★ AMSTRAD CPC ★ GAMESLIST ★ THE FOREST AT WORLD'S END (c) INTERCEPTOR SOFTWARE ★ |
TILT | Home Computing Weekly | Homecomputer |
As the mightiest of the ancient warriors, your task is to rescue the Princess Mara from the evil Wizard Zarn. Whilst wandering through forests, leafy glens and the like, you have many encounters with both people and places. All the well established communications of adventure games are available — N for north and a verb/noun format for most of the other dialogue. Some of the key words only need the first letter, which speeds things up a great deal. All the messages come to the screen quickly, though occasionally these were of no real help and were duplicated on screen. Better use of Amstrad's strong colour commands would have enhanced the repetative screen display of print statements. However, this is partly compensated for by the excellent hi-resolution locational pictures, all POKEd to the screen quite quickly. Save to tape and restore facilities along with adequate instructions arc all included. This will most likely appeal to experienced armchair adventurers; having a strong story line not too imaginative for comprehension, but leaving Rupert Bear out in the cold. A tonic for those long winter evenings. D.H., HCW
|
|
Page créée en 602 millisecondes et consultée 2645 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |