INTERNATION RUGBY
USING THE MENU Move the highlight bar up and down using the cursor keys. Press ENTER to choose the option under tne highlight bar CONTROLS Keyboard/Joystick control Dunng a game, pressing ENTER will pause the action. Pressing it again will continue. While in pause mode, press Q to quit the game. 1 and 2 will let you change playing policies (See FOR ADVANCED PLAYERS). STARTING A GAME Watch the digital display on the stadium roof to see who is playing the first match The team on tne left of the scoreboard is controlled by player 1, and the team on the right by player 2. PLAYING THE GAME During a game, you control one of the players on your team This player is highlighted with a circle overhead so that you can see him easily. The member of your team holding the ball is controlled by you, or, if your team doesn't have possession of the ball, pressing FIRE will change control over to the member of your team nearest to the ball This means you have control of all of your players, and stay on top of the action. While you control the active player, all your other team members will be using their artificial intelligence and following the chosen team playing policy. ON THE FIELD... If you're not using a joystick, then use the keys that correspond the joystick movements mentioned below . PASSING - Hold the joystick in the direction of the pass and press FIRE - you cannot pass forward KICKING - Hold the joystick in the direction of play and push FIRE The 'KICK POWER' indicator will appear and start growing Release the button when you have the power that you want, and the direction bar will start Push FIRE again to kick. SCRUMMAGE - This happens it you are tackled and don't throw the ball back The scrummage indicator will appear then waggle left and right quickly to win the scrum ana gain possession LINE OUTS - Moving left or right selects the controlled player Up/down will reposition the player The ball holder will throw the ball when FIRE is pushed SCORING A TRY - Press FIRE when you are over your opponents try line with the ball CONVERSION - Use left/nght to position the arrow Press hold FIRE when the arrow points towards the goal The POWER BAR' starts growing Release FIRE to make the conversion when the power bar has sufficiently grown THE LEAGUE If you start a league, the computer will want to know how many teams are involved It assumes there are 8 unless you tell it otherwise Decide amongst yourselves which team you want to be If you want to change your team names, go to the OPTIONS selection, then choose TEAM NAMES. Move the highlight bar over the current name of vour team and hit FIRE You can then type tne name of your favounte team (followed by ENTER) When playing in a league, be careful to see that the right people play the right matches by watching tne scoreboard the beginning of the game FOR ADVANCED PLAYERS: TEAM PLAYING POLICIES Your team playing policy governs how the rest of your team play - remember you only control one man at a time! You can change your strategy at any point during the game by pressing ENTER (to pause the action) and then pressing 1 (for player 1) to 2 (for player 2). Press the ENTER key to step through the preset policies, and move the highlight bar to LEAVE MENU to select the policy that's on the screen. You can also make your own policies (before starting a game) by selecting the POLICIES option in the OPTIONS menu. You can then select which player you want to move with your joystick/control keys. Hold down FIRE to drag the player to where you want him in your new policy. There are 8 players on each team, 3 are the pack and 5 are backs or line members The pack always follows the ball. The line members follow the policy (either for attacking or defending) When defending, a player can either be in a fixed ZONE on the pitch or he can 'MARK' his opposite number in the attacking team. When attacking, the ZONE determines where the players run in relation to the pitch The ball FOLLOWERS move in relation to the Dali and you can set their relative positions (The line in the centre represents the ball position.) The best way to learn about policies is to experiment with them ... try a few different ones and see what happens. These are other great CodeMasters games available for your Amstrad SIMULATORS BMX Simulator * Grand Prix Simulator Fruit Machine Simulator * Pro Snooker Simulator Pro Ski Simulator * ATV Simulator Advanced Pinball Simulator * BMX Freestyle SAS Combat Simulator ARCADE ACTION Transmuter * Super Stunt Man * 3D Starfighter Super Hero * Death Stalker * Ninja Massacre PLATFORM ACTION Ghost Hunters * Super Robin Hood Vampire CARTOON ADVENTURE Dizzy * Treasure Island Dizzy * Bigfoot And in our new PLUS range . . . Jet Bike Simulator * The Race Against Time * Pro BMX Simulator This program, including code, graphics, music and artwork are the copyright of CodeMasters Software Co. Ltd and no part may be copied, stored, transmitted or reproduced in any form or by any means, hired or lent without the express permission of CodeMasters Software Co. Ltd. MADE IN ENGLAND Published by CodeMasters Software Co. Ltd , PO Box 6, Leamington Spa, England CV33 OSH. ------------------------------------------------------------------------------ Retyped in 2012 by hERMOL Visit my website at http://CPCRULEZ.fr ------------------------------------------------------------------------------ Visit my website at http://CPCRULEZ.fr ------------------------------------------------------------------------------ |