Amstrad ActionAmstrad Sinclair Ocio
★ Ce texte vous est présenté dans sa version originale ★ 
 ★ This text is presented to you in its original version ★ 
 ★ Este texto se presenta en su versión original ★ 
 ★ Dieser Text wird in seiner Originalfassung präsentiert ★ 

No. This is not Palace's Barbarian again, but rather another game with the same name, which appeared first on sixteen bit machines. Palace have a reputation for cover art featuring scantily clad women, but now Psygnosis have gone one step further: there's full nakedness on the cover. Before you get too excited.

I should explain that the being in question is in fact a dragon. Members the Society for the Protection of Dragons from Exploitation should contact Psygnosis direct.

Right then, some background, courtesy of the little novella that accompanies the game. (It's a sort of Gothic Coronation Street, so be prepared.) Thoton and Necron are twin brothers who meet an old druid one day as he is wandering through the forest He befriends them and teaches them to fight with sword, bow and spear. After a year of daily visits the druid turns up as usual, but carrying only the sword and bow. He asks the brothers to close their eyes and when they open them again they feel power surging through their bodies. Necron can cast fire from his fingertips, but is warned nevor to burn Thoron because the flames would

turn back and destroy Necron The bow is given to Necron and the sword to Thoron. Many years pass and the boys part company, only meeting again much later in a village, during which time nice Necron has turned into a real bad guy. When they meet they fight tooth and claw (sound like normal brothers to me) and eventually Necron is slam. Thoron doesn't have the will power to destroy the soul of his evil brother and so in fact Necron doesn't die, he is merely forced to live underground Thoron is later killed by a dragon sent by Necron and Thoron's son Hegor swears to avenge his father's death and bring the evil Necron's life to an end. You are Hegor and you wield the sword of your father. Phew! Got all that?

The screen is split into a row of icons and a flick screen playing area with a large sprite of you standing at the left There are ten icons on screen and a further three can be accessed at the flick of a button. Left/right moves you and up/down alters winch icon is highlighted, fire activates the icon. There are four normal movement icons and you can also run. A dramatic forwards or backwards somersault is also possible and you can stop dead in your tracks with another icon. No barbarian would be complete without a sword, however, and this can be wielded menacingly at any monsters.

If a monster is too scary then you can turn tail and run, leaving your sword behind in your haste. The extra icons allow you to pick up, drop and select objects. Your lives score and number of arrows are also shown with the second set ol icons. Arrows are picked up later in the game.

Each of the screens that you wander around has one of two types of danger, moving and static. Static ones include sections of ceiling that bash you on the head and sections of bridges that vanish when you step on them. Moving dangers are the toads, werewolves and ghosties of this world. Contact with static or moving dangers are equally lethal You start with four lives, but in your first few games they won t last very long.

That's one area in which the game lets itself down badly it's too easy to end up dead unavoidably. Traps have no warning, and so the first time you come across one you're almost guaranteed to lose a life. Monsters may only take one blow to kill, but timing it can be very dodgy. I suppose it's like an arcade game: you die a hundred deaths before you start to recoup your investment.

Graphically Barbarian is not technically brilliant and the graphics are in general chunky. There are no tunes, but the few sound effects are good.

There's not really any great depth to the game, which is just a series of problems with basically only one solution to them. Once you know how to deal with them there will he little challenge to the game. This is one of the most obvious examples of a game that you'll only ever bother to complete once A nice try at cutting a sixteen ait game down to eight bits.

FIRST DAY TARGET: Complete 20%



"This is better than Palace's Barbarian, in that there's an objective. I always like games which give me a reason to play them and the novella certainly helps. And I like running through a fortress chopping everything in sight: this barbarian's a guy I can sympathise with."

PbM, AA#40

GREEN SCREEN: No major problems


Developer: Icon Design
Program: Paul Murray
Graphics: Gary 'Bruce' Forsyth
Cover Art: Roger Dean

★ YEAR: 1988

★ RERELEASE: DROSOFT (SPAIN/Hegor the Barbarian)

Cliquez sur l'image pour voir les différents packages (2). 


