CYBERNOID II
Hewson 1988 CONTROLS : Keyboard, Kempston ---------------------------------------------------------------------- AIM : The pirates you defeated in the original CYBERNOID have returned in a new Battlestar, bigger, badder and meaner than before. Once again you've been given the job of rescuing the cargo stolen by the pirates. This time you've got a shiny new ship and a bigger arsenal of weaponry but the task will be even more dangerous than before... GAMEPLAY : Fly around, shoot everything that moves (and everything that doesn't...) The pirate craft drop their cargos when they are destroyed; you can pick these up and make use of them. You will need to use a variety of weapons to defeat the pirates in the limited amount of time you have (the coloured graph at the bottom right indicates time remaining). There are seven different types of weapon, selected by pressing keys 1-7 and activated by holding down fire: 1) Bombs - destroy large weapon emplacements. 2) Time bombs - explode a few seconds after release. 3) Shield - temporarily renders your ship invincible. 4) Bounce bombs - bounce around the screen exploding on impact. 5) Seeker - homes in on the target 6) Smart - destroys all emplacements on the screen. 7) Tracer - follows edge of screens destroying all emplacements in its path. COMMENTS : "Not as stunning second time round, but still maintains the original's playability". RATING : 88% (CRASH #57, October 1988) NOW : A very tough but still enjoyable shoot-em-up. ---------------------------------------------------------------------- KEYS : Redefinable CHEATS : Redefine the keys as ORGY for infinite lives. he object to retrieve it. Certain objects will alter the appearance of your ship; these objects offer external weponary that can be utilised on difficult screens. Occasionally, when a pirate craft is detroyed it will drop a yellow canister. This canister when retrieved, will increase the amount of the currently selected weapon by one. DISPLAY PANEL From left to right the display panel selections are as follows: 1. Displays the number of ships left. 2. The top number shows your current score. The bottom number shows the value of cargo you have retrieved on the current level. 3. Displays the current weapon mode in text. Number on the left shows the amount of the current weapon that you have. Number on the right is the maximum storage capacity for the current weapon. 4. The coloured graph gives an indication of how much time you have to reach the end of level depot. When the graph has totally disappeared your time limit has expired. WEAPON MODES Keys 1, 2, 3, 4, 5, 6 or 7 select your ships weapon modes: 1 ............ BOMBS - Destroy large defence emplacements. 2 ............ TIME BOMBS - These, when left at strategic points, explode a seconds after release. 3 ............ DEFENCE SHIELD - Temporarily render your ship invincible. 4 ............ BOUNCE BOMBS - Bounce around the screen destroying any emplacements they touch. 5 ............ SEEKER - Tracks down its quarry. 6 ............ SMART - Detroy all emplacements on the screen. 7 ............ TRACER - Follows the edge of the screen destroying all emplacements in it's path. Hold FIRE button down to activate the selected weapon. CREDITS Designed and written by Rafaelle Cecco. Commodore 64 version by Nick Jones. Graphics by Hugh Binns Music by Dave Rogers (Spectrum and Amstrad) and The Maniacs of Noise (C64). Produced by Paul Chamberlain. (c) Hewson Consultants 1988 The program and data are copyright and may not be reproduced in part or in total by any means without the written permission of Hewson Consultant Ltd. All rights reserved. No responsibility is accepted for any errors. Our policy is one of constant improvement. Therefore, we reserve the right to modify any product without notice. Hewson Consultants Ltd. 56b Milton Park Milton Abingdon Oxon OX14 4RX Complete Instructions typed in by Paul Thompson, March 2003 |