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* Part I (You start outside a small brick building)
001 - S 002 - E 003 - NE 004 - S 005 - GET SANDWICHES 006 - E 007 - D 008 - N 009 - IN 010 - DROP SANDWICHES 011 - GET KEYS AND LAMP 012 - OUT 013 - S 014 - S 015 - S 016 - OPEN GRATE 017 - D 018 - W 019 - LIGHT LAMP 020 - GET CAGE 021 - W 022 - W 023 - W 024 - CATCH BIRD (if you are carrying the staff 025 - the bird will fly away) 026 - E 027 - E 028 - GET ROD 029 - W 030 - W 031 - W 032 - D 033 - W 034 - WAVE ROD (now there is a bridge across the chasm) 035 - DROP IT 036 - W 037 - GET DIAMONDS 038 - E 039 - E 040 - N 041 - DROP BIRD AND CAGE (the bird chases the snake away) 042 - U 043 - S 044 - GET NUGGET 045 - N 046 - N 047 - N 048 - N 049 - OFF LAMP 050 - SAY PLUGH (you are teleported from 'Y2' to the brick building) 051 - DROP KEYS 052 - NUGGET AND DIAMONDS 053 - GET BOTTLE 054 - SAY PLUGH (back at 'Y2') 055 - LIGHT LAMP 056 - S 057 - D 058 - E 059 - D 060 - FILL BOTTLE 061 - U 062 - W 063 - W 064 - D 065 - E 066 - GET GAZETTE 067 - E 068 - DROP GAZETTE 069 - S (using the Gazette you make your way out) 070 - W 071 - W 072 - W 073 - W 074 - D 075 - EMPTY BOTTLE (the bean grows) 076 - U 077 - E 078 - E 079 - NW 080 - GET VASE 081 - SE 082 - E 083 - GET PILLOW 084 - W 085 - NE 086 - E 087 - U 088 - E 089 - U 090 - N 091 - OFF LAMP 092 - SAY PLUGH 093 - DROP PILLOW AND VASE (the vase lands safely on the pillow - phew!) 094 - D 095 - LIGHT LAMP 096 - GET COINS 097 - U 098 - DROP COINS 099 - SAY PLUGH 100 - SAY PLOVER (you are transported to 'Plover Room') 101 - NE (you get 5 points for bringing light to this room) 102 - GET PYRAMID 103 - S 104 - SAY PLOVER (back at 'Y2') 105 - S 106 - GET BARS 107 - N 108 - OFF LAMP 109 - SAY PLUGH 110 - DROP PYRAMID AND BARS 111 - GET SANDWICHES AND KEYS 112 - SAY PLUGH 113 - LIGHT LAMP 114 - S 115 - D 116 - E 117 - D 118 - FILL BOTTLE 119 - U 120 - W 121 - W 122 - D 123 - W 124 - W 125 - W 126 - W 127 - D 128 - EMPTY BOTTLE (the bean grows atnd reaches a hole) 129 - U 130 - E 131 - D 132 - FILL BOTTLE (with oil) 133 - U 134 - W 135 - D 136 - CLIMB BEANSTALK 137 - W 138 - N 139 - OIL GATE (it swings open) 140 - S 141 - DROP BOTTLE 142 - GET EGGS 143 - S 144 - E 145 - U 146 - E 147 - E 148 - NW 149 - W 150 - SW 151 - N 152 - NE 153 - GIVE EGGS (the troll (or is it a goblin ; can't remember!) leaves) 154 - NE 155 - NE 156 - E (Lenslok check ; fortunate non-JoD do _not_ have to put up with this BS!) 157 - NE 158 - E 159 - GET SPICES 160 - W 161 - S 162 - SE 163 - S 164 - E 165 - GIVE SANDWICHES (these calm the bear) 166 - UNLOCK CHAIN 167 - DROP KEYS 168 - GET CHAIN AND BEAR 169 - W 170 - U 171 - U 172 - W 173 - W 174 - SW (the troll/goblin is back for more treasure) 175 - DROP BEAR (it scares him away) 176 - SW 177 - SW 178 - D 179 - SE 180 - DROP CHAIN 181 - SE 182 - W 183 - W 184 - D 185 - CLIMB BEANSTALK 186 - W 187 - SAY FEE FIE FOE FOO (the eggs return!) 188 - GET EGGS 189 - N 190 - N 191 - GET TRIDENT 192 - W 193 - D 194 - SE 195 - DROP SPICES 196 - SE 197 - NE 198 - E 199 - N 200 - OPEN CLAM (a pearl rolls out and downwards) 201 - D 202 - D 203 - GET PEARL 204 - U 205 - U 206 - S 207 - U 208 - E 209 - U 210 - N 211 - OFF LAMP 212 - SAY PLUGH 213 - DROP TRIDENT 214 - PEARL AND EGGS 215 - SAY PLUGH 216 - LIGHT LAMP 217 - S 218 - D 219 - W 220 - D 221 - W 222 - W 223 - NW 224 - N 225 - W 226 - OFF LAMP 227 - DROP LAMP 228 - E 229 - GET EMERALD 230 - W 231 - GET LAMP 232 - LIGHT LAMP 233 - NW 234 - S 235 - GET CHAIN AND SPICES 236 - SE 237 - NE 238 - E 239 - U 240 - E 241 - U 242 - N 243 - OFF LAMP 244 - SAY PLUGH 245 - DROP EMERALD 246 - SPICES AND CHAIN 247 - SAY PLUGH 248 - LIGHT LAMP 249 - S 250 - D 251 - W 252 - D 253 - W 254 - W 255 - S (keep trying until you get through) 256 - E 257 - U 258 - W 259 - FIGHT DRAGON 260 - YES (you knock the hell out of it) 261 - GET RUG 262 - E 263 - E 264 - U 265 - W 266 - W 267 - W 268 - OFF LAMP 269 - WAIT (for the pirate 270 - if you have not been robbed 271 - already. Follow the instructions below on getting through 'Same Maze'), 272 - W 273 - D 274 - N 275 - N 276 - N 277 - OFF LAMP 278 - SAY PLUGH 279 - DROP CHEST AND RUG 280 - SAY PLUGH 281 - LIGHT LAMP 282 - S 283 - S 284 - S 285 - GET JEWELLERY 286 - N 287 - U 288 - U 289 - E (keep going east 290 - and if necessary walk w and e until you meet the elf)
YES... (end of part one!)
