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COMBAT SCHOOL https://cpcrulez.fr/forum/viewtopic.php?f=10&t=3404 |
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Auteur : | Princesse Mariana [ 19 Jan 2009, 14:13 ] |
Sujet du message : | COMBAT SCHOOL |
POKE(S) pour le jeu AMSTRAD CPC "COMBAT SCHOOL" Timer speed POKE &042C,&xx ; xx = (00-FF) Timer set to 9:59.9 POKE &0460,&09 POKE &0461,&05 POKE &0462,&09 POKE &0463,&09 Timer set to 0:00.0 POKE &0460,&00 POKE &0461,&00 POKE &0462,&00 POKE &0463,&00 Minutes POKE &0460,&xx ; xx = (00-09) Seconds POKE &0461,&xx ; xx = (00-09 * 2) POKE &0462,&xx ; xx = (00-09 * 2) Tenths of second POKE &0463,&xx ; xx = (00-09) 1P: Score POKE &0360,&00 POKE &0361,&00 POKE &0362,&00 2P: Score POKE &0363,&00 POKE &0364,&00 POKE &0365,&00 L1: Unlimited time POKE &13F2,&00 L2: Targets needed POKE &222B,&xx ; xx = (01-63) L2: 1P: Targets POKE &2272,&xx ; xx = (00-FF) L2: 2P: Targets POKE &2273,&xx ; xx = (00-FF) L3: Unlimited time POKE &13EF,&00 L4: Targets needed POKE &2295,&xx ; xx = (01-63) L4: 1P: Targets POKE &22DD,&xx ; xx = (00-FF) L4: 2P: Targets POKE &22DE,&xx ; xx = (00-FF) L6: Targets needed POKE &223D,&xx ; xx = (01-63) L6: 1P: Targets POKE &2284,&xx ; xx = (00-FF) L6: 2P: Targets POKE &2285,&xx ; xx = (00-FF) ** http://CPCrulez.fr ** |
Auteur : | Princesse Mariana [ 15 Fév 2010, 13:52 ] |
Sujet du message : | Re: COMBAT SCHOOL |
Remuez le joystick dans tous les sens et en même temps commencez la partie ce qui vous donnera déjà de l'énergie avant le départ. |
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