| PSYCHO CITY
LOADING THE GAME
SPECTRUM: 48K owners type LOAD " (ENTER). 128K owners select the LOADER option
from the menu.
AMSTRAD CPC: 464 hold down CTRL and tap the small ENTER key. 664/6128: Type
| (shifted @) TAPE(ENTER) then type RUN" (ENTER).
The streets of our fair city are no longer safe. The year is 1991, drug crazed
gunmen, muggers and junkies prowl the streets in a city whare it's not even
safe for the Dealers, Pushers and Hookers to make a dishonest living.
You work these streets as one of New Yorks finest. In the past six months you
have seen the situation degenerate, almost all your fellow cops are on the
Mafias payroll, your family and partner have all been wiped out by hired
hit-men drafted in from Chicago by the infamous Mr. Big.
You know that you cannot rest until you have wiped the streets clean of the
organised crime syndicate that controls the city.
But in Psycho City even the trash cans can prove deadly, some contain harmless
stolen goods, some are empty, but some are used by armed hit-men just waiting
to jump out and kill you. However, all the cans are booby trapped and will
explode if they hit something.
You have three main objectives. Firstly, shoot anything that moves, unless it
looks like you, these are extra men. You must also collect bags of money and
stolen goods, these should be dropped into the bank vault to claim a reward
(the bank vault is situated on your start screen). Your main objective is to
find Mr. Bigs hideout and blow him away.
SPECTRUM: On loading, keys D,X,Z and CAPS will cause your character to move in
the four directions, A is set up as FIRE. Q, W and E cause your character to
pick up an object, and keys R, T, and Y select a held object for use.
Alternatively use a joystick or redefinable keys. 'P' will pause the action,
'H' will quit and 'ENTER' will restart the game. Fire will only work if a
suitable object (i.e. gun or jetpack) has been picked up and selected.
AMSTRAD: On loading the game will default to joystick control. Keys 1, 2 and 3
will cause your character to pick up an object and keys 4, 5 and 6 will select
their respective object for use. Fire will only work if a suitable object (i.e.
a gun or jetpack) has been picked up and selected. DEL will abort the game.
Alternatively you may redefine the keyboard controls.
You'll find a handy rocket launcher in a trash can by the Bank. Some parts of
the city can only be reached by walking across the rooftops. Safe doors and
jail cells need keys to open them (some of your men have been locked up).
PSYCHO CITY CREDITS
Original Design Charles Bystram
Spectrum Code & Graphics Charles Bystram
Spectrum Loading Screen Jabba Severn
Amstrad Code & Graphics Charles Bystram
Amstrad Loading Screen Jabba Severn
Story Charles Bystram
Inlay Production Pete, Jon, Si, Steve,
Simon & Mike
Tape Mastering Kevin Parker
Production Simon Daniels
LOOK OUT FOR......
OUT SOON ON PLAYERS PREMIER
Duplication, Design and Print by Interceptor Limited
CHECK YOUR LOCAL STOCKIST FOR FUTURE TITLES
© PLAYERS 1989
PLAYERS - Mercury House, Calleva Park,
Aldermaston, Berks. RG7 4QW.