|★ AMSTRAD CPC ★ GAMESLIST ★ BALL CRAZY (c) MASTERTRONIC ★|
Authors keep coming up with new ideas for bouncing games and The Firm has produced one that will once again try to persuade you that you're a yo-yo It's a one-screen challenge but it's addictive and has plenty of depth.
At the bottom of the screen is a row of five coloured blocks. A happy, smiling, cheerful. grinning, I'm-glad-to-be-alive face appears on the blocks and bounces up and down as if there's absolutely nothing wrong with the world. Near the top of the screen is another coloured block and just above that is a square orifice (this is a happy, smiling, have-a-nice-day term for a hole).
The idea is that by bouncing on the blocks you cycle through a series of colours until the block is the same colour as the one at the top of the screen. Once all five blocks are the right colour another layer of blocks will appear on top of them and they will have to be changed to a new colour
Now this wouldn't be much fun unless there were some problems along the way, and there are. The gap in the fabric of the game screen's backdrop (hole) will produce some strange alien creatures. These fly around the screen bouncing off the walls, ceiling and floor until they either hit you or get hit by a bullet. Of course it's not healthy to be hit by these guys and it's you that can shoot the bullets.
If you shoot an alien another one will soon appear. On later levels more than one alien will appear at once, making it harder and harder to avoid them When your dementedly placid visage gets punctured it will deflate on the ground still grinning its little heart out.
BYou aren't totally vulnerable. Other ob-lects come tumbling down the screen and you can collect them. There are extra lives in the form of air bottles, extra bullet canisters and a spinning green tick that will automatically turn all the blocks to the right colour. There's also a satellite that gives you some weird headgear. It provides invulnerability but also stops you collecting other objects. However. 1 don't recommend this because the face doesn't look half as pleased with itself as usual.
The layers of blocks aren't always flat but come in steps as welL This can make life particularly awkward when the blocks have built up to three or four layers. After four layers have been completed you move onto the next stage with more aliens. After every eight layers you get bonus points.
Despite being very simple in concept it's surprisingly addictive. You've got to anticipate where the aliens are going and try to avoid them by jumping, staying on the ground or shooting them. You've also got to grab all the extra lives and bonuses going to get as far as possible. One tactic is to hang around on the first level, build up plenty of lives and see how far you can get.
The game is well programmed using plenty of colour and detail. I'm convinced the smiling face is some son of psychoanalytical tool to make the user feel placid and well-meaning, so you're bound to like him - aren't you? The son of game you can play for hours and keep coming back to.
L'alinéa 8 de l'article L122-5 du Code de la propriété intellectuelle explique que « Lorsque l'œuvre a été divulguée, l'auteur ne peut interdire la reproduction d'une œuvre et sa représentation effectuées à des fins de conservation ou destinées à préserver les conditions de sa consultation à des fins de recherche ou détudes privées par des particuliers, dans les locaux de l'établissement et sur des terminaux dédiés par des bibliothèques accessibles au public, par des musées ou par des services d'archives, sous réserve que ceux-ci ne recherchent aucun avantage économique ou commercial ». Pas de problème donc pour nous!
CPCrulez[Content Management System] v8.7-desktop/cache
L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.