★ AMSTRAD CPC ★ GAMESLIST ★ TITUS THE FOX TO MARRAKECH AND BACK (c) TITUS ★

Amstrad Action
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 ★ This text is presented to you in its original version ★ 
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"How many roads must a fox walk down?" asked Bob Dylan.

"We don't know Bob," we replied, "but we'll try to find out."

So here we are, flicking through our Big Boys'Book of Amazing Facts, looking for 'Marrakech'. Pourquoi? Because the only fox we know (apart from Basil Brush who can't walk anywhere without a man's hand up his bottom) is a dude called Titus who must, according to a game box on the desk in front of us, make to Marrakech and back.

It turns out that Marrakech is in the middle of the Sahara desert, and Titus has to make this journey to rescue his fiancee Foxy, a photographic model who has been captured by a group of blokes on camels. The Sahara desert is approximately 2000 miles from Titus'starting point (somewhere in France), so that makes a 4000-mile round trip. Unfortunately, this doesn't really help us, as Bob wants to know the number of roads not the number of miles. So we guess we're going to have to load the game up and count them all...

Titus the Fox is a platform game of five levels, with each level consisting of a number of separate sections. There are street level baddie-avoiding bits, construction site scaffolding-leaping bits, and underground sewer-exploring bits (to name but three). There are a lot of hidden sections, and plenty of pick-up objects that do weird and wonderful things.

Various enemies luric enemylike throughout the route. There are rotweilers, mad scientists, tramps, babies... all the usual sorts of people you'd expect to encounter when travelling from France to North Africa.

Some of the more exciting features of the 16-bit versions (including some different modes of transport and the facility to throw baddies) are absent from the Amstrad version. If that comes as a disappointment, there are two big factors to draw consolation from. Firstly, the CPC is the only 8-toit machine that Titus is available on (suck on that, Speccy and C64 owners). And secondly, the graphics are mind-blowingly brilliant, and give the 16-bit equivalents a very long run for their money. A marathon in fact, and for a fraction of the price.

There are a few annoying little niggles, such as the frustrating flip screen death that occurs when you let two moving foes get either side of you. The size, general payability and stunning graphics more than make up for this. There's also a password system, which means you don't need to return to a previous level once you've got halfway through the current one (you'll find a phone box with a code in it). Nice one. After all, the first level of a platform adventure does get a bit boring when you encounter it for the 50th time. The down side, of course, is that this makes the game that much easier to finish.

As for the number of roads, what exactly qualifies as a road? There's plenty of window sills, scaffolding, roofs and sewers to journey along as well, and the action is as spread out vertically as it is horizontally.

Taking each separate street level section as a road, for the sake of argument, and multiplying the figure several times over (these are, after all, only the highlights of the 4000 mile journey), we'd say about 250. "That's how many roads a fox must walk down, Bob."

"Hey man, wait a while, how many seals must one man eat before you can call him a slob? And how many times must the cuckoo clock chime before the meringues are done?"

"Look, what the heck are you on about? And what's that strange smell?"

"Hey man, mother's in the basement mixing up the omelets. Whafs through here?"

"Thafs the win..."

"Aaaaaargh."

"...dow. Tsch. Hippies, eh?"

AA

TITUS THE FOX TO MARRAKECH AND BACK
(c) TITUS

Francis Fournier est graphiste sur Super Cauldron et sur Prehistorik II. Chez Titus depuis un peu moins de deux ans, il a travaille sur Crazy Cars III, sur Moktar et actuellement sur la version Famicom de Blues Brothers. Autre specialite de Francis, a cree les niveaux, les cartes, de Moktar, de Prehistorik II, de Super Cauldron et de Super Blues Brothers. C'est lui le responsable de vos cauchemars.

Vincent Berthelot est programmeur PC chez Titus depuis 4 ans, et assure la realisation de Super Cauldron. La liste des softs qu'il a realises est longue, voici les principaux : Fire & Forget, Crazy Cars 2, Dark Century, Fire & Forget II, Blues Brothers, et bien sur, Super Cauldron, qui marquera surement un pas dans rentree du PC dans le monde de l'arcade. Didier Carrere, absent sur la photo, est lui aussi graphiste sur Super Cauldron. Depuis un peu moins de 9 ans travaile chez Titus, on retrouve son coup de pinceau dans Lagaf, Srainies (Super Famicom), et Crazy Cars III. Il est aussi entierement responsable des illustrations de Blues Brothers et de Titus the Fox.

