| ★ AMSTRAD CPC ★ GAMESLIST ★ BEACH HEAD 1 (c) USGOLD/ACCESS SOFTWARE ★ |
| Hebdogiciel | AMTIX![]() | Popular Computing Weekly![]() | CPC Revue |
One of America's top selling games of last year has been converted to the Amstrad. Based on some American Pacific war you must establish a beach head on an island and overthrow the dictator There are six stages to the game. The first stage, the aerial reconnaissance, is a map screen. Here you must choose whether to opt for a hidden waterway to take the enemy fleet by surprise or whether to engage them in direct battle. Should you choose the the former then the screen will cut to the hidden passage. In this screen you must guide your 10 ships past mines avoiding torpedoes to the other side of the passage. Your success at this screen will determine how many ships you have in the next screen.
The third screen has you fighting off enemy fighters, there will be less fighters to destroy should you have originally chosen to go through the hidden passage. Once enough planes have been destroyed then the naval battle begins. To beat this screen you must destroy all of the enemy fleet Each ship is at a different distance from your fleet Once you have fired at a snip a readout will tell you how long or short your missile fell from the enemy. ad|ust the trajectory and the angle of the gun is raised accordingly. When you have sunk all of the ships you can manoeuvre your fleet into the harbour, this can only hold 4 ships so you are awarded bonus points for any extra ships Each ship can hold 2 tanks, so you can have a maximum of 8 for the beach head. You must now guide your tanks through the Dictator's defences and to the fortress of Kuhn Lin. Your tanks constantly move forward at a steady pace but they can be manoeuvred from side to side Success at this screen will determine your chances in the next — the final battle. At Kuhn Lin you must land 10 hits on a fortress in order to destroy it. There are 10 possible targets but only one is vulnerable at a time, this one turns white, when you have hit the target another one will turn white. The fortress is guarded by a highly accurate gun; if this gets you in its sights then it will fire and as it never misses a large task force of tanks is needed to ensure victory. Beach Head is rather primitive by most of today's standards. The graphics. while adequate, are not spectacular and we all know that the Amstrad is capable of much better things. The game is quite playable but there isn't much to it and it shouldn't take very long to complete On the whole it isn't an awe inspiring game though younger gamers will Find it enjoyable Overall AMTIX! rating: 57% |
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Page créée en 049 millisecondes et consultée 7516 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |