★ AMSTRAD CPC ★ SOFTOGRAPHIE ★ COMPANY ★ SATCHEL SOFTWARE (South Australia) ★

Games - CompanySatchel Software
What's in Satchel?

Satchel, although developed primarily for use in classrooms and in the context of a balanced curriculum, can also be used to great satisfaction in the home as a support tool to classroom work. In fact, a lot of the Satchel range has so carefully been "disguised" as fun software that children will likely play these "games" without ever consciously recognizing the underlying principles being taught. Some Satchel software titles can thus be seen as an alternative to shoot-ern-ups and adventures, as well as, more obviously., educational tools.

Conscious of the nature of software usage in schools and at home, Angle Park have created an attractive pricing policy to accompany their Satchel range. Aware of the critical issues of copyright and price, APCC have identified these needs:

  • a relatively low unit price for packages
  • a reasonable site licence policy
  • availability of additional manuals with the site licence, and
  • availability of concessional packages for student and teacher use at home.

Now, although not all of the above are really relevant to the average reader of this article, they do go to illustrate a point well: a local software developer with a local distribution area can afford to spend time sorting out matters that an overseas company might not be able to consider.

Satchel offers a low, single-unit price and a site licence (mainly for a school environment) about 15 times the unit price. Also, "attractive” prices are offered for students and teachers willing to buy an extra copy for private use.

The Satchel product range is the result of years of research and development in South Australian schools. As Angle Park explain: "The Satchel product range results from extensive experience with the use of computers in schools and reflects the best classroom practices in implementing computer applications. The Satchel packages exploit fully the capabilities of the equipment and the potential of the computer as a tool for use in the classroom by students and teachers. Each package is tested in the classroom environment, has high quality documentation and must meet strict Education Department approval guidelines."

What lies ahead

  • With the mainstream slowly catching up with Angle Park, the Centre has chosen to operate on the principle of providing a service in those areas of activity that cannot be reasonably expected to be serviced within the school community. This in practice means that the Centre is expecting that as schools acquire knowledge and understanding, they will no longer need to rely on APCC for support, but will rather train and equip teachers internally. Angle Park are also working towards decentralizing the training programs away from the Centre by developing self-teach packs that teachers can use and learn at a time and place convenient to them.

APCC is also spending time on the further development of Satchel software. It is refreshing to see a quality, well-priced alternative to the commercial educational packages on the shelves. Angle Park Computing Centre are a force to be reckoned with in South Australia and are now making their presence felt in other states as well, which can only be a good thing.

Here's a closer look at the range of Satchel titles:-
CATEGORYTITLES (37)YEARS
GAMELIST Jara-tava: The Isle Of Fire 1988
GAMELIST Granny's Garden 1987
GAMELIST Dragon World 1989
GAMELIST Anna 1988
GAMELIST Picture Book 1991
GAMELIST Which Way Words? 198x
APPLICATIONSLogo Screen Dump 198x
GAMELIST Word Hunt 198x
APPLICATIONSDisasters 198x
GAMELIST Findabook 198x
APPLICATIONSWorld Wide 198x
APPLICATIONSWomen's Series 198x
GAMELIST Where's Baby Bear? 198x
GAMELIST Tree Of Knowledge 198x
APPLICATIONSThe Print Machine 198x
APPLICATIONSStory Paths 198x
APPLICATIONSStep Inside 198x
APPLICATIONSSoftword 198x
GAMELIST Settlement 198x
APPLICATIONSNews Writer 198x
APPLICATIONSOmicron 198x
APPLICATIONSPathweaver 198x
APPLICATIONSPoint Puer Lads 198x
APPLICATIONSSailing South 198x
GAMELIST Mosaic 198x
GAMELIST Math Hopper 198x
GAMELIST Math Games 2
Maximum + Balloon Burster + Zoo Patrol
1988
GAMELIST Math Games 1
Moon Bus+Factors Games+Escape
1988
GAMELIST Maths Booster
Mathbooster
1988
GAMELIST Hummurabi 198x
GAMELIST Guess The Word 198x
GAMELIST Crosswiz
Cross Whiz
1988
GAMELIST Cordial Stall 198x
GAMELIST Convict Ships 198x
GAMELIST Absconded Convicts 198x
GAMELIST African Farming Game 1988
GAMELIST Kadimakara: Creatures Of The Dreaming 1988

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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.