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[NEW] SugarDS
https://cpcrulez.fr/forum/viewtopic.php?f=7&t=7168
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Auteur :  Princesse Mariana [ 15 Juin 2025, 07:55 ]
Sujet du message :  [NEW] SugarDS

Un nouveau projet pour consoles Nintendo DS/DSi
Citer :
Features :
  • Emulates CPC 464 (64K) and CPC 6128 (128K) with 512K of extended RAM available.
  • Loads .SNA and .DSK files up to 1024K total length (single and double sided).
  • Plus2CPC Cartridge Support to load .CPR files up to 512K (note, this is not a plus/GX4000 emulator but will handle cart files provided they don't require plus-featuers).
  • Partial Dandanator Cartridge Support - Enough for Sword of Ianna and Los Amores de Brunilda. Rename files to .dan to load.
  • Emulates CRTC Type 3 roughly - with provisions to handle split screen, rupture, smooth vertical scroll and a reasonable facsimile of smooth horizontal scroll.
  • Full button mapping - supporting all 3 possible joystick buttons of the Amstrad as well as mapping buttons to keyboard keys.
  • Full touch-screen Amstrad keyboard styled after the colorful CPC 464.
  • Save / Load state so you can pick up where you left off.
  • Full support for the Spanish CPC 472 machine with the extra 8K of memory!

url/src: https://github.com/wavemotion-dave/SugarDS

Auteur :  Princesse Mariana [ 18 Juin 2025, 15:18 ]
Sujet du message :  Re: [NEW] SugarDS

Dave Bernazzani a écrit :
A nice update from my initial release. I finally got the CRTC driver to the point where it will render the hard-hitting commercial games like Prehistorik II and Super Cauldron. Other improvements to the video driver should see less screen glitches on transitions (e.g. Monty on the Run had some minor flicker when transitioning screens). Overall the CRTC driver is getting closer - I sleep with the Amstrad CRTC Compendium v1.8 under my virtual pillow now.

I appreciate the tremendous feedback from the good folks here!
Please read through the readme file (woefully incomplete but has some good info) as I seem to be answering a lot of the same questions :)

url/src: https://github.com/wavemotion-dave/SugarDS

Auteur :  Princesse Mariana [ 26 Juin 2025, 07:56 ]
Sujet du message :  Re: [NEW] SugarDS

Citer :
Version 1.2 - 22-Jun-2025
  • Less pops clicks when going in/out of selecting games.
  • Cleaner/Faster Disk Writes (less pause, better "DISK WRITE" notification)
  • Improved Z80 timing - found a few more instructions that needed timing tweaks.
  • Improved CRTC emulation - fixed regression on Pinball Dreams, etc. Back to emulation of Type 3.
  • Fix for two-sided drive signal for FDC (nothing seemed to be affected by this... but better to be accurate).
  • Improved pan/scan for Mode 2 - auto-center and smoother scroll.
  • Improved offset handling - cleaner 1 pixel move and faster press-and-hold.
  • Added ESC as a possible key map.

Version 1.1 - 18-Jun-2025
  • New 'Advanced' CRTC driver that renders Prehistorik II and Super Cauldron (among others) playable. Should auto-detect.
  • Megablasters 2020 Re-release (ENGLISH) is now supported - start by loading Disk A (Disk 0).
  • SNA snapshots can now be up to 576K of RAM memory.
  • Improved Mode 2 driver to better render graphics on the small screen.
  • Improved Mode 0/1 driver so we don't swap too quickly between modes (less screen flash/shifts).
  • Improved all CRT rendering so we have less graphical issues especially when moving from screen to screen. Games like Monty on the Run are good examples of how clean this is now.
  • Lots of other little cleanups and improvements as time permitted.

Auteur :  iXien [ 01 Juil 2025, 18:23 ]
Sujet du message :  Re: [NEW] SugarDS

Mais quelle bonne surprise :kissed: Et cet émulateur fonctionne déjà plutôt pas mal. Ce n'est pas le premier émulateur sur DS, mais il est extrêmement intuitif et facile à prendre en main. Il y a encore du boulot pour que tout soit fluide, mais c'est prometteur. Evidemment, il faut accepter le redimensionnement pour les jeux en 320x200 mais c'est inhérent à la résolution en natif de la DS. Et dès qu'on fait tourner un jeu en 256x192, c'est vraiment impeccable visuellement. Bravo au développeur !

Evidemment, moi j'adore le fait qu'on puisse utiliser les CPR des jeux CPC qui ont été converti pour GX4000. Chargement instantané, tout patché sur le pad à deux bouton, juste la touche P pour le bouton de pause. C'est parfait sur DS, et en plus on profite des extra avec 128K de RAM :biere:

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