CITY SLICKER
by Steve Marsden and David Cooke Amstrad CPC464 Amstrad CPC664 and 6128 (with cassette player and suitable leads) Introduction Hi - my name is Slick. Most dudes who know where it's at call me Slicker - City Slicker. I've been called in by . .. whoops! sorry, can't mention any names. . . to take the bang out of a bomb planted by Abru Cadabbra, that well known thorn in the side of decent living. You have been chosen to control my actions, the computer controls the actions of 'Abru' and all other characters in the game. It's you and me partner- let's go ... Objectives The object of the game is to defuse a bomb which has been planted in the Houses of Parliament by 'Abru' and which has been timed to go off at midnight. To defuse the bomb, there is a special M.O.D. gagdet called a B.D.U. or Bomb Disassembly Unit which has to be put together by 'Slick' in order that he can rescue this perilous situation. The B.D.U. parts are scattered all over London and 'Slick' doesn't even know how many parts to collect To build the B.D.U. he must take the components to his hideaway which is cleverly disguised in the Houses of Parliament. When the device has been completed, it will automatically change into a portable B.D.U. which 'Slick' can carry around with him and use in the Houses of Parliamentto complete his vital task. Loading Instructions Plug in a joystick if you have one, place the cassette in the player and rewind it if necessary. Press the CTRL and ENTER keys simu Itaneously and press the Play button on the player. Wait a few minutes forthe game to load. Press ENTER to play. Controls Left Q, E, T, U, O, @, Joystick left Right W, R, Y, I, P, [, Joystick right Jump Shift, Space, Joystick up Pickup J,K, L,:,;,], Joystick fire Drop A, S, D, F, G, H, Joystick down Pause on/off ESC Sound on/off ENTER Reset CTRL R, ENTER Controlling 'Slick' 'Slick' can move left or right, jump and pick up and drop various objects. The jump height is governed by his energy status. Picking Up When 'Slick' collides with certain scenery, objects or animated characters, the item's name will appear in the pick up status window. If the the pick up key is pressed down when this happens and the item is an object which can be picked up, then, providing 'Slick' is holding fewer than six items, it will be added to the inventory. If the item cannot be picked up, then its function may vary, for instance, it may be an exit or entrance and in this case 'Slick' will pass through it. ------------------------------------------------------------------------------ Retyped in 2011 by hERMOL Visit my website at http://CPCRULEZ.fr ------------------------------------------------------------------------------ |