact with creatures will cause an energy drain. Exit and Enter the Globe by pressing the fire button when stationary. NOTE: when outside the Globe you will consume twice as much energy. THE STUN GUN. Only works when you have picked up the relevant anaesthetic to be found in each area. Contact with a stun bolt will cause an energy drain.
The creatures will be stunned for only a few seconds and you must get back into the Globe, manoeuvre over them and pick them up.
THE KEY. You will find a key in each area. This will unlock a chest holding a piece of the covenant but can only be used when you have collected all the creatures in the area.
THE ENERGY POINTS. To replenish your energy, find an energy point, exit the Globe and stand over it. You will hear an increasing sound that will tell you when your energy is replenished. Be careful though, some energy points actually drain your energy!
Creatures captured: 16-24
points depending on which level.
A piece of the Covenant: 400 points.
A bonus of 3000 is awarded after collecting all the parchment and returning to the start position.
The opening menu allows you to choose between joystick or keyboard control. And if you are unhappy with the control keys specified you can alter them to your own preference by selecting the relevant number and then typing the control key of your choice.
In play, pressing the SPACE-BAR will show you the status screen. This shows your current energy level, the objects held, the number of pieces of the covenant collected, your score and the game time taken. It also gives you the option of SAVING the game (press S) or LOADING a game saved earlier (press L).
The FIRE-BUTTON allows you to exit or enter the Globe when it is stationary. You can also use it to fire stun-bolts provided you first pick up a piece of anaesthetic each time you enter a new section of the caverns.
Working out the rest of the game is up to you!
This is a sizzling program licensed by PSS from French company Ere Informatique. If you have any doubts as to its quality just read our Mastergame review elsewhere in this issue.
The demonstration version on our tape allows you to play in its entireity one of the game's 50 amazing screens. You may think that doesn't amount to much, but just try it. There's so much happening on this one screen you won't believe it. We reckon there arc at least eight different hidden features of the game you can discover - that's in addition to admiring the beautiful graphics and enjoying the funky music.
Since much of the fun is in discovering, we won't give any more clues here. Just to say that as well as using the joystick you should investigate the effects of using the Space-bar, and the R. P and D keys.
SWORDS AND SORCERY
This is the program that is so complex it's taken PSS over 18 months to develop. It's by far the most ambitious attempt yet to simulate the Dungeons and Dragons type game on a micro, featuring impressive 3D graphics and a huge playing area.
Our demo on this tape consists of a pre-production version of the ENTIRE PROGRAM. The only catch is that every two minutes the game resets to the starting position! This means you won't be able to get anywhere near solving it. But it will give you a good idea of the program's incredible sophistication.
Swords and Sorcery is sold with a detailed set of instructions which we cannot reproduce here. However there is a mass of information on screen, and you should be able to work out a great deal of the game idea for yourself.
Another cracking program from across the Channel - for full details see the review in this issue. Once again our demo allows you to try out the action for yourself by letting you explore about 10 per cent of the game's total (large) playing area. Among the things you can do are to escape from your prison cell, explore the cell block, work out how to avoid a patrolling robot, get some sleep and find a coin.
You can also admire the state-of-the-art 3D animation and enjoy the superb musical soundtrack.
BATTLE OF BRITAIN
This war game received a Rave review in AA last December. It offers a superbly detailed simulation of the RAF's defence of this country in the 2nd World War -as one would expect from PSS who are specialists in war games.
Our demo consists of the program's arcade section intended as some light relief from the serious business of studying maps and plotting the movement of air squadrons. You have to shoot down enemy aircraft from the cockpit of your Spitfire. The aircraft first appear as a formation in the distance. You can home in on any one of them, selecting either the low altitude bombers or the high altitude fighters. Just use the joystick to get them in your sights and blast away!
In the full program your aptitude at this section influences the results of all dogfights being undergone by allied aircraft. You want to be able to shoot down around five aircraft inside two minutes before calling yourself proficient.
L'alinéa 8 de l'article L122-5 du Code de la propriété intellectuelle explique que « Lorsque l'œuvre a été divulguée, l'auteur ne peut interdire la reproduction d'une œuvre et sa représentation effectuées à des fins de conservation ou destinées à préserver les conditions de sa consultation à des fins de recherche ou détudes privées par des particuliers, dans les locaux de l'établissement et sur des terminaux dédiés par des bibliothèques accessibles au public, par des musées ou par des services d'archives, sous réserve que ceux-ci ne recherchent aucun avantage économique ou commercial ». Pas de problème donc pour nous!
CPCrulez[Content Management System] v8.7-desktop/cache
L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.