GO! west young man FRONTIER planets like New Texas attract some pretty lowlife types, so local lawman Marshal Bravestarr (that's you) has his work cut out for him. That goes double right now, with the wise old Shaman held prisoner by evil Tex Hex and his gang. It's curtains for the Lone Star planet if you cant rescue Shaman, so you'd better get onto Hex's trail muy pronto. You can run up and down the town's scrolling, side view main street fighting off bad guys with your trusty six-shooter, or drop into any of the town's named locations - the jail, bar or bank for instance - in search of information. Once you're inside a menu system lets you examine the place or talk to anyone there. The bar's your best bet for info, but you'll need money there - and for that you'll have to head out of town. Climbing aboard your flying saddle, you can select your destination from the onscreen map and take to the skies. At first there's only one out-of-town location, but as you talk to people and gather clues the map starts to fill in. Youll have to blast your way through the tumbleweeds and other airborne nasties that swarm at you, and when you arrive it's another round of talk-and-examine.    Marshal B's in a ghost town, searching for the Hex gang: that's him standing on the root.
There's an overall time limit to the game, and the clock can run down quite quickly if you keep taking serious hits. Tokens left behind by dead nasties can increase your rate of fire or even stop the clock briefly, but avoiding the bad guys is far too difficult. Bravestarr's a valiant effort at something new. but innovation's no substitute for playability. Andy Wilton, ACE |