KENTILLA
The Aim of the Game Single word commands NORTH, N etc Move in specified direction. INVENTORY. I List carried objects LOOK, L Redescribe location. SAVE Save game present position. LOAD Load saved game. QUIT End game: start again. SCORE Check % progress through game. WAIT Do nothing. The following are some of the more important verbs which are accepted. There are many more which you will have to find for yourself. GET TURN LOCK REMOVE TIE, UNTIE SEARCH EXTINGUISH LOOK GIVE OPEN LEAVE TAKE HIT EAT PULL THROW KILL DROP PUT LIGHT UNLOCK SAY ATTACK EXAMINE CAST PUSH WEAR CLIMB ENTER ALL can be used with the verbs GET and DROP to pick up everything in a location or drop everything carried. It will ignore hidden objects etc., and dead characters LOOK is used for seeing into containers eg: LOOK INTO CHEST. It can also be used to look at adjacent locations eg: LOOK EAST will tell you what objects and creatures (except hidden ones) are there. GIVE when giving an object to a character it must be done in the form GIVE (object) TO (charaaer) eg: GIVE SACK TO ELVA Talking to other characters: To talk to another charaaer you must mention the charaaer and use quotes eg: SAY TO OGERON "GIVE ME SWORD". Friendly charaaers will usually cooperate if they can - others not necessarily! Sentences are not limited to VERB/NOUN, although this is sufficient in many cases eg: GET SHIELD or GET THE LARGE SHIELD. In many cases longer sentences are necessary eg: PUT SWORD INTO CHEST or UNLOCK RED DOOR WITH LARGE KEY. Many objects are described by both noun and adjeaive eg: LARGE KEY or NASTY KNIFE. If you want to get the large key you could try GET LARGE, GET KEY or GET LARGE KEY. The first two might be accepted, unless there are any other large objects or keys around - this would cause confusion. Abbreviations Most words can be abbreviated to two letters, and some to one eg: OPEN DOOR can be OP D. Ambiguity can arise, though eg: LOOK IN CHEST as LO CH will be taken as LOCK CHEST - LOO CH would work. HINTS KENTILLA is a richly devious adventure. Colleaing objeas is not an end, just a means to it. You may have to revisit some locations a number of times in order to make overall progress, and time may be of the essence. Much is hidden, and not revealed at first examination. Apparently useless things might have curious effects on those who threaten you. The very title of the game is of great importance in its playing ... but you will find that out... LOADING INSTRUCTIONS Hold down CTRL and press the small ENTER key The program code, graphic representation and artwork are the copyright of Mastertronic and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Mastertronic All rights reserved. (c) Mastertronic Limited 1986 Made in Great Britain Design & Artwork: Words & Pictures Ltd., London. ------------------------------------------------------------------------------ Retyped in 2011 by hERMOL Visit my website at http://CPCRULEZ.fr ------------------------------------------------------------------------------ |