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Look below to solve Firebird's cheap and cheerful Magic knight homage............. Here's the solution.
From the start GET CRYSTAL, USE CRYSTAL, L, L, (now go quickly as you need to turn the house alarm off before you get gassed) L, L, L, U, GET SWITCH, USE SWITCH (the alarm is now off) DROP SWITCH, D, L, GET PASS, R, U, USE PASS, R, GET BELL CLAPPER, R, GET TORCH, L, L, U, L, GET CROWBAR, L, L, GET BATTERY, USE BATTERY, (the torch now works) U, L, GET CD, R, R, R, R, USE CD, (a walkman appears) GET WALKMAN, USE WALKMAN, (your ears are now protected from all noise) D, GET SHEARS, L, D, D, L, L, GET GAUGE (use this to keep a constant check on your energy level) L, U, GET PHONECARD, U, R, R, R, D, D, R, R, GET WREATH, R, R, R, R, USE SHEARS, (the plant is now dead) R, GET CHURCH KEY, R, R, DROP TORCH, GET BOOTS, USE BOOTS, (you're now protected from all electrical fields) R, GET APPLE, USE APPLE, (your energy is now replendished) DROP CORE, L, GET TORCH, R, R, R, USE CHURCH KEY, (the church opens) R, R, R, USE WREATH, (you are given a clue about a secret key) L, U, U, U, U, USE BELL CLAPPER, (the rats are now no longer blocking the east end of the tunnels) D, D, D, L, GET COOKBOOK, R, U, USE PHONECARD, DIAL TOWER, GET ATTIC KEY, R, D, GET COFFEE, U, L, USE PHONECARD, DIAL MANSION, L, U, U, R, U, L, U, USE ATTIC KEY, (you can now enter the attic) R, R, GET X-RAY SPECS, USE X-RAY SPECS, (you can now see through lead screens) L, L, D, R, (jump on to the higher level) L, GET PILL BOTTLE, USE PILL BOTTLE, (you are now `full of energy') R, D, L, D, D, USE PHONECARD, DIAL CHURCH, D, D, L, GET BEERMAT, R, U, U, USE PHONECARD, DIAL DOG AND BONE, L, USE BEERMAT, (the landlord is happy to get his mat back and allows you access to his upstairs rooms) R, R, GET BISCUIT TIN, L, USE PHONECARD, DIAL MANSION, L, L, L, L, L, USE COOKBOOK, DROP COOKBOOK, U, U, R, U, R, R, USE BISCUITS, (you now feel really thirsty) USE COFFEE, DROP BISCUITS, DROP COFFEE, R, D, L, L, D, D, R, USE PHONECARD, DIAL CHURCH, U, GET CHEESE, D, USE PHONECARD, DIAL TUNNELS, USE TORCH, (it's now on) L, L, GET PAINTBRUSH, U, L, L, L, U, (jump on to the higher platform) L, GET NOSE CLIP, USE NOSE CLIP, (you're now protected from `nasty pongs') R, D, R, R, R, D, R, R, R, R, R, U, R, EAT CHEESE, (your energy is now boosted to full level) USE CROWBAR, (TNT casket is now opened) GET DYNAMITE, R, USE DYNAMITE, (a hole is blown in the wall) GET ROBOT CONTROL, (there seems to be a bug here, which won't allow you to pick up the control if your standing directly over it, position your character just under the wall partition and attempt to pick it up and everything should be O.K.) L, L, D, L, L, DROP CROWBAR, DROP TORCH, USE PHONECARD, DIAL CHURCH, D, D, D, D, USE ROBOT CONTROL, (the robot moves allowing you to go...) R, GET SAFE CRACKER, L, U, U, U, U, USE PHONECARD, DIAL TOWER, L, GET CHEMISTRY BIT, R, USE PHONECARD, DIAL DOG AND BONE, L, U, R, GET PICTURE BIT, L, D, R, USE PHONECARD, DIAL MANSION, L, U, R, USE PICTURE BIT, (the picture is now complete) USE PAINTBRUSH, (a clue aboout the CD player is painted on the wall) L, U, L, USE CHEMISTRY BIT, (the chemistry set is now completed and a hole appears in the floor) D, L, USE SAFE CRACKER, (a key appears) GET SECRET KEY, R, U, R, R, U, USE SECRET KEY, (the door creaks open - the will is now also complete) R, GET TAPE, L, D, L, U, D, R, USE PHONE CARD, DIAL DOG AND BONE, USE PHONECARD, DIAL `58629' (the number on the church wall, which transports you to the office), USE TAPE and there you go.......................... The phone numbers you need to transport yourself around the game are;- The Dog and Bone - 38312 Main Mansion - 16349 The Tunnels - 87327 The Tower - 59112 The Church - 68495 The Office - 58629
Typed (and solved) by Ian (phian@btinternet.com) Originally displayed within the `Spectrum
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