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[UTIL/GFX] UniPixelViewer par DevilMarkus
https://cpcrulez.fr/forum/viewtopic.php?f=2&t=6507
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Auteur :  Princesse Mariana [ 23 Avr 2021, 08:11 ]
Sujet du message :  [UTIL/GFX] UniPixelViewer par DevilMarkus

NECESSITE LE RUNTIME JAVA DE SUN (GRATUIT) !
Citer :
UniPixelViewer v1.0 is online
You now can grab sprites / shapes from a CPC screen (Doesn't matter if you select from overscan screen or usual 16k screen)
- Make sure if your picture is trimmed (320x200 or 384x272 pixels)
- Make sure, the picture is already shown in CPC format.
- A new button should be visible: "Sprite Grabber"
- When you click on it, a small window opens and you are in sprite mode.
- You can move the sprite marker with your mouse directly on display
- You can also adjust it's size, position, and the number of sprites you want to generate
- Make sure your sprite field(s) is placed accurate on your sprite graphics you want to grab.
- When all looks fine, click "Generate Code" in the small window.
- Done, that's it! You will find a new DSK file and an ASM file + BIN file in your export folder.
- Use, which file you like, for creating your sprites on your CPC (emulator)
Also added:
A "Donate" button... it forwards you to a webpage, perhaps you like to support me

UniPixelViewer 0.9c is ready
It now stores your exported .SCR's to a DSK file.
You can also keep the DSK until it's capacity is full. (Then a new DSK is created and you get the info, that the disk was full)
If you don't keep it, each SCR will be stored on a seperated DSK file.
It now also has it's own look and feel (To not confuse the Lunix or MocAS users

Image

UniPixelViewer v.0.9b is online...
Changes:
- Some slight GUI changes to match other OS than Windows thanks to Édouard Bergé for his report
- Possibility added to create flip screens. You can create them like this:
- Import your picture, CPCize it with raster, when happy, click on "Lock palette" and "Change pixel order" and a button appears, you can preview it.
- Export both screens: With changed pixel order and without!
- Load one of these to &C000 and the other to &4000
- CALL &E7D0 starts the flipscreen routine

Version 0.9 is online
You now can trim any picture (if larger than 320x200) to CPC format:
- Import your picture
- Select "OVS" for overscan or don't select it for regular 16kb screen
- Click "Trim to CPC" (This can only be done once for each imported picture!)
- Move and drag with your mouse the rectangle (Dragging changes it's size
- Positionate it on the area you want to cut
- Double click
Done... You get a 320x200 or 384x272 result, which you can CPCize then :)

UniPixelViewer update 0.8
Added:
- If a imported picture has 640x400 or 768x544 pixels, it's resized to 320x200 or 384x272 pixels, when you transform it to CPC format.
- a .BAS file is generated, too (In ASCII format), just put both exported files on a DSK: .SCR and .BAS and just run the .BAS file

UniPixelViewer update to v0.6 alpha
You now can also import CPC .SCR (overscan or normal, ConvimgCPC or JavaCPC format, old CPC or Plus possible. your .SCR file needs an AMSDOS header, otherwise it's not recognized:))

UniPixelViewer 0.5 alpha
I made a quick test, too:
RUN"VIEW" (I exported all single pictures from the original DOS .VGA files and puzzled them together in JavaCPC Paint, copied them as seperate shapes into a binary file, and this routine plays them on screen)

url: http://cpc-live.com/data/index.php?dir=-tools

Auteur :  Princesse Mariana [ 24 Avr 2021, 19:27 ]
Sujet du message :  Re: [UTIL/GFX] UniPixelViewer par DevilMarkus

Citer :
UniPixelViewer v1.1 is available
- Added: Amiga ILBM and PBM format import
- Added: TGA and PCX format import
- Fixes in GUI and for mouse handling
- You can edit the palette now by clicking on a color (Also a .PAL file is generated, too, for Advanced OCP Art Studio)
- You now can open your own DSK file (Attention, only 190kb sized "DATA 178k" format is supported!)
- WinApe users can put UniPixelViewer into WinApe directory and launch the emulator
- JavaCPC users can do the same (But be aware, Java doesn't like to launch itself, idunno why... You have to close the emulator with UniPixelViewer, or it may freeze)
- Some smaller bugfixes
- All codes are generated by the tool and written to a DSK file.

src/url: http://cpc-live.com/data/index.php?dir=-tools

Auteur :  Megachur [ 25 Avr 2021, 05:40 ]
Sujet du message :  Re: [UTIL/GFX] UniPixelViewer par DevilMarkus

Hello !

