★ AMSTRAD CPC ★ GAMESLIST ★ WWF WRESTLE MANIA (c) OCEAN ★ |
A100% | TILT | Amstrad Action |
In his capacity as office media-junkie, Tim Morris™ was voted the person most likely to have a satellite dish and to know what WWF™ was all about. WWF™ is the World Wrestling Federation™. It's American, so the 'World' bit actually means 'North American' (as in baseball's World' Series). It's American, so the Wrestling' bit actually means Wearing outrageous costumes and shouting catch phrases at the top of your voice and wrestling a bit every once in a while'. But The American Costume and Catch phrase Federation™ wouldn't really catch on, would it? The wrestling chaps all have names like Hulk Hogan™, Mr Perfect™, Ultimate Warrior™, and British Bulldog™. They wear costumes appropriate to their names (sometimes) and they shout stuff like 'the British Bulldog™ is gonna take a bite out of the WWF™'™. You may have gathered from the liberal use of ™'s that, as well as being a sporting entertainment, there's a lot of marketing and merchandising associated with the WWF™. Oh no, it's a licensed game. It takes several weeks to load, and you'll be disappointed if you wander off for a cuppa and come back expecting it to have loaded, because you need to turn the blighter over.
As the loading proceeds, you choose which wrestler you'd like to be, and get involved in some name-calling with your first opponent. This is pretty much what real WWF™ matches are like. There's endless pre-bout shouting, posturing and abusing of TV commentators to be done before the actual business of beating one another up can begin. Once the fun does finally begin, what you're actually left with is a rather ordinary beat-'em-up. You have a few wrestling-type moves (flying drop kicks, climbing up onto the posts, that sort of thing) added to the usual punches and kicks of an ordinary beat-'em-up. You get the chance to waggle your joystick in the grapples and you need to stab repeatedly at your fire button if you fall or you won't get up again. I found that mostly I was reacting to the computer's moves rather than taking control of the play, but perhaps that was just me. Even after I'd been at it for a couple of hours I still felt I was just taking part in a WWF™ display, rather than actually competing. I'd punch and kick at my opponent and then suddenly find that he'd got fed up with that and had got a grip on me. A little joystick icon tells you it's time to get waggling but usually it was all too late (I was still concentrating on pummelling him). The all-important 'jumping on the other guy's head' move was particularly difficult to accomplish. I made the mistake (only once, mind you) of changing my character after a bout. 'Rewind tape to start of side 1 and press fire' wasn't what I wanted to hear and didn't endear the game to me at all. I had to wait for the whole thing to play through from the beginning just to load a few bits of data about my new character. Oh dear. Graphically it's not up to all that much. The characters look a bit like the real WWF™ chaps but the animation leaves a lot to be desired. It sounds appallingly bad. It's a bit of a disappointment, really. It has elements of WWF™ that might appeal to devotees of the 'sport'. But it doesn't play all that well - it's not particularly enthralling and ultimately leaves you feeling like you might have been better off not bothering. AA#93 |
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Page créée en 091 millisecondes et consultée 4457 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |