ARMY MOVES
You are a member of the SOCC (Special Operations Core) a crack regiment of Specialist Commandos picked for the most dangerous missions. Locked in a safe at the enemy headquarters is information...information is so vital that the turning point of the conflict depends upon its discovery. To get to the headquarters means crossing jungles and desers, manipulating many forms of transportation and harnessing a variety of weapons systems. Only the best will succeed on this deadly venture...Will you be one of them? PLAYING The game is divided into seven sections, each of which must be completed to progress to the next one, finally to the enemy headquarters itself and the vital plans which must be located. STAGE 1 Reach the enemy helicopter base with your missile equipped jeep. Transport lorries will try to block your way, eliminate them with ground missiles and take out the helicopters with your air attack systems. Part of the bridgework may be destroyed in which case you must hop over the damaged parts with your turbo boost (care is needed as this may affect your missile sequencing). Once at the base your next move is to steal a helicopter and begin your flight towards the jungle headquarters. STAGES 2,3,4 These stages are all completed by helicopter across differing terrains, from desert to sea and then on over the jungle. Avoid the fighter planes sent out to destroy you and watch out for deadly missile silos (STAGE 2), Submarines (STAGE 3), and armed look-out posts (STAGE 4). The following strategies might help:- Take off quickly before the first wave of fighters arrive and pay attention to your altitude - flying low is dangerous but will enable you to win more points (a bonus helicopter for every 25,000). Vigilanec is required to spot the helicopters (refuelling sites) if you don't land on time there is no way back and lack of fuel is fatal. A good landing gains extra points and can be achieved by centering over the airfield. When you reach the jungle heliport you will be given a code enabling you to proceed towards the barracks. Switch off the computer and load in the final sections. STAGE 5 Now you're on foot and the going gets really tough. Negotiate the swamps and break through to the enemy barracks. Enemy guerillas lob grenades and avoiding the explosions is a mst. At night watch out for eyes, they will indicate the enemy's location and grenade source. Giant Toucans will fly low, scare them away with gunfire and duck to avoid their ferocious beaks which can prove deadly. In the swamplands jump from island to island but remember when crouching you may not be able to spring far enough to avoid the suffocating quicksand. STAGE 6 You've found the barracks, but to reach the main building you must traverse beyond the watchtowers and repel all hostile attacks. The following strategy may help:- At the beginning of the screen clear the way with hand grenades. This will give you some time to get your bearings. Crouching down while shooting and while moving under windows or watch towers will improve your chances and help gain ground. STAGE 7 The final test, reach the bunker where the plans are hidden, find the safe and your home and dry. A few tips will help you here:- Be careful with the doors, hide behind them to prevent them from being opened. When on the stairs the enemy cannot see you, so make sure the coast is clear before stepping off. Remember grenades can bounce off walls, study their trajectory with care. This operation is difficult but essential, your success is a must...GOOD LUCK. SPECTRUM 48K This program loads separately in two parts. You will be unable to play part two if you have not previously gained the code number from the end of part one. SPECTRUM 128K This program loads both sections in one load, but part two will be inaccessible if you have not discovered the code number from the end of part one. CONTROLS Spectrum is controlled by joystick or keyboard and all keys are fully redefinable. KEYBOARD Direction Jeep Helicopter Soldier RIGHT Accelerate Decelerate Move Right LEFT Decelerate Accelerate Move Left UP Jump Take Off (Ascend) Jump DOWN - Land (Descend) Jump Door FIRE 1 Missile (Ground to Ground) Bomb Grenade FIRE 2 Missile (Ground to Air) Air to Air Missile Machine Guns JOYSTICK Spectrum (Kempston only) UP Up DOWN Down LEFT Left RIGHT Right STATUS AND SCORING On screen information displays. Points are awarded as follows:- Helicopter - 250 Submarine - 1500 Truck - 500 Tower - 1500 Plane - 1000 Bird - Variable Missile Base - 500 Men - Variable You begin with 5 lives on level 1 and a further 9 on level 2 with a bonus life for every 25,000 points. Alternative Software Limited 1991 PROGRAMMERS - If you have written a good programme for ANY home computer, send it to us now for evaluation. We pay EXCELLENT royalties!! Your programme could be in the shops within 3 weeks!! SEND TO: ALTERNATIVE SOFTWARE, Units 3-6 Baileygate Industrial Estate, Pontefract, West Yorkshire. We will acknowledge receipt of your programme same day. |