MINDSTONE
CONTROLS Select from Keyboard or Kempston or Sinclair joystick options. You then have to choose between the icon-driven or keyboard entry command modes. In the icon-driven mode you control an arrow by which you point to the various options, In keyboard entry mode, different keys have specific functions... Q - NORTH A - SOUTH O - WEST P - EAST Z - PICK UP X - DROP U - USE G - BUY T - TRADE H - EXAMINE M - MEDITATE L - LOOK D - DRINK F - DIG E - EAT SPACE - ATTACK S - STATUS B - PICK UP SPELL V - DROP SPELL C - CAST SPELL The keys 1 to 4 allow you to swap between the four characters of your troupe 1 - Prince Kyle 2 - Merel 3 - Quin 4 - Taina In the Icon mode, you move a flashing arrow, using the O and P keys, under one of the four characters, or under the compass icon if you want to move. Press ENTER to select your choice. While the compass is selected, use the keys given above to move in the required direction. Press ENTER again to exit from the compass mode. 11 you select one of the characters, you will then be pre sented with a menu of three items, EXIT, ACTION or ATTACK. Exit takes you back to the first menu; Attack takes you to another menu where you can fight, pick up, use or drop spells; and Action takes you to a different menu containing a list of possible actions which you can select using the movement keys given above. THE GAME You are Prince Kyle of Calalia. Your jealous brother, Nemesar, has succumbed to the powers of evil, slain your mother, and made off with the Mindstone - an enchanted stone that for centuries has upheld the influence of good in the land. Gathering together a band of faithful friends, Merel, Quin and Taina, you set off in his pursuit. Each of your troupe has differing powers of Psyche and Strength. A character with a high Psyche level will be better at casting spells, whereas a high Strength level will help in physical combat. Each character can carry up to four objects and one spell. Needless to say, which character is carrying what, or trying to use which spell is a key factor in this game. Money is shared by the group, so when one character wants to buy something, an indication of the total gold (Gs) is given. Goods are usually haggled for, and the Q and A keys can be used to raise or lower your offer. The EXAMINE facility is often useful to determine how much you can get away with offering for an item. Indeed, this facility can tel! you if there is anything worth buying in the first place The LOOK facility is used for seeing what objects there are lying around; whereas the EXAMINE facility tells you about the location you are in, whether something is blocking your way, what trade is present, etc. These two commands are not so much use when it comes to locating Spells. The presence of a Spell is indicated by an icon, resembling links of a chain, that appears momentarily just below the right hand side of the upper third of the screen. Likewise, when an object is present, a hand' icon appears. You can exit the game at any time by pressing BREAK. You will be given the choice of saving the game (use a spare blank tape), loading a saved game, aborting the game, or resuming the game from where you left off. ------------------------------------------------------------------------------ Retyped in 2015 by hERMOL Visit my website at http://CPCRULEZ.fr ------------------------------------------------------------------------------ |