Citer :
WinApe users can put UniPixelViewer into WinApe directory and launch the emulator


Quelqu'un sait ce qu'il veut dire par là :? ?

:soshelp: --> WinAPE peut lancer un .jar :soshelp: ???

Auteur :  marcel [ 25 Avr 2021, 11:08 ]
Sujet du message :  Re: [UTIL/GFX] UniPixelViewer par DevilMarkus

nan c'est le jar qui peut lancer winape directement avec le fichier généré quand tu le mets dans le même répertoire (pour pas s'embêter avec les chemins)

ça a été traduit un peu vite :D

Auteur :  Princesse Mariana [ 25 Avr 2021, 18:09 ]
Sujet du message :  Re: [UTIL/GFX] UniPixelViewer par DevilMarkus

Citer :
UniPixelViewer update 1.2 is out
- WEBP support added
- Amstrad CPC screens can be crunched. These are stored as .CMP
- To load a usual packed CPC screen, use a code like this: MEMORY &3FFF:LOAD"<filename.cmp>":CALL &4000
- To load a packed overscan CPC screen, use a code like this: OPENOUT"D":MEMORY &1FF:LOAD"<filename.cmp>":CALL &A200
Of course all exported files also generate an example BASIC code on DSK to load them!
Of course you can also re-import them.

Auteur :  Princesse Mariana [ 26 Avr 2021, 15:14 ]
Sujet du message :  Re: [UTIL/GFX] UniPixelViewer par DevilMarkus

Citer :
UniPixelViewer v1.3+ is out!
- Amstrad Plus format support added.
- Minor bugfixes
- Correction d'un bug en plus détection de palette
Little bugfix to v1.3b+
Bugfix to v1.3b+ may be important for you, as the other versions all had a hard bug in my render-engine...
Sometimes pixels weren't drawn on the CPC!!!
This bugfix fixes the problem.
I also rewrote the color-finding routine for Plus-mode...
Example, how SIMPLE it is now:
(I didn't edit any color manually, all is done by the new color finding routine!)

Auteur :  Princesse Mariana [ 27 Avr 2021, 20:44 ]
Sujet du message :  Re: [UTIL/GFX] UniPixelViewer par DevilMarkus

Citer :
UniPixelViewer Update v1.5+:
Changelog:
- Embedded a 6128 Plus emulator for quick testings of generated results
- Added "Split" to the sprite grabber, it defines a new sprite line. (Number is total amount of sprites, Split defines a new row)
- CPC File System now asks for permission to overwrite already existing files on loaded DSK
- Fixed some minor problems

UniPixelViewer v1.4+ is out!
Changelog:
- Bugfix in renderer for 8 bit source images
- replaced the bugged DSK Filehandler by a new CPC File System, which understands more disk formats (Original Author: Renaud Helias)
Supported formats: DATA (SS 40), SYSTEM (SS 40), ROMDOS D2, ROMDOS D10, ROMDOS D20, ROMDOS D40, S-DOS, VORTEX, PARADOS 80, PARADOS 40D, PARADOS 41
- Added the possibility to flip sprites vertically (by request)

Auteur :  Princesse Mariana [ 02 Mai 2021, 08:33 ]
Sujet du message :  Re: [UTIL/GFX] UniPixelViewer par DevilMarkus

Citer :
Small update to v1.9b+:
- Bugfix in BASIC code generation (Thanks to Eric Boulat for his bug report)

Update to v1.9+:
- Added "Auto scroll" function to Map Builder.
- Added "Preview" feature to Sprite Grabber
- Sprite Grabber now auto-calculates CPC binary location adress
- CPC RSX code moved from &9000 to &A200 - 4.5kb more ram for sprite data
- Rewrote Sprite Grabber routine (the existing had too many bugs)
- Fixed several minor problems & bugs

Update to v1.8:
- Fixed a bug which kept the Sprite Grabber always create a new CPC disk image.
- Improved the Map Builder and added keyboard support. (Check the quick info)
- Fixed some minor bugs