Amstrad CPC version : Programmed by Charles Goodwin

★ INFO: MAKING OF 'MOKTAR (c) TITUS'

★ YEAR: 1992
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , ARCADE , PLATES-FORMES , DISK , TAPE
★ LiCENCE: COMMERCIALE
★ RERELEASE: PROEIN SOFTLINE (SPAIN)


Cliquez sur l'image pour voir les différents packages (3). 

★ AMSTRAD CPC ★ DOWNLOAD ★

Adverts/Publicités:
» Titus-Prehistorik  2-Crazy  Cars  3-Super  Cauldron-Fox  Collection    FRENCHDATE: 2014-02-27
DL: 1218
TYPE: image
SiZE: 764Ko
NOTE: w1322*h1758
 
» Titus  the  Fox    (Release  PROEIN)    SPANISHDATE: 2016-11-05
DL: 373
TYPE: image
SiZE: 214Ko
NOTE: Uploaded by hERMOL ; w930*h1257

» Titus  the  Fox    ENGLISHDATE: 2018-12-03
DL: 281
TYPE: image
SiZE: 233Ko
NOTE: w651*h872

Covers/Packages:
» Titus  the  Fox-to  Marrakech  and  Back    (Release  DISK)    ENGLISHDATE: 2019-11-29
DL: 466
TYPE: image
SiZE: 1434Ko
NOTE: Scan by Loic DANEELS ; w4267*h2132
 
» Titus  the  Fox-to  Marrakech  and  Back    (Release  DISK-CARDBOARD)    ENGLISHDATE: 2019-11-29
DL: 44
TYPE: image
SiZE: 240Ko
NOTE: Scan by Loic DANEELS ; w4267*h2868

» Titus  the  Fox-to  Marrakech  and  Back    (Release  DISK-PROEIN)    SPANISHDATE: 2019-06-24
DL: 350
TYPE: image
SiZE: 300Ko
NOTE: w1678*h827

» Titus  the  Fox    (Release  FOXHITS)    ENGLISHDATE: 2012-07-29
DL: 333
TYPE: image
SiZE: 78Ko
NOTE: w549*h583

Dumps disks:
» Titus  the  FoxDATE: 2013-08-30
DL: 438
TYPE: ZIP
SiZE: 131Ko
NOTE: 40 Cyls
.HFE: Χ

» Titus  the  Fox    CHANY-NPSDATE: 2013-08-30
DL: 447
TYPE: ZIP
SiZE: 124Ko
NOTE: Extended DSK/40 Cyls
.HFE: Χ
 

Dump cassette (version commerciale):
» Titus  the  Fox    ENGLISHDATE: 2020-11-03
DL: 205
TYPE: ZIP
SiZE: 99Ko
NOTE: Dumped by Dlfrsilver for Loic DANEELS ;

Dumps disquettes (version commerciale):
» Titus  the  Fox    ENGLISHDATE: 2019-02-11
DL: 430
TYPE: ZIP
SiZE: 151Ko
NOTE: Dumped by DLFRSILVER for Loic DANEELS ; Extended DSK/42 Cyls
.HFE: Χ

» Titus  the  Fox    ENGLISHDATE: 2019-02-11
DL: 231
TYPE: ZIP
SiZE: 281Ko
NOTE: Dumped by DLFRSILVER for Loic DANEELS ; 42 Cyls/CT-RAW
.HFE: Χ
 

Medias/Supports:
» Titus  the  Fox    (Release  DISC)    ENGLISHDATE: 2016-09-07
DL: 241
TYPE: image
SiZE: 57Ko
NOTE: Scan by Loic Daneels ; w924*h582

» Titus  the  Fox    (Release  DISK)    ENGLISHDATE: 2019-11-24
DL: 146
TYPE: image
SiZE: 143Ko
NOTE: Scan by Loic DANEELS ; w1874*h1168

Notices d'utilisation:
» Titus  the  Fox-To  Marrakech  and  Back    ENGLISHDATE: 2020-12-31
DL: 391
TYPE: text
SiZE: 9Ko
NOTE:

» Titus  the  Fox-To  Marrakech  and  Back    SPANISHDATE: 2011-08-22
DL: 420
TYPE: PDF
SiZE: 561Ko
NOTE: 4 pages/PDFlib v1.6

Sur le forum:
» Topic: Cheats, pokes ou solution pour "TITUS THE FOX"
Video:
» Titus The Fox Review and Longplay (aka Les Aventures De Moktar) by Xyphoe (Powered by YouTube)
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.