The latest hot arcade game from Data East explodes with heart-thumping fury.
Seven levels of lean, mean, fighting screens to battle through.
Use your special Martial Arts skills, Punch, Kick, Jump, Flying-kick and
Super-punch; with added power in the shape of special Ninja-style weapons.
The opponents in your battle for supremacy are four types of Evil
star/throwing Ninja Assassins whose skills are manifold and dangerous. Also
out to spoil your day are acrobatic Women Warriors and vicious Guard Dogs.
At the end of each level you must overcome the Ninja Master in order to
progress - some examples of these superhuman villains are:- A
fire-breathing Fat Man, an Armour Clad giant and the Green and Gruesome
Giant Ninja - who has a disconcerting habit of suddenly multiplying into an
Mission accomplished? ...not yet! Now rescue the President of The United
States from the grip of these villainous warriors and fly him to safety.
Dragon Ninja, the hottest coin-op conversion around, designed to give your
computer some real kicks!!
Redefinable keys & Sinclair and Cursor Joysticks
FACING RIGHT With fire button pressed
Jump High Jump
Jump left Jump right High Jump High Kick
Walk left Walk Back Kick High Punch
Crouch Ankle kick Jump Down Low Punch
Crouch Ankle Kick
Note: When facing left the controls are reversed.
The game is controlled by joystick only in port 1, one player only.
Leaving the fire button pressed starts the super punch. Release to action.
Battle your way through screen after screen of adversaries, progressing right
or left depending on the level.
You face a giant enemy at the end of each level who must be disposed of
with multiple hits.
You can collect extra weapons (chain or knife) if dropped by a fallen enemy.
There are also capsules scattered randomly around the playfield. Time
capsules give extra time for the level while energy ones replenish your life
The Super-punch feature allows you to knock down several adversaries with
one blow. This power blow take all your concentration and can only be
implemented by standing still and holding down the fire-button for a few
seconds until charged.
STATUS & SCORING
Points are scored for disposing of adversaries (200) and 50 for a hit on the
giant Ninjas: 3000 points are awarded for disposing of these big baddies.
If time reaches zero - game over. If energy reaches zero - life lost.
HINTS AND TIPS
· Keep a look out for Ninjas with weapons, they carry useful objects which
you can pick up.
· Extra weapons extend your reach so make sure you keep hold of them.
· The giant Adversaries need more than one hit - dodge, then attack.
· Make sure you're facing the right direction when implementing the
Super-punch, as you cannot move during the charging process.
· Be careful out there!
Its program code, graphic representation and artwork are the copyright of
Ocean Software Limited and may not be reproduced, stored, hired or
broadcast in any form whatsoever without the written permission of Imagine
Software. All rights reserved worldwide.
Written by Paul Owens
Graphics by William Harbison
Music by Jonathan Dunn
Produced by D C Ward © Imagine Software DATA
ed by D C Ward © Imagine Software DATA