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Wild West Seymour
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Auteur :  Princesse Mariana [ 03 Jan 2010, 21:38 ]
Sujet du message :  Wild West Seymour

Wild West Seymour : the complete solution!

Act 1 - Leamington


1. Talk to Rich Eddy, get and read the note.
2. Go right into Al's shed, get the magic-looking seeds, get the plunger. Plant the seeds in the vase.
3. Go outside and left to the Codies' Headquarters and talk to Clare. Get the remote control beside her desk. Drop the note, go right.
4. Enter Dave's office and use the remote control. Cimb up and press Fire on Dave's plane. Get the battery pack. Go left and leave Dave's office.
5. Enter go up then left and enter the darkroom.
6. Press Fre at the at the sink. Drop plunger and get the key. Drop the remote control. Get the spotlight and put it in the dark blue tray. Get the can of film and leave the darkroom.
7. Go right and enter the lift. Go down and talk to Clare.
8. Leave the Codies' HQ and go to the Big Red Bus. Press Fire at the engine. Jump up and enter the bus. Press Fire at the drivers seat.
9. Exit and talk to the Game Genie. Re-enter the bus.
10. Talk to Pete, drop the key, take the camera and go back to the Codies' HQ.
11. Enter, go up the lift and into the darkroom. Go to the switch and press Fire; the light should go on (red light).
12. Put the film into the camera and then put the battery pack in. Pick up the spotlight.
13. Go to Dave's office, open his safe and collect the piece of paper.
14. Go back to the Big Red Bus and start it up. Give the piece of paper to the Game Genie and get the begonia.
15. Enter the bus and give the camera to Pete. Put the camera spotlight into the bus.
16. Go to the Codies' HQ and give the begone to Clare. Leave and reenter HQ.
17. Talk to Clare and get the script
18. Go to Dave's office and get the microphone
19. Go to the bus and drop the microphone and the script off.
20. Go to the top and out of the window. Jump on to the trees, on to the cloud, on to the Codies' roof, and onto Al's shed roof. Get the groovey movie clapperboard.
21. Go back to the bus, start the engine and away you go!

Act 2 - The Mew World (code 21D135008)

22. Go left to Shy Dan's General Store. Go to the coloured door and press Fire.
23. Leave the store and go left to the telegraph office. Get the brush, enter the office and talk to Sam.
24. Go back to Dan's Store, sweep the rubbish and go back to the door. Press Fire, get the dollar and the rail ticket.
25. Drop the brush and go to the telegraph office. Jump on the window sill and then on to the photo booth.
26. Press Fire at the face then quickly stand in front of the two doors and wait for the flash.
27. Leave and re-enter the office, talk to Sam. Go back to Dan's Store and sweep up, go to the door and get the railcard.
28. Go to the top of the store and go left, jump left then walk left and keep going.
29. Jump left and collect the key from the telegraph post.
30. Go right and jump onto ledge, jump right and right again, wait right and jump onto a tree.
31. Jump left, left then left again. Go to the clock and press Fire. Keep pressing Fire, go to the left edge and fall off.
32. Go to Dan's Store and get the dollar.
33. Go to the telegraph office. put the dollar into the slot sand in front of the two doors and wait for the flash.
34. Go out and back in then talk to Sam.
35. Get the photo, go left out of the screen and talk to the railmaster.
36. Get on the trainand press Fire.

Act 3 - Train Trouble (code 10000068)

37. Go right and jump on to the chair, jump up and press Fire on the first aid box to get elastoplast, then do it again to get scissors.
38. Jump right and read the note, drop the note and jump left, collect the harmonica.
39. Go left until you reach the coal cart, jump up on to it and press Fire.
40. Drop the elastopiast go to the back of the train and press Fire.
41. Walk left until you get to the turnbleweed.
42. Go back to the train. Press Fire at the engine, coiect the elastoplast. Jump right and wafc nght Jump over the gap and keep walking.
43. Press Pre at the snake, walk to the pickaxe and drop the harmonica, get the pickaxe.
44. Walk right and drop down the hole. Go to the nght hand edge of the gold cart and jump. Wait right and jump again.
45. Press Fire on the red wall. Drop the elasto
plast. Go left and keep going until you reach the hollow hills.
46. At the end press Fire. Go down the hole and talk to the Game Genie.
47. Go left and talk to Ham Polo, give him the scissors.
48. Go back to the Game Genie. Press Fire.
49. Go to the Sandy Shack and talk to the man. Drop the runestone.
50. Go back down the gold mine, go right and press Fire, get the chunk of gold.
51. Jump on the gold cart and jump right, get the elastoplast.
52. Exit the goldmine and go back to the sandy shack and get the bucket.
53. Go back to the gold mine, go down the hole, go to the water and press Fire.
54. Press Fire at the Game Genie, go left and get the Cuban cigar.
55. Go to the front of the engine and press Fire, go to the back of the engine and press Fire.
Lonesome Trail (code 238A35008)
56. Go left, get the pin and fall down the bridge.
57. Go nght and get the crate of whisky.
58. Walk left and talk to Ai Engels, go right and talk to the Injun.
59. Go nght until you the second wigwam, press Fire then go to the third wigwam and get the water wings.
60. Go left and back to AI, talk to him.
61. Go right and walk through the water, get the spade and return to AI.
62. Go to grave and press Fire, get rain spell.
63. Go right to second wigwam and press Fire.
64. Go nght through the water.
65. At the beginning of last screen, press Fire, go out then back in and pick up some crops.
66. Go back to second wigwam and press Fire.

Auteur :  Princesse Mariana [ 27 Juin 2012, 13:46 ]
Sujet du message :  Re: Wild West Seymour

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