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GamesTest/maxi_maths.htm
applications_bureau-multi-adressen_AI.htm
GamesTest/wacky_darts.htm
GamesTest/un_squadron.htm
GamesTest/juegue_con_su_amstrad_03-max.htm
book_german-intelligenz_in_basic_fur_CPC_464-664-6128.htm
GamesTest/compilation-12_jeux_exceptionnels.htm
GamesTest/power_and_magic.htm
applications_bureau-tas-diary_AA.htm
GamesTest/les_aventures_de_moktar.htm
GamesTest/castle_master_1.htm
GamesTest/castle_master_1.htm
GamesTest/bridge_player_3.htm
GamesTest/the_blues_brothers.htm
GamesTest/carte_de_france.htm
GamesTest/camelot_warriors.htm
GamesTest/camelemaths.htm
GamesTest/bullseye.htm
GAMESScreens Gallery #023
GamesTest/simply_magic.htm
GamesTest/the_final_matrix.htm
demostestDO_3dmaniaks-impact.htm
applications_graphic-rsx-bigletter-schneider_aktiv.htm
hardware_montage_8x-temperature-analogue_interface.htm
applications_CPM_introduction_a_GSX_34_CC.htm
applications_graphic-trickfilm-grafik.htm
applications_disc-rsx_xbos.htm
applications_crack-ESAT_hercule_2_plus.htm
applications_util-elektra.htm
GamesTest/the_colour_of_magic.htm
GamesTest/five_a_side_soccer.htm
GamesTest/indoor_soccer.htm
INFOMartin Ridout
GamesTest/manchester_united_in_europe.htm
GamesTest/italy_1990_winners_edition.htm
applications_disc-discology_v2.htm
applications_graphic-xlife-8.htm
applications_graphic-one_dimensional_automata-cwta.htm
GamesTest/zone.htm
applications_graphic-gredi_AI.htm
INFOMegsoft
INFOVidipix
demostestPM_wacci_038.htm
GamesTest/super_space_invaders.htm
INFOCPC Dandanator
GamesTest/compilation-soccer_double.htm
GamesTest/compilation-computing_with_the_amstrad_1-06.htm
GamesTest/bomb-pac-compute_mit.htm
INFOTiti
INFOThomas Scheer
info-softhawk.htm
demostestSL_2021.htm
applications_util-rs232_soft_pour_pk1-megahertz.htm
GamesTest/shoot_to_move.htm
GamesTest/one.htm
demostestDO_grand_concours-big_competition_advert.htm
GamesTest/deva_drifter.htm
GamesTest/space_moves-retro_bytes_productions.htm
GAMESScreens Gallery #018
INFOComputing Today
GamesTest/atic_atac.htm
GamesTest/compilation-attention_explosifs.htm
GamesTest/thehero.htm
GamesTest/xenophobe.htm
GamesTest/joust.htm
applications_graphic-grafikaufbau_AI.htm
applications_util-compilation-soft-box_87-09.htm
GamesTest/life.htm
applications_util-scroll-bremse.htm
applications_util-scroll-bremse.htm
applications_music-islam.htm
applications_coding-asso.htm
GamesTest/mikie.htm
applications_crack-ultradisc-expanded_version.htm
applications_crack-ultradisc-expanded_version.htm
applications_crack-ultradisc-expanded_version.htm
INFOPhoenix0870
applications_util-machine_code_shell_sort.htm
GamesTest/sgt_helmet_training_day_2020.htm
GamesTest/blue-run.htm
INFOTmt Logic
applications_util-floopy_02.htm
GamesTest/stein-schlag.htm
GamesTest/friday_the_13th.htm
GamesTest/mario_bros.htm
applications_coding-preprozessor.htm
GAMESScreens Gallery #017
applications_util-MAO-la_memoire_assisitee_par_ordinateur.htm
applications_util-amstrad_action-reverse_print.htm
GamesTest/compilation-sword_and_magic.htm
GamesTest/yes_prime_minister.htm
GamesTest/compilation-heroes.htm
info-psi_edition.htm
demostestDO_trix-amstrad_action.htm
demostestDO_nwc-not_dead.htm
GamesTest/doom_3d-symbos.htm

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.