GENERAL NOTES: The Dwarf - the first time you meet him, he throws an axe at you, which you in return can pick up and throw at him. If you move outside the central dungeon system, he will give up the pursuit. Now, if you play the Jewels of Darkness version, which gives you points for not saving your game (ABSURD!!), I suggest you use OOPS whenever you meet this guy to avoid him completely, so you won't waste moves on picking up the axe.
The pirate/Same Maze - At some point he will steal all the treasures you are carrying. Note that you _cannot_ find the chest if you have not been robbed. If you are almost at the end of pt.1, wait for him in the Western Halls of Mists, lights extinguished (to save power! When he has stolen the goods, go (from Western H.o.M.): S, E, S, S, U, W, E, S, N, E, N, E, NW, GET CHEST + the stolen treasure(s), SE, W, S, D (to Splendid Chamber)
Vending Machine - it is in Different Maze. You _can_ drop the coins here and have your batteries renewed, BUT it seems that it costs you 5 points (really hot on time pressure, are we, Level 9???). The game can be completed without this, you just have to run a little faster! From West End of Long Passage: S, W, E, U, N, DROP COINS, N, U.
* PART II: (You start in a cave)
001 - GET KEYS 002 - LAMP 003 - ROD AND DYNAMITE 004 - NE 005 - DROP DYNAMITE 006 - SW 007 - SAY BLAST (the dynamite goes off and kills many dwarves 008 - a hole opens in the west wall) 009 - W 010 - W 011 - W 012 - U 013 - U 014 - U 015 - U 016 - U 017 - E 018 - D 019 - W 020 - W 021 - S 022 - UNLOCK ELVES (they happily run off) 023 - N 024 - N 025 - UNLOCK ELVES (yet another 100 elves are free) 026 - S 027 - W 028 - WAVE ROD (a bridge appears across the gap) 029 - DROP IT 030 - W 031 - W 032 - W 033 - D 034 - D 035 - D 036 - GET ELIXIR 037 - U 038 - U 039 - U 040 - E 041 - E 042 - E 043 - E 044 - E 045 - N 046 - DROP ELIXIR (the skeletons turn into living elves!) 047 - S 048 - W 049 - W 050 - W 051 - W 052 - W 053 - CLOSE DOOR 054 - D 055 - D 056 - D 057 - GET PENTACLE (you MUST turn off the lamp now!) 058 - OFF LAMP 059 - U 060 - U 061 - U (the water reaches the lava which explodes 062 - but the closed door saves you) 063 - U 064 - U 065 - U 066 - U 067 - E 068 - E 069 - W 070 - W 071 - U 072 - U 073 - U 074 - THROW PENTACLE (the spider jumps after it) 075 - LIGHT LAMP 076 - D 077 - D 078 - D 079 - E 080 - N 081 - DROP KEYS 082 - GET ORB 083 - E 084 - E 085 - GET SCEPTRE 086 - S 087 - S 088 - GET CROWN 089 - NW 090 - U 091 - U 092 - W 093 - W 094 - W 095 - W 096 - W 097 - U 098 - S 099 - S 100 - S 101 - E 102 - E 103 - U 104 - U 105 - E 106 - E 107 - E 108 - E 109 - E 110 - U
(TA-DAA!!! You have saved the elves and their treasure and are now Grand Master!)
THE TREASURES - there are 15 in part 1 : Chain - in Bear Room - NE, E, SE, S, E from the bridge Chest - by Dead End - see Same Maze note Coins - in Well - D from the building Diamonds - west of Fissure - W, WAVE ROD, W from East Hall of Mists Eggs - in Giant Room - CLIMB BEAN, W from West Pit Emerald - in Plover Room - W, NW, N, W, DROP LAMP, E from Bedquilt Gold Nugget - in Long Low Room - S from East Hall of Mists Jewellery - in S. Side Chamb.- S from Hall of Montain Kings Ming Vase - in Oriental Room - W, NW from Bedquilt Pearl - in Salty Room - E, N from Bedquilt Platinium Pyramid - in Dark Room - SAY PLOVER, NE from 'Y2' Rug - under the dragon - W, S, E, U, W, FIGHT DRAGON from Bedquilt Silver Bars - in Passage - N from Hall of Mountain Kings Spices - in Small Chamber - NE, E, NE, E from the bridge Trident - in Magn. Chamber - CLIMB BEAN, W, N, OIL GATE, N from West Pit
MAGIC WORDS : Plugh - from 'Y2' to Brick Building and vice versa Plover - from 'Y2' to Plover Room and vice versa XYZZY - from Debris Room to Brick Building and vice versa Fee Fie Foe Foo - brings the eggs back to Giant Room
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