|THE SPECTRUM GAMES DATABASE
Keyboard, Cursor, Kempston
KEYS: Up - A, S, D, F, G
Down - Z, X, C, V
Left - B, N
Right - M
Fire - H, J, K, L
Autofire - W
Use Offence Spell - Fire with a direction selected
Use Effect Spell - Fire with no direction selected
Activate Glyph - Stand on Glyph and press fire with no
During Combat - Use left/right to select a pair of letters
and press fire to reverse their order
Mervyn the sorcerer's apprentice has inadvertantly changed
himself into a frog whilst trying to make a potion to improve his
looks! Trapped in a dungeon with only evil Warlocks and their
minions for company, he must escape...
You start in one of the rooms on the top level of the dungeons.
Your aim is to explore each room in turn to track down the evil
Warlocks, but you will also have to fight their malevolent
minions. In some rooms there are also squat weapon generators
which create spinning blades and other weapons to attack you. You
can destroy these for extra points.
Each room lights up as you enter it. You will see the room's
inhabitants and magical floor Glyphs (if any) which can be used
to help you. When you locate a Warlock, leap on top of him to
enter a ritual combat in which you must put the letters of the
word RANARAMA in the right order before time runs out. Pairs of
letters may be swapped by moving a cursor over them and pressing
When a Warlock is defeated, the runes he holds are scattered to
the four winds. Collect as many of them as you can before they
fade and die, as you can use them to cast spells to increase your
power and resilience.
GLYPHS : There are four types of Glyph:
Glyph of Power (star symbol) - Releases magic bolt which kills
some or all of your opponents in the room
Glyph of Seeing (eye symbol) - Shows all rooms and doors
explored so far. With the See spell, it also shows in red the
position of Warlocks.
Glyph of Sorcery (triangle) - Essential for casting spells.
At least 5 screens of information can be accessed using up/down
to scroll through the screens. The first screen shows spells
currently in use and also runes collected so far. Subsequent
screens give details on other active spells and spells which can
be cast using the runes collected. These can be cast by pressing
the fire button.
Glyph of Travel (diamond) - A side view of the dungeon appears
and you may use up/down to travel to another level, or press fire
to leave the Glyph. You may not be able to return the way you
SPELLS: There are also four types of spells - Power, Offence,
Defence and Effect. You start the game with the weakest versions
of each but as you collect runes from defeated Warlocks, you may
cast stronger versions. You will need these to survive in the
Bear in mind that spells should be evenly matched. A strong
Offence spell, for example, makes your fire more powerful but
also rapidly drains a weak Power spell so you might die from lack
of power. You start the game with Psychic, the second weakest
Power spell, with Mortal (the weakest) in reserve. Your power
continually drains at a steady rate and if you do not succeed in
replenishing it with Energy Crystals or a stronger Power spell,
you will eventually fade and drop to the Mortal level. If you
fail a second time on Mortal you die for good.
You also start with the weakest Offence spell (Zap), which means
that some generators and creatures will need several hits to
destroy. Your Defence spell (Protect) is also weak, giving you
only minimal protection against attack. Your initial Effects
spell (Find) enables you to locate invisible doors. If you
suspect there is one in your current room, stop and press fire.
Any hidden doors will then be revealed.
ENERGY CRYSTALS : You will stumble across these floating,
spinning crystals from time to time. Touch them to absorb their
energy and replenish your power level.
THE EVIL MINIONS :
Dwarf Warrior - 1st Level Fighter (100 Points) Weak
Fire Golem - 2nd Level Fighter (200 Points)
Bisect - 3rd Level Fighter (300 Points) Average
Guardian - 4th Level Fighter (400 Points)
Death Serpent - 5th Level Fighter (500 Points) Tough
Ghoul - 6th Level Fighter (600 Points)
Arachne - 7th Level Fighter (700 Points) Hard
Gargoyle - 8th Level Fighter (800 Points) Very
Wizard - Level 1-4 Mage (500-4000 Points)
Are frequently cowards, running away if you are of a higher level
Necromancer - Level 5-8 Mage (4500-8000 Points)
The toughest of the tough, they give no ground and possess
devastating spells. Do not tackle without a high Defence spell!
"The most innovative GAUNTLET clone." 90% (CRASH #38, March 1987)