Update to v1.7+:
- Fixed a bug for Sprite Grabber in "Split" function (Thanks to Jack Ggp for his bug report)
- Added "Fill" to graphical options (Enable graphical options by right-click on a PEN when in CPC mode)
- Fixed a problem in generating tiles (Removed size information, thanks to Alain for his bug report)
- Map files have different names now to tile/sprite files to prevent overwriting (Added "-map" to filename)

Important update to v1.6b+:
- Fixed a bug which caused problems generating the proper sprite size
- Fixed a problem in Sprite Grabber

Update v1.6+:
- Added a Map Builder to create game maps. The export is stored as .CSV and also for Amstrad CPC users as
.BIN / .ASM file. Also a PNG of the entire map is exported.
- The Sprite Grabber now can remove duplicate tiles and also store as binary / asm, even if you override the size settings.
The AMSDOS header is set to 0 as start address, you'll need to load it manually to the address you want.
When the file is > than 45kb you probably will get into trouble
- When you grabbed sprites or tiles with the Sprite Grabber or Tile Grabber, an info file is stored with the same filename
than the imported picture but with .sprite.inf or .tile.inf.
The Grabber loads this file, if available, and restores the settings (Width, height, number etc...)
- Removed several bugs

Auteur :  PhilA [ 02 Mai 2021, 21:27 ]
Sujet du message :  Re: [UTIL/GFX] UniPixelViewer par DevilMarkus

Princesse Mariana a écrit :
Citer :
Small update to v1.9b+
src/url: http://cpc-live.com/data/index.php?dir=-tools

Pas de version 1.9b+ à cette adresse, la dernière version disponible sur cette page est la 1.3b+.

Auteur :  marcel [ 02 Mai 2021, 21:56 ]
Sujet du message :  Re: [UTIL/GFX] UniPixelViewer par DevilMarkus

PhilA a écrit :
Princesse Mariana a écrit :
Citer :
Small update to v1.9b+
src/url: http://cpc-live.com/data/index.php?dir=-tools

Pas de version 1.9b+ à cette adresse, la dernière version disponible sur cette page est la 1.3b+.


il faut aller sur la page pouet.net le fichier n'a pas de numéro de version mais il change à chaque fois, c'est mal foutu mais bon...

t'auras une nouvelle version demain ou après-demain :p

https://www.pouet.net/prod.php?which=88808

Auteur :  PhilA [ 03 Mai 2021, 07:50 ]
Sujet du message :  Re: [UTIL/GFX] UniPixelViewer par DevilMarkus

Impec, merci! Image

Auteur :  Princesse Mariana [ 17 Mai 2021, 20:51 ]
Sujet du message :  Re: [UTIL/GFX] UniPixelViewer par DevilMarkus

Citer :
Update to v2.0:
- Added compressed sprites and animated (compressed) sprites
- Added animated GIF import with several import options (An animated GIF is imported as tile-sheet)
- Added a size-slider which resizes the imported image on the fly
- Changed the editor's behavior
- Updated the GUI
- Added R,G,B filter options
- Improved CPC rendering engine
- Added "Auto" trimming
- Fixed a bug in reading .VGA (AGOS format)
- Added manual editing functions like color exchange, edit pixels, flood fill
- Added PNG export for all sprites incl. info file for re-import (Generated sprite sheets)
- Several bugfixes

Auteur :  Nemo59 [ 01 Nov 2022, 18:11 ]
Sujet du message :  Re: [UTIL/GFX] UniPixelViewer par DevilMarkus

Hello. Je dois passer à côté d’un truc évident mais comment lance-t-on ce logiciel sous Windows 10. J’ai bien installé le RUN-TIME Java (trouvé chez oracle) téléchargé UnipixelViewer mais que faire ensuite? En décompressant UniPixel j’obtiens tout un tas de dossiers mais comment on lance le logiciel?

Auteur :  hERMOL [ 01 Nov 2022, 20:02 ]
Sujet du message :  Re: [UTIL/GFX] UniPixelViewer par DevilMarkus

tu dois obtenir un fichier .jar du zip. , qui ce lance avec le runtime java .. ne décompresse pas le .jar

https://www.malekal.com/executer-jar-windows/

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