★ AMSTRAD CPC ★ GAMESLIST ★ CHEOPS (c) NO MAN'S LAND ★

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The description "animated graphic adventure" might lead you to think that Cheops is a game in a format similar to Gremlins. Don't make any such mistake!

In Cheops, a French game written by Andre Gandon, you take on the role of an Egyptian brigand in the year 2300BC. You are trying to break into the Pharoah's tomb.

There are said to be over 300 chambers in two pyramids which you explore graphically, using text input.

The game is basically an arcade-adventure, the graphics window occupies most of the screen.

Below this is a small text window, offering about three rows of text, into which the player types commands. The graphics are extremely detailed, with excellent use of colour, and the sound provided is quite good.

Before you load the main game — if you opt for the instructions — a demo program takes you, with example screens, through what to do when various objects or creatures appear.

If you see gold, the command "TG" will allow you to take it. As the game takes place in real time, you will need food to sustain you, and "TV" will "take victuals" if there have any around.

Movement is through a perspective maze with hieroglyphics adorning the walls.

To move your animated character you type commands such as "2L" or "3R" to move two paces left, or three paces right, and so on. Some walls can be passed through — although I never did work out how you could tell which — and the command "PT2R" is used if, say, you wish to pass through the second wall on the right. When confronted by the snake use CTRL. Use CTRL-SHIFT if the Tarantula threatens.

These instructions are demonstrated in graphics and text, but once out of the demo mode, they are lost forever.

There is no hardcopy on the cassette inlay.

It is little wonder that of all the countries in Europe, France is only one from which I cannot recollect having received a single helpline letter. If this is the French idea of an Adventure game, then it's little wonder — this is enough to deter even the

most enthusiastic from playing an arcade adventure, never mind a reed one!

In summary, an absolutely diabolical user-unfriendly game.

How do they except people to progress through the game without any reference material? Especially as the vocabulary used is so weird and wonderful.

There are many more better

adventures around for the Amstrad — this one wouldn't even make it into the top ten at a budget price let alone at nearly £8! Steer clear at all costs...

  • Vocabulary 0
  • Atmosphere 1
  • Personal rating 0

OUR NEW RATINGS SYSTEM

Starting this month we are introducing two new ratings for each adventure review.

In the belief that finding the right words to solve adventure problems should not itself be the main difficulty in a game, VOCABULARY, as are all the ratings, is marked on a scale of 0 to 10. A rating of 10 does not mearn that every word in the English language is recognised by the program, it means that most words that you are likely to use are recognised. In other words, it is a measure of the author's anticipation of your input commands within the context of the game, whether leading to the correct solution or not.

ATMOSPHERE, indicates the degree of realism, the credibility of the plot. If it's a humorous game, is the syle right, do the jokes really make you laugh? If it's a thriller, are you kept on the edge of your seat! And if it's a horror-mystery, does it send a shiver running down your spine when you stumble across something unexpected?

Our old friend the PERSONAL RATING remains unchanged. It is the reviewer's own subjective feeling towards the game, not an overall average of the other two ratings, If you read the Adventure reviews regularly, you will become familiar with the likes of each of us — for all our reviews are named.

We could, of course, have extended these ratings to cover other categories such as graphics, sound, difficulty level, and so on, to the extent that a review could be reduced to a set of figures!

To keep ourselves in work, we decided to stick to words — these things, we think, are best left to be discussed in the review itself.

Keith Campbell, C+VG

CHEOPS
(c) NO MAN'S LAND

AUTEUR: André GANDON
POCHETTE: J. BLANC

  • REFERENCE CASSETTE ANGLAISE: 013-01282
  • REFERENCE CASSETTE FRANÇAISE: 013-01222

★ YEAR: 1985
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , AVENTURE GRAPHIQUE , MEDIAEVAL , SAVEGAME
★ LiCENCE: COMMERCIALE
★ RERELEASE: INNELEC (UK/TAPE £8.95)


Cliquez sur l'image pour voir les différents packages (4). 



★ AMSTRAD CPC ★ DOWNLOAD ★

Adverts/Publicités:
» No  Man  s  Land    (Gagnez  une  merveilleuse  croisiere...)    FRENCHDATE: 2012-03-28
DL: 674
TYPE: image
SiZE: 262Ko
NOTE: w1146*h1643

» No  Man  s  Land    FRENCHDATE: 2012-03-28
DL: 797
TYPE: image
SiZE: 339Ko
NOTE: w946*h1348

Covers/Packages:
» Cheops    (Release  TAPE)    ENGLISHDATE: 2019-11-29
DL: 310
TYPE: image
SiZE: 572Ko
NOTE: Scan by Loic DANEELS ; w2233*h1413

» Cheops    (Release  TAPE)    FRENCHDATE: 2019-11-29
DL: 311
TYPE: image
SiZE: 558Ko
NOTE: Scan by Loic DANEELS ; w2234*h1403

Dump disk:
» Cheops    FRENCH    TOMETJERRYDATE: 2018-06-03
DL: 390
TYPE: ZIP
SiZE: 27Ko
NOTE: L'adaptation disquette de ce jeu concu pour un CPC 464 necessite 128ko. ; 40 Cyls
.HFE: √
 

Dumps cassettes (version commerciale):
» Cheops    ENGLISHDATE: 2017-12-11
DL: 401
TYPE: ZIP
SiZE: 41Ko
NOTE: Dump by Nich Campbell ;
.CDT: 2

» Cheops    FRENCHDATE: 2017-12-11
DL: 440
TYPE: ZIP
SiZE: 41Ko
NOTE: Dump by Johnny Farragut ;
.CDT: 2

Medias/Supports:
» Cheops    (Release  TAPE)    ENGLISHDATE: 2017-12-19
DL: 278
TYPE: image
SiZE: 185Ko
NOTE: Scan by Abraxas ; w2418*h771

» Cheops    (Release  TAPE)    FRENCHDATE: 2019-11-17
DL: 214
TYPE: image
SiZE: 52Ko
NOTE: Scan by Loic DANEELS ; w575*h705

Notices d'utilisation:
» Cheops    (Release  TAPE)    ENGLISHDATE: 2019-01-18
DL: 315
TYPE: PDF
SiZE: 191Ko
NOTE: Scan by Abraxas ; 1 page/PDFlib v1.6

» Cheops    FRENCHDATE: 2021-01-01
DL: 418
TYPE: text
SiZE: 3Ko
NOTE: Retyped by hERMOL ;

Sur le forum:
» Topic: Cheats, pokes ou solution...
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.