| ★ AMSTRAD CPC ★ GAMESLIST ★ CHEOPS (c) NO MAN'S LAND ★ |
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The description "animated graphic adventure" might lead you to think that Cheops is a game in a format similar to Gremlins. Don't make any such mistake! In Cheops, a French game written by Andre Gandon, you take on the role of an Egyptian brigand in the year 2300BC. You are trying to break into the Pharoah's tomb. There are said to be over 300 chambers in two pyramids which you explore graphically, using text input.
The game is basically an arcade-adventure, the graphics window occupies most of the screen. Below this is a small text window, offering about three rows of text, into which the player types commands. The graphics are extremely detailed, with excellent use of colour, and the sound provided is quite good. Before you load the main game — if you opt for the instructions — a demo program takes you, with example screens, through what to do when various objects or creatures appear. If you see gold, the command "TG" will allow you to take it. As the game takes place in real time, you will need food to sustain you, and "TV" will "take victuals" if there have any around. Movement is through a perspective maze with hieroglyphics adorning the walls. To move your animated character you type commands such as "2L" or "3R" to move two paces left, or three paces right, and so on. Some walls can be passed through — although I never did work out how you could tell which — and the command "PT2R" is used if, say, you wish to pass through the second wall on the right. When confronted by the snake use CTRL. Use CTRL-SHIFT if the Tarantula threatens. These instructions are demonstrated in graphics and text, but once out of the demo mode, they are lost forever. There is no hardcopy on the cassette inlay. It is little wonder that of all the countries in Europe, France is only one from which I cannot recollect having received a single helpline letter. If this is the French idea of an Adventure game, then it's little wonder — this is enough to deter even the most enthusiastic from playing an arcade adventure, never mind a reed one! In summary, an absolutely diabolical user-unfriendly game. How do they except people to progress through the game without any reference material? Especially as the vocabulary used is so weird and wonderful. There are many more better adventures around for the Amstrad — this one wouldn't even make it into the top ten at a budget price let alone at nearly £8! Steer clear at all costs...
Keith Campbell, C+VG |
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Page créée en 513 millisecondes et consultée 6435 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |