Set up system and switch on as described in your instruction manual. Insert
disc and type RUN "DISC" and press ENTER. The program will now load and run.
DO NOT SWITCH SYSTEM ON OR OFF WITH DISC INSERTED INTO DISC DRIVE OR DAMAGE TO
DISC WILL RESULT.
AMSOFT Joystick compatible.
AMSTRAD SSA1 Speech Synthesiser compatible.
THE RUDIMENTS OF SNOOKER
If you are familiar with Snooker, you can skip this section. The game of
Snooker is played on a baize covered slate table having raised cushioned
sides. The object of the game is to score points, by knocking coloured ivory
balls into the pockets at the corners or half-way along the table's sides.
There are eight different colour balls, 15 red balls arranged in a triangular
shape near one end of the table, one each of green, brown and yellow placed
near the other end, a blue ball placed in the exact centre, a pink ball at the
point of the red ball triangle, a black ball that goes just behind the reds
and lastly, a white ball that sits within a 'D' shape drawn on the baize where
the green, brown and yellow are.
The player must strike the white ball, such that it first hits a red ball. If
that red ball, or any other red ball, goes into a pocket, the player scores
one point. If no red goes into a pocket, play passes to your opponent. If a red
is 'potted', the player must then select a ball of another colour and by
striking the white ball against this selected ball, attempt to send the selected
ball into a pocket. If successful, the potted colour is replaced on its original
spot on the table and the player must then try to pot another red ball,
continuing in this way until failing to pot the desired ball, or committing a
foul, or until all reds are cleared from the table - in which case, the player
must attempt to po* the colours in the points sequence si A foul is committed
should a player fail to hit the desired ball, or, in the case of a red, any red.
It is also a foul if any ball, including the white, is potted by mistake. A foul
incurs a penalty of four points, or, the value of the ball struck, whichever is
The value of the various balls is a follows:-
Red - 1 point Yellow - 2 points
Green - 3 points Brown - 4 points
Blue - 5 points Pink - 6 points
Black - 7 points
Please note: The above is only a very incomplete extract from the rules of
Snooker. The player is referred to the booklet 'RULES OF THE GAME OF SNOOKER'
published by The Billiards and Snooker
THE GAME OF SNOOKER
In the summer of 1875 at the Ootacamund Club, Nilgiris, India, Colonel Sir
Neville Francis Fitzgerald Chamberlain, K.C.B., K.C.V.O., invented a game that
was a mixture of 'pyramids', 'black pool' and billiards: thus was born Snooker.
It was another ten years before the game came to England, where it was warmly
welcomed and soon began to be played in clubs and homes, all over the British
The rise in popularity of the game was confirmed, when in 1927, the World
Professional Championships were instituted. It was not, hoever, until 1955.
that the first official world record break of 147, was achieved by Joe Davis.
O.B.E. in a match against Willie Smith in London.
Amazing as a 147 break is, it is not the highest that can be achieved!! Should
your opponent commit a foul when all 15 reds are still on the table you may
nominate a colour as a red and can no on. in theory at least, to a break of 155.
In 1976, Alex Higgins became the first every player to achieve the '16 red'
clearance with a break of 146.
It is therefore with a great sense of pride, that AMSOFT and GEM SOFTWARE
present to you SNOOKER for the CPC464 664.
Before going to the table, you will be asked to specify whether you want to
play a 6, 10, or 15 red ball game. You will then be asked if you wish a
practice gome, 'Yes' gives a one-player practice game, 'No' two-players. The
next question is whether or not you want numbered balls. The provision of
numbered balls is for two reasons; the first being to facilitate ball colour
recognition on a monochrome display; the second being for those people
unfamiliar with the game, as the ball numbering corresponds to its respective
score and to the order in which the balls must be potted. If you chose a
two-player game, you will finally be asked whether or not you want to use two
joysticks. If you do not choose to use two joysticks, then each player must
make use of the cursor control keys , or Joystick 1 in turn. Should you choose a
practice/one-player game, you will be able to use either joystick 1 or the
cursor control keys.
At The Table
At the commencement of play, the first player will be asked to 'Position Cue
Ball'. This is done by using the joystick or cursor keys to move the white cue
ball to the desired position within the 'D'. When the cue ball is placed
correctly, press either your joystick Tire' button, or the 'Copy' key. You
will have to use this procedure, should you accidently pot the cue ball at any
time during play. You must now set up your shot: the first thing to do is to set
the direction you want the cue ball to go in. You will be asked to 'Set
Direction', a flashing outline will appear over the cue ball. Using your
joystick or the cursor keys, move this outline to the position you want, then
press the 'Copy' key or your joystick 'Fire' button. Note: , this outline
represents the position to which the cue ball will travel, when struck.
The word 'Force' will now appear above the table, use the left and right cursor
keys, or, the joystick to increase or decrease the length ; of the white line
that oppeors. The length of this line represents the strength. Next, the word
'Spins' will appear above 'Force'. As before, use the left and right controls to
adjust the length of the lines that appear for Left/Right Hand Side. The lines
representing Top/Back Spin are controlled by the up and down cursor keys, or up
and down on the joystick. The colours and relative
positions of the lines are: -
Back Spin (green) - Top Spin (red)
Left Hand Side (yellow) - Right Hand Side (blue)
The length of a line shows the amount of that spin applied to the shot. You are
now ready to take your shot. Press the Copy' key or your joystick 'Fire' button
and the cue ball will be struck according to your chosen settings.
Each ball that is 'potted' will be displayed above the table. If no balls are
potted, then play will be passed to your opponent, if two players, or you will
be asked to 'Set Direction' for your next practice shot. If, however, a ball
was potted, you must press 'Copy' or 'Fire' to cleor the potted balls from the
display before proceeding. If a ball was potted and there was no foul, you will
be asked to 'Select Colour'. Selecting a colour is achieved by moving a
flashing outline, just as you did to set direction, As the outline moves over a
ball, the colour name will be displayed. When the desired colour name is
displayed, press your Copy' key, or your joystick 'Fire' button. You will now
move on to the 'Set Direction' prompt and can proceed as before. The score for
Player 1 is shown on the top line of the scoreboard, with Player 1 's
'twenties' being shown on the left. Player 2's score is shown on the bottom
line and on the right. In a practice/one player game, the second player's score
is used to show penalty points, arising from foul shots. A player's turn is
indicated by a flashing red triangle against the player's 'twenties' score.
If a foul has been committed, by your opponent, you may if you so choose, press
the 'F' key, to pass the play back to your opponent. If during set up of a shot,
you realise that you have made a mistake, you-can press the 'DEL' key. This will
take you to the 'Set Direction' or, 'Select Colour' prompt as applicable.
Pressing the 'CTRL' ond 'A' keys simultaneously, will abort the game and return
you to the title screen. You must then press any key to start a new game.
As the end of a game, The best break for each player will be displayed. You
will then go to the title screen.
Speech Control (if speech synthesiser fitted)
The following commands are only recognised while the game is waiting for the
response to a prompt; they will be acknowledged by the word OK' being spoken.
To turn speech on, press 'SHIFT' and 'S' simultaneously, to turn speech off,
press 'CTRL' and 'S' simultaneously, to turn limited speech on, press 'S'.
Action Keyboard Joystick-1
Up, Down Cursor Keys Up, Down
Left, Right Left, Right
Abort Game CTRL/A
Reset Shot DEL
Speech Synthesiser Controls
Full Speech SHIFT/S
Limited Speech S
Speech Off CTRL/S
This concludes the instructions for SNOOKER, we hope you enjoy ploying the game
and wish you 'Happy Potting'.
(c) GEM SOFTWARE
For all the latest inf ormation on Amstrad computers and software, read the
only official source of news, reviews, features and hints written by CPC
users... AMSTRAD CPC User.. . available at your newsagent
In case of problems locating a copy: contact AMSOFT for your local agent
Retyped in 2013 by hERMOL
Visit my website at http://CPCRULEZ.fr
------------------------------------------------------------------------------ Retyped in 2013 by hERMOL
Visit my website at http://CPCRULEZ.fr