★ AMSTRAD CPC ★ GAMESLIST ★ KORONIS RIFT (c) ACTIVISION/LUCASFILM ★

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Disk-only games are something of a rarity, which is a surprise when so many people own 664s, 6128s or disk drives for the 464. This makes it all the more pleasing when one does arrive and it turns out to be a real cracker. You are a Techno-scavenger out to plunder the planet Koronis of its technological treasures found deep m the planet's rifts.

At first sight the instructions look daunt ingly complicated. But fret not most can be ignored to start with, read them later for indepth knowledge of the game, There are 20 lifts that you have to get through by a mixture of exploration shoot-em-up. strategy and luck. There are two sections to the game: on the planet surface in your "rover'' where everything has to be done quickly, and back in the “scoutcraft" where things are much more leisurely.

You first have to launch the rover into the first rift. A craggy, shadowy landscape is revealed, changing smoothly, quickly and convincingly as you drive through it. The use of fractal mathematics to create the feeling of perspective and movement is excellent: if you drive across a slope the view even tilts horizontally. Above and below the planet view are instrument displays. A cursor appears within the view.

You're driving around the rift in search of “hulks" that you can loot for their technological artifacts. However you are continuously bussed by guardian saucers trying to stop you; they have no qualms about spilling a few drops of scavenger blood. The on-screen cursor aims a laser which can destroy the guardians - but watch out for their return fire.

Once the area is clear you can send ott a '‘repo-tech" robot to loot the hulk. It will bring back a module that you can store in one of six spaces on your ship, two of which are already filled. You can then go off in search of other hulks until you've got six modules, run out of hulks, or just feel like a break from the action. At this point you just need to get clear of guardians and call the ship.

Or. board you see your “Psytek Science Droid System Analyzer" sitting amid lots of high-tech gubbins. He will analyse the various modules you've brought back and give you an idea of their usefulness. There are seven types of module. Once installed they give your rover different abilities with weapons, shields, pow er, radar and so on. You can dismantle modules you don't want or store them for later use.

The robot is quite nicely animated as he performs tasks, moving his arms and hands around arid shuffling the modules on a con veyor belt in front of him At this stage of events you can also move to the next rift, skip a rift, load or save the game, and return to the same rift.

As you collect modules you can deal with more difficult rifts and more numerous and more skilled guardians An important part of this is the colour-coding of the guardians, weapons, modules and hulks. Six colours are used. The greater the difference between a weapon and shield colour, the more likely damage is to occur. For instance, a purple laser is best against yellow shields and a blue shield defends best against a blue laser.

The graphics are excellent, smooth-moving and realistic The saucers and hulks are colourful and well designed, and they explode well too The gameplay is a mixture of breathless rushing around followed by long pauses to regain composure, and will get you hooked. The strategy and depth of the game take time to come out but axe important, you'll need to work hard to get very far. An excellent addition to any disk owner's collection.

FIRST-DAY TARGET SCORE : Loot all hulks in rift 1

BW, AA

KORONIS RIFT
(c) ACTIVISION , LUCASFILM

MANUFACTURED UNDER LICENCE FROM ATARI GAMEStm

Author(s): ???
3D enviroment, scalling and motion objects, explosions, and support routines: Aric Wilmunder
Fractal code: Loren Carpenter , Charlie Kellner
CoverArt: Terry Hoff

★ NOTE: I was well impressed with KORONIS RIFT. The mountains and hills are very similar to those on FRACTALUS , but are used to much greater effect as the Rover tilts around them as they fade into the surroundings.

★ YEAR: 1987
★ LANGUAGE:
★ GENRE: INGAME MODE 3 , SIMULATION GAME , FLIGHT SIMULATOR , SHOOT-EM-UP , FUTURISTIC , DISK
★ LiCENCE: COMMERCIALE
★ RERELEASE: PROEIN SOFTLINE (SPAIN)

 

★ AMSTRAD CPC ★ DOWNLOAD ★

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» Activision-Ballblazer-Koronis  RiftDATE: 2016-05-28
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» Activision-Koronis  Rift-The  Eidolon-Back  to  the  Future  1DATE: 2012-02-20
DL: 638
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» Activision-Proein  Softline-Winter  Sports-Back  To  The  Future-Little  Computer  People-The  Eidolon-Space  Shuttle-Koronis  Rift-Ballblazer    SPANISHDATE: 2014-08-29
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» Lucasfilm  Games-Activision-Rescue  on  Fractalus-Koronis  Rift-Ballblazer      GERMANDATE: 2023-02-06
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NOTE: Uploaded by CPCLOV ; w2409*h3492
 
» Lucasfilm  Games-Activision-Rescue  on  Fractalus-Koronis  Rift-The  Eidolon-Ballblazer      GERMANDATE: 2012-12-23
DL: 447
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» Koronis  Rift    (Release  DISK)    ENGLISHDATE: 2015-06-16
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Dump disk:
» Koronis  Rift    TOMETJERRY-GPADATE: 2012-07-19
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SiZE: 43Ko
NOTE: 40 Cyls
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Dumps disquettes (version commerciale):
» Koronis  Rift    ENGLISHDATE: 2017-09-07
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NOTE: Dumped by DLFRSILVER for Loic DANEELS ; 42 Cyls
.HFE: Χ

» Koronis  Rift    ENGLISHDATE: 2020-02-18
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SiZE: 284Ko
NOTE: Dumped by Dlfrsilver for Loic DANEELS ; 42 Cyls/CT-RAW
.HFE: Χ
 

Media/Support:
» Koronis  Rift    (Release  DISC)    ENGLISHDATE: 2019-11-22
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TYPE: image
SiZE: 184Ko
NOTE: Scan by Loic DANEELS ; w1860*h1173

Notice d'utilisation:
» Koronis  Rift    ENGLISHDATE: 2012-10-24
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NOTE: 16 pages/PDFlib v1.4

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.