★ AMSTRAD CPC ★ GAMESLIST ★ ADVANCED PINBALL SIMULATOR (c) CODEMASTERS ★

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The Oliver Twins' latest addition to their seemingly endless list of games is yet another simulator (how can sticking 'simulator' on the end of a game title increase sales?). It's just like one of those good old pinball machines that you find lurking in the darkest recesses of amusement arcades, only it doesn't cost you by the game. One to three take part.

To the right of the screen is a score panel for each player and how many balls they've got left. Most of the rest of the screen is taken up with the pinball table.

Each player has three balls to start with and one is lost if it drops out of the bottom of the screen. Lose all three and the game ends. You have four flippers: two right and two left. One key operates each pair of flippers.

Not only is there the high score objective. but there's also an objective to defeat an evil wizard (bring back the good wizards). A spell book appears when you light up the letters of MAGIC and it opens if you do it again. A weather potion and a magic cottage also lurk somewhere on screen.

There's the traditional bit of Oli-speak on the title screen and the sounds effects within the game are pingy and boingy (no relation to Pinky and Perky). There's a good title tune and the odd tune (and I do mean odd) during play. The background graphics are dull and uninspiring, and the only moving graphics are the ball and flippers.

Pinball may not seem the most likely game to come out on a computer, but at least it's more fun than a fruit machine. It plays reasonably well and should keep you occupied for a while. But it won't take long to tire of it.

FIRST DAY TARGET: 50,000 points

GBH, AA

ADVANCED PINBALL SIMULATOR
(c) CODEMASTERS

Coding: Philip Oliver and Andrew Oliver ( The Oliver Twins)
Graphics: Neil Adamson
Music/FX: Jon Paul Eldridge
Project Director: DAVID DARLING
Production: MIKE CLARK and Stewart Regan
Cover Artwork : Gavin MacLeod

★ YEAR: 1988
★ LANGUAGE:
★ GENRE: INGAME MODE 1 , BOARD , PINBALL , ZX , TAPE

★ PROTECTION: SPEEDLOCK-TAPE-V1987
★ RERELEASE: SERMA SOFTWARE (SPAIN)

★ AMSTRAD CPC ★ DOWNLOAD ★

Cover:
» Advanced  Pinball  Simulator    (Release  TAPE)    ENGLISH-FRENCH-SPANISH-GERMANDATE: 2019-02-03
DL: 21 fois
TYPE: image
SIZE: 362Ko
NOTE: Scan by hERMOL ; w1658*h1196

Dumps disks:
» Advanced  Pinball  Simulator    ACSDATE: 2013-08-30
DL: 120 fois
TYPE: ZIP
SIZE: 74Ko
NOTE: 40 Cyls
.HFE: OUI

» Advanced  Pinball  Simulator    CACHDATE: 2013-08-30
DL: 106 fois
TYPE: ZIP
SIZE: 69Ko
NOTE: 40 Cyls
.HFE: OUI
 
» Advanced  Pinball  Simulator    NICHDATE: 2013-08-30
DL: 124 fois
TYPE: ZIP
SIZE: 83Ko
NOTE: 40 Cyls
.HFE: OUI
 
» Advanced  Pinball  Simulator    THEDOGDATE: 2013-08-30
DL: 93 fois
TYPE: ZIP
SIZE: 76Ko
NOTE: 40 Cyls
.HFE: OUI
 

Dump cassette (version commerciale):
» Advanced  Pinball  Simulator    ENGLISHDATE: 2010-03-29
DL: 229 fois
TYPE: ZIP
SIZE: 29Ko
NOTE: Speedlock Tape v1987

Media/Support:
» Advanced  Pinball  Simulator    (Release  TAPE)    ENGLISHDATE: 2019-02-09
DL: 116 fois
TYPE: image
SIZE: 96Ko
NOTE: Scan by Loic Daneels ; w1207*h742

Notice d'utilisation:
» Advanced  Pinball  Simulator    (Release  TAPE)    ENGLISH-FRENCH-SPANISH-GERMANDATE: 2019-02-12
DL: 15 fois
TYPE: PDF
SIZE: 1490Ko
NOTE: Scan by hERMOL ; 2 pages/PDFlib v1.6

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.