| POPEYE 3 (R)
__ _ __ __________ _____ ________
\ \ / \ / / <_________/ / _ \ \______/
| | |_|
\ \/ \/ / R E S T L E | | _ R A Z Y
___________ | |_| | ______
\__/ \__/ <___________\ \_____/ /______\
1 OR 2* PLAYER GAME
Our Hero POPEYE has been kidnapped by the evil KRAGGS who wish to conquer the
universe. To find out which planets are vulnerable, an intergalactic wrestling
contest has been arranged. Popeye has been chosen to represent Earth, and must
wrestle against 5 different vicious aliens to save our world from the KRAGGS!
The wrestling match is on a desolate asteroid at the edge of the galaxy. Popeye
faces his first of five unearthly opponents in front of a hostile alien crowd.
Can you help Popeye beat his wrestling opponents and save the Earth, or will
our world be over run by the maurauding KRAGGS!?
THE ALIEN OPPONENTS
TORQUOS from the volcanic planet of CZYKEL.
VANTARGA from the planet SYZYGY, renowned for his turbo tail spin.
PLASMATIC SHADOW MAN the shadow of fear from the distant planet of PIREXISS.
FLUG DURCH with lightning reflexes and manoeuvrability from the distant ZARKAB
ANDREK 5 the destroyer, assembled and transported from a distant corner of the
THE GAME ( 1 OR 2* PLAYER)
After a brief introduction by the android announcer, DZ L1N M, the wrestling
ring and an information panel will appear. This panel shows Popeye and his
opponent with their energy and power meters and a central green display linked
directly to the wrestling referee's master computer so that pin counts can be
viewed as they happen.
The aim of each bout is to beat the opponent by pinning him (or it) to the
floor for a count of three. To do this successfully, your opponent must be
weakened using a variety of holds and moves. A variety of tactics should be
employed, as each alien has unique abilities and strengths. Only by playing
will you discover what these are.
In the crowd are Olive Oyl and Wimpy, who try to help Popeye by throwing
spinach and hamburgers into the ring. When Popeye collects these, it boosts his
energy. Spinach also gives Popeye 'Super Spinach Power,' enabling him to use
his 'Turbo Typhoon Technique.' Popeye's opponents will realise the value of
hamburgers and may try to collect them too.
Also in the crowd is nasty old Brutus, who throws bombs into the ring in an
attempt to blow up Popeye. However, Popeye can turn this to his advantage by
attempting to steer his opponent onto the bombs.
*There is a special two player option selected at the start of the
POPEYE'S MOVES (1 OR 2 PLAYER MODE)
GRAPPLE: Walk up to your opponent and waggle the joystick left and right to
hold onto him. the power meter will show how well you are doing. If
your power meter reaches the top before your opponent's, you will
then go into the headlock.
HEADLOCK: Waggle the joystick left and right. If your power meter reaches the
top before your opponent's, pressing fire will take you into the
PILEDRIVE: Controlled automatically. At the end your opponent will be flat on
the floor. You can then try for the pin.
KICK: Move in the direction Popeye is facing and press fire.
JUMP: Up and fire.
THE ROPES: Walk to either back corner of the ring and press up and fire.
PIN: Walk over to your opponent when he is flat on the floor, stand over
his midsection and press down and fire. You will land on top of your
opponent. If his energy level is low enough, you will be able to
hold him down for a count of three, otherwise he will get up.
TURBO If you have collected the spinach, a flashing spinach icon will
TYPHOON: appear on the panel, next to Popeye. This will enable Popeye to
muster his strength to devastating effect for a short time. Popeye
will automatically go into this move from a successful grapple after
spinach is collected.
NOTES ON PLAY
By making the power meter reach the top first, you will either break out of the
hold, or perform a hold on your opponent without losing energy. You will lose
energy if you are unsuccessful in your attempt at a hold or if your opponent
successfully performs a hold.
Each successful hold will diminish your opponent's energy.
When your opponent's energy is very low, only then is it worth trying a pin.
If your energy is low, try to keep out of trouble and collect hamburgers and
spinach to build up your energy again.
END OF GAME
The game ends when Popeye is pinned, or has beaten all the opponents.
SECOND PLAYER MOVES (2 PLAYER MODE, POPEYE'S OPPONENT)
You may perform all Popeye's moves in the same way, except the Turbo Typhoon
END OF TWO PLAYER GAME
The game ends when either wrestler is pinned.
1 or 2 Joysticks only
Spectrum or Kempston joystick or keys as follows:-
NB. Keys can be redifined.
Two player mode supports any combination of joysticks or keyboard.
Joystick or keys as for Spectrum.
C64: Press SHIFT and RUN STOP together.
Spectrum 48k: Type LOAD " " and press ENTER.
Spectrum 128k: Switch on and press ENTER on the loader.
Amstrad 464/664/6128: Press CONTROL and small ENTER together.
© 1988 King Features Syndicate, Inc.
© Alternative Software Ltd.
All rights reserved.
No part of this publication/ work or name and title therto including the
appearance and get-up therof may be reproduced stored in a retrieval system or
transmitted in any form or by any means electronic, mechanical, photocopying,
recording or otherwise without either the prior written permission of the
copyright holder for which application should be addressed in the first
instance of Alternative Software Ltd.
TAKE NOTICE that Alternative Software Ltd. is recorded as asserting all rights
of authorship in this work in accordance with the provisions of The Copyright
Designs & Patents Act 1988.
PROGRAMMERS- If you have written a good program for ANY home computer, send it
to us now for evaluation. We pay EXCELLENT royalties!! SEND TO: The Evaluation
Department, ALTERNATIVE SOFTWARE, Units 5-7 Baileygate Industrial Estate,
Pontefract, West Yorkshire.
We will acknowledge receipt of your program same day.