CPC Rulez https://cpcrulez.fr/forum/ |
|
Saboteur 2 mod by @thealfest https://cpcrulez.fr/forum/viewtopic.php?f=6&t=7106 |
Page 1 sur 1 |
Auteur : | poulette73 [ 15 Déc 2024, 21:03 ] |
Sujet du message : | Saboteur 2 mod by @thealfest |
Hello, Voici à disposition une version améliorée de Saboteur 2 de Clive Townsend. https://thealfest.itch.io/amstrad-cpc-saboteur-2-mod ![]() Fichiers CDT et DSK à disposition, en version BETA. Citer : Amstrad CPC Saboteur 2 mod by thealfest December 2024 Changes: -Bugfixes -Performance optimizations and adjustable game speed -Double buffering with vsync (with limitations) -Added some visual elements from 2019 remake -Added new sound effects -Added game pause -Improved game balance -And more... Fixed bugs: -Android or puma receives damage when ninja hits the flame of his flamethrower -Ninja receives damage when flame covers a projectile(even one shot\thrown by enemy) -The lift bug -Slow climbing up \ lifting up -The fall damage bug -No 'bike arrived' message when using teleport -The flame clipping bug -The Infinite tape pieces bug - now this stash has 2 pieces of tape -The walking underwater bug -The throwing objects trough the wall bug -The glitchy android bug - now he looks different and is stronger -Fence terminal no longer controls lifts in missions without the fence -Single fire key press on the terminal could cause several activations -Throwing projectile at electric fence could kill ninja -Puma on the left side of the screen could damage ninja at the right side of the screen. -Lift position now resets when starting new game -Enemy status \ position now resets when starting new game -'Health' is now properly stored for each enemy and is not reset when the ninja leaves the room -The androids misalignment bug -The android remote attack bug -Redundant screen updates when the flame is clipped -Flame rendering bug caused by android being on layer #2 Game speed is adjustable ranging from 0 to 9: 0 - 5 fps, 1 - 5.5 fps - very close to the original, 2 - 6 fps, 3 - 7 fps, 4 - 8 fps, 5 - 10 fps, 6 - up to 12.5 fps, 7 - up to 16.7 fps, 8 - up to 25 fps, 9 - no delays and no vsync, about 5 times faster than the original on average. Speeds 8 and 9 are unplayable, I use them for benchmarking. Game balance changes: -Ninja's kicks and throwables deal more damage: Throwables and kick make 2 damage points, flying kick - 2-3 -Remaining HPs are now properly stored for each enemy. Also enemy 'health' now slowly regenerates. -Reduced bat damage by 1 damage point -Ninja takes less damage when falling from a small height: no damage if height is less than 15 tiles, half damage if less than 2 floors (36 tiles) -Android sits longer after shooting the ninja |
Page 1 sur 1 | Le fuseau horaire est UTC+1 heure |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |