by John Phillips
For The Commodore 64 and 128 (in 64K mode)
ZX Spectrum, ZX Spectrum Plus, ZX Spectrum 128,
and ZX Spectrum +2.
Down on the planet Nebulus all is not well. Someone or something has
been building giant towers in the sea and they didn't even apply for
In the offices of Destructo Inc. you awake from your afternoon nap
with the phone almost erupting on your desk. The boss is shouting about
some little destruction job he's got for you. Still half asleep talking
about the brand new Mk.7 Mini-Sub he's got for you and the words "pay
rise" you're out of your office in a flash, leaving the phone dangling
out of the window as the boss goes on to talk about the extreme danger
48K ZX Spectrum, ZX Spectrum Plus or ZX Spectrum 126 with cassette
player, ZX Spectrum +2.
You are advised to disconnect all hardware from the rear edge
connector. Unless using a ZX Spectrum +2 connect a cassette player to
the computer in the usual manner. ZX Spectrum +2 and 128 users should
select 48K mode. Rewind the cassette if necessary, enter LOAD "" on the
computer keyboard and press the ENTER key. Press the Play key on the
cassette player. The game takes a few minutes to load.
Commodore 64 and 128 (in 64K mode) joystick only
Connect the cassette player to the computer, place the cassette in the
player and rewind if necessary. Press the SHIFT and RUN STOP keys on
the computer keyboard and press the Play key cn the cassette player.
The game takes a few minutes to load.
Commodore 64 or Commodore 128 with disc drive
You are advised to disconrect all hardware from your computer. Connect
the disc drive to the computer and place the disc in the drive. Enter
LOAD "*",8,1 and press the RETURN key. The game takes a few seconds to
Commodore: Use either joystick port
Spectrum: Keyboard or Kempston, Sinclair or Cursor joystick (auto-
detected when FIRE pressed)
Commodore Spectrum Action
Left W,I Walk left
Right E,O Walk right
Up P,Q Enter door/go up on lift
Down L,S Go down on lift
Fire C,N Shoot snowball or jump
(if pressed while walking)
P ENTER Pause game, press fire to restart
RUN/STOP BREAK Abort current game
On Title Page
F1 1 Select ONE player game (default)
F3 2 Select TWO player game
F5 3 Music/sound effects ON (default)
F6 4 Music/sound effects OFF
PLAYING THE GAME
You arrive at the bottom of each tower in your trusty submarine. Climb
to the top of the tower within the allowed time. The towers are
covered with various ledges, tunnels and lifts. You may also discover
ledges which dissolve when you stand on them and slippery ledges which
will push you left or right.
Flashing blocks and bouncing balls can be destroyed by shooting them
but the silver rolling balls can only be stopped in their tracks for
a few seconds. All other creatures are indestructible. If hit by a
creature, you will tumble off the ledge and land a few levels down.
If you fall in the sea, you lose a life.
Entering the final door at the top of the tower sets off the
destruction sequence. You are awarded bonuses for the time left and
for technique and the tower will crumble into the sea.
When a tower has been destroyed you get back in your submarine and
travel underwater to the next tower. (Commodore Only) — During this
time you can pick up bonuses by catching fish. This is achieved by
shooting air bubbles to capture the fish, which can then be collected.
Bouncing Ball: 100 points
Flashing Block: 50 points
Bonus points while climbing a tower.
Extra life every 5000 points.
'Rotational' 3D scrolling with precise hidden-surface removal running
at 25 frames/second.
Multi-layer parallax scrolling on underwater games (50 frames/second)
3 voice sound effects (on Commodore).
(C) Hewson Consultants Ltd 1987
Hewson Consultants Ltd, Hewson House, 56B Milton Trading Estate,
Milton, Abingdon, Oxon
* Coming Soon *
Look Out For
FOUR SMASH HITS
A great compilation
Out on Spectrum, Commodore, Amstrad cassette and disc