A gamble ast in the venerable tradition of Football Manager this is an entrepreneurial sporting simulation that is well worth a look if you enjoy that sort of thing. The basic idea is that you are the manager of a stable of 16 horses, playing against five other stables, all of which can be the computer if you have no friends, although it is much more enjoyable as a family game. You start the season in the highly unlikely situation of knowing nothing about the qualities of your horses and you must sort out their strengths and weaknesses in time to win a packet at the four classic end-of-season races. Accompanying this is a sort of sub-plot where you hope to boost your winnings by gambling. The highlights are the well programmed races together with appropriate sound and if you are feeling suitably ebullient it is good fun, frustrating and addictive. But ultimately you begin to realise that this game is a bit long winded, each season takes many hours to play, most of which time you are doing nothing. For instance, although it is enjoyable to watch the horses dawdle up to the starting line once or twice, in the long run it becomes tedious. This problem aggravates the game's one major flaw -and it's a doozy. You can only save the game status after each race meet, which can take the best part of an hour. If you have to switch off unexpectedly then that's tough. Conversely, if you try to save the game when prompted, ‘just in case', imagine the shock-horror when, having done so, it hangs up with a ‘thanks for playing' message, necessitating a re-load. Tony Kendle , Popular Computing Weekly     
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