STEVE DAVIS SNOOKER
Once the program has loaded the instructions will appear on the screen. Use the 'number' keys to enter your options: CONTROLS O = Moves Cursor Left P = Moves Cursor Right Q = Moves Cursor Up A = Moves Cursor Down Enter/Return executes instructions Shift/Break space and N = New game Shift/Break space and R = Retake last shot (one player game) Shift/Break space and C = Change original shot instruction before playing it. Colours Wanted Nominating a colour is done by value (See Rules). Joysticks The program is automatically joystick compatible and can be used to replace the O, P, Q, A, and Enter commands. TO PLAY THE GAME 1) Placing cue ball Position the cursor in the 'D' then press Enter/ Return. 2) Cue ball target Position the centre of the cursor on the table where you want the centre of the cue ball to travel to then press Enter/Return 3) Power Set the power using left and right keys then press Enter/Return 4) Spin Select spin required by using all control keys, this determines where the 'Cue' will strike the cue ball 5) Having selected all the above, Enter/Return plays the shot. If in the event of a foul shot being played the message 'Play Again' appears. If the player who committed the foul is to play the next shot then type Y for Yes. If not then type 'N' for No. RULES Normal Snooker rules apply. A red ball (score 1) is pocketed first followed by a colour (Score as table). The same sequence follows until no reds are remaining, then the colours are potted in this sequence. Yellow Score 2 Green Score 3 Brown Score 4 Blue Score 5 Pink Score 6 Black Score 7 For a foul shot, a fixed penalty of 4 for yellow, green and brown or, if blue, pink or black are struck out of sequence then the foul values are 5,6 or 7 respectively. ------------------------------------------------------------------------------ Retyped in 2013 by hERMOL Visit my website at http://CPCRULEZ.fr ------------------------------------------------------------------------------ |