» Dro  Soft-Dan  Dare  1-Dan  Dare  2-Artic  Fox-Barbarian-Melbourne  House-Triple  Comando    SPANISHDATE: 2013-09-28
DL: 349 fois
TYPE: image
SIZE: 569Ko
NOTE: w1928*h1366
» Psygnosis-Obliterator-Terrorpods-Barbarian    ENGLISHDATE: 2013-08-10
DL: 394 fois
TYPE: image
SIZE: 473Ko
NOTE: w1159*h1648
» PSYGNOSIS-Terrorpods-BarbarianDATE: 2012-02-01
DL: 168 fois
TYPE: image
SIZE: 126Ko
NOTE: w567*h841

» Terrorpods-Barbarian-Melbourne  HouseDATE: 2012-02-05
DL: 243 fois
TYPE: image
SIZE: 107Ko
NOTE: w577*h835

» Barbarian-Melbourne  House    (Original  Art)DATE: 2019-01-31
DL: 64 fois
TYPE: image
SIZE: 224Ko
NOTE: Uploaded by CPCLOV ; w1243*h838

» Barbarian    (Release  TAPE-CARDBOARD-Melbourne  House)    ENGLISHDATE: 2020-10-05
DL: 24 fois
TYPE: image
SIZE: 422Ko
NOTE: Scan by Loic DANEELS ; w2100*h1435
» Barbarian    (Release  TAPE-PSYGNOSIS)    ENGLISHDATE: 2019-02-12
DL: 401 fois
TYPE: image
SIZE: 1478Ko
NOTE: Scan by hERMOL ; w3716*h2170
» Barbarian    (Release  TAPE-PSYGNOSIS-DROSOFT)    SPANISHDATE: 2019-06-27
DL: 92 fois
TYPE: image
SIZE: 477Ko
NOTE: w1656*h1180

Dumps disks:
» Barbarian-Melbourne  House    (2020-05-31)    NICHDATE: 2020-05-31
DL: 60 fois
SIZE: 29Ko
NOTE: Upload by Nicholas CAMPBELL ; Trainer ; Extended DSK/40 Cyls
» Barbarian-Melbourne  House    ACSDATE: 2013-08-30
DL: 260 fois
SIZE: 29Ko
NOTE: 40 Cyls

» Barbarian-Melbourne  House    CELTICGANGDATE: 2014-10-03
DL: 193 fois
SIZE: 29Ko
NOTE: Custom loadingpic ; Extended DSK/40 Cyls

» Barbarian-Melbourne  House    THEDOGDATE: 2013-08-30
DL: 226 fois
SIZE: 31Ko
NOTE: 40 Cyls
» Barbarian-Melbourne  House    XORDATE: 2015-07-08
DL: 143 fois
SIZE: 34Ko
NOTE: 40 Cyls
» Hegor  the  Barbarian    (2014-05-25)    CNGSOFTDATE: 2014-07-13
DL: 200 fois
SIZE: 27Ko
NOTE: Map glitch fix ; 6 Cyls

Dumps cassettes (version commerciale):
» Barbarian    (Release  MELBOURNE  HOUSE)    ENGLISHDATE: 2017-10-08
DL: 360 fois
SIZE: 28Ko
NOTE: Dumped by DLFRSILVER for Loic DANEELS ; Loader Ricochet; CSW2CDT-20170409

» Hegor  the  Barbarian    (Release  DROSOFT)    ENGLISHDATE: 2011-07-21
DL: 240 fois
SIZE: 28Ko
NOTE: Dump by Johnny Farragut ; Loader Ricochet

» Barbarian    (Release  TAPE-PSYGNOSIS)    ENGLISHDATE: 2019-02-13
DL: 136 fois
TYPE: image
SIZE: 155Ko
NOTE: Scan by hERMOL ; w1224*h1581

» Barbarian    (Release  TAPE-PSYGNOSIS-DROSOFT)    SPANISHDATE: 2017-12-19
DL: 87 fois
TYPE: image
SIZE: 121Ko
NOTE: Scan by Abraxas ; w1272*h823

Notices d'utilisation:
» Barbarian-El  juego    SPANISHDATE: 2021-01-01
DL: 229 fois
TYPE: text
SIZE: 17Ko
NOTE: Retyped by hERMOL

» Barbarian-Melbourne  House    (Release  TAPE-DROSOFT)    SPANISHDATE: 2019-01-17
DL: 70 fois
SIZE: 1681Ko
NOTE: Scan by Abraxas ; 2 pages/PDFlib v1.6

» Barbarian-Melbourne  House    ENGLISH-FRENCH-GERMAN-ITALIANDATE: 2019-02-12
DL: 147 fois
SIZE: 2339Ko
NOTE: Scan by Loic DANEELS ; 24 pages/PDFlib v1.6

» Barbarian Melbourne House Longplay by Axelino (Powered by YouTube)
Je participe au site:
» Vous avez des infos personnel, des fichiers que nous ne possédons pas concernent ce jeu ?
» Vous avez remarqué une erreur dans ce texte ?
» Aidez-nous à améliorer cette page : en nous contactant via le forum ou par email.

CPCrulez[Content Management System] v8.7-desktop/c
Page créée en 221 millisecondes et consultée 3567 fois

L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.