★ AMSTRAD CPC ★ GAMESLIST ★ WERNER LET'S GO! (c) ARIOLASOFT/SERMMEL VERLACH ★ |
Amstrad Computer User | Amstrad Action | Aktueller Software Markt |
It's not easy to describe this cult German cartoon character. He's a cross between a hell's angel and a wally, or maybe a punk and a plonker. One thing is for sure, though: he may be weird but he knows how to come up with an entertaining computer game. The title screen is delightful. It shows a large picture of Werner facing you and holding a joystick. As you move the stick he does likewise. Pressing fire will cause something else to happen - you'll have to see for yourselves - and you're onto a menu to choose one of the five games. The first is a thing called 'diddling', a game involving dice, beermats and several players. It has some weird rules and isn't really part of the main game, but something to be played with a few friends while having a drank.
The motor ride puts Werner in a little noddy car viewed from the side. A road scrolls right to left under the car, which you can move to the left or nght of the screen. Other objects that fly onto the screen cause more gradual demises. A drill bores into the petrol tank, causing you to run out of fuel. Melons and a weird bloke on a condenser can reduce your beer supply if you don't duck them or get the car out of the way. There's a simple method for dealing with each danger, but dealing with one after another is very tough. The panic tour takes place on the same scrolling roadway but involves you in a form of obstacle course. You are carrying four objects which can be got rid of and replaced by others found along the roadside. The objects are needed to deal with various blockages like a wall or tacks on the road. Which ones you should carry can only be learnt by trial and error. While you're trying to work it out, the screen continues to lob objects at you; you have to duck to survive. The next two sections load separately and put Werner in charge of motorbikes. First he has to build one and then must drive one in fog. First he has to build a hot machine that will attract a buyer, but then when it is turned down by the cops he has to construct an acceptable bike within a time limit. If the polizei pass this one, he is free to sell the original hot bike. Of course if he builds a boring, ordinary bike the buyer may not be at all happy. The graphics on all the sections of the game are well done and very funny. The tasks don't always have that much depth or difficulty, but the two car sections are tough and the bike assembly will keep you guessing for a while. What the game has going for it is the variety of the tasks, the humour and originality. Maybe not outstanding on gameplay, but tremendous entertainment value. BW, AMSTRAD ACTION n°16 |
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Page créée en 501 millisecondes et consultée 7702 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |