Pac - the world's most famous computer character - ever is back and starring
in his own adventure cartoon, Pac-Land, a superb conversion of the
internationally famous coin-op.
Pac Man is a worldwide phenomenon. There are scores of imitators in the
arcade and in the home but there is only one Pac-Land.
There are four very different journeys for Pac to attempt, giving the full
flavour and complexity of the gameplay which made the arcade machine such a
Set on his home island, Pac resolves to help a lost fairy home to Fairyland.
To succeed, Pac must pass through towns, forge through rugged mountains,
cross dangerous ravines and trek across deserts.
Throughout the adventure, Pac is hindered by his relentless enemies Blinky,
Pinky, Inky and Clyde. These persistent Ghosts dwell in Pac-Land and they
will do everything in their power to prevent Pac succeeding.
Pac has allies too. Powerpills are ready and waiting, and when eaten, the
ghosts turn blue and can be caught - leaving their eyes to flee the screen
ready for a rapid regeneration.
Pac has an addiction to fruit and although he can move around the whole
screen, may have to jump in order to bite the fruits which appear.
The hazards on his path are numerous. In the town watch out for the fire
hydrants and ghosts in Cars. Ravines must be crossed, tumbling logs and
moving platforms negotiated carefully. Also watch out for the ghosts as
they take to the skies in their aircraft when Pac is riding on the clouds
- they are no fools!
When you succeed in getting to Fairyland*, the Queen will present you with a
reward of a pair of flying shoes. These will speed you on your journey home,
but don't be complacent as Blinky, Pinky, Inky and Clyde are still chasing
you and it's a long way to go.
The round is over when you have rejoined your family in Pac Town.
*Please note: there is no Fairyland sequence on the Spectrum, Amstrad and
MSX due to machine limitations.
Claim your free Pac-Land poster by writing to Grandslam Entertainments Ltd
at the address shown.
CBM Cassette - Press SHIFT & RUN/STOP keys.
SPECTRUM - Load "" and press enter
AMSTRAD CPC Cassette - Press CTRL/little enter keys together
MSX - TYPE: BLOAD "CAS:",R
KEY CONTROLS OR JOYSTICK
CBM CASSETTE - O = left, P = right, CTRL = jump, F1 = credits,
F3 = 1 player, F5 = 2 players, F7 = pause.
SPECTRUM - O = left, P = right, Space = jump.
MSX - O = left, P = right, Space=jump
AMSTRAD CPC Cassette - O = left, P = right, Space = jump.
To achieve maximum speed, move joystick or key twice in direction required.
Hold joystick or key in that position to maintain speed.
Pac's energy will decrease and once it reaches zero the monsters will go
Jumping on and on top of objects can generate fruits and extra life bonuses.
Jumping from springboard with repeated left and right movement of the
joystick or key will keep Pac in the air.
TM and (c) 1984 by NAMCO Ltd.
Licensed to Grandslam Entertainments Ltd.
All rights reserved.