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COMBAT SCHOOL
https://cpcrulez.fr/forum/viewtopic.php?f=10&t=3404
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Auteur :  Princesse Mariana [ 19 Jan 2009, 14:13 ]
Sujet du message :  COMBAT SCHOOL

POKE(S) pour le jeu AMSTRAD CPC "COMBAT SCHOOL"

Timer speed
POKE &042C,&xx ; xx = (00-FF)

Timer set to 9:59.9
POKE &0460,&09
POKE &0461,&05
POKE &0462,&09
POKE &0463,&09

Timer set to 0:00.0
POKE &0460,&00
POKE &0461,&00
POKE &0462,&00
POKE &0463,&00

Minutes
POKE &0460,&xx ; xx = (00-09)

Seconds
POKE &0461,&xx ; xx = (00-09 * 2)
POKE &0462,&xx ; xx = (00-09 * 2)

Tenths of second
POKE &0463,&xx ; xx = (00-09)

1P: Score
POKE &0360,&00
POKE &0361,&00
POKE &0362,&00

2P: Score
POKE &0363,&00
POKE &0364,&00
POKE &0365,&00

L1: Unlimited time
POKE &13F2,&00

L2: Targets needed
POKE &222B,&xx ; xx = (01-63)

L2: 1P: Targets
POKE &2272,&xx ; xx = (00-FF)

L2: 2P: Targets
POKE &2273,&xx ; xx = (00-FF)

L3: Unlimited time
POKE &13EF,&00

L4: Targets needed
POKE &2295,&xx ; xx = (01-63)

L4: 1P: Targets
POKE &22DD,&xx ; xx = (00-FF)

L4: 2P: Targets
POKE &22DE,&xx ; xx = (00-FF)

L6: Targets needed
POKE &223D,&xx ; xx = (01-63)

L6: 1P: Targets
POKE &2284,&xx ; xx = (00-FF)

L6: 2P: Targets
POKE &2285,&xx ; xx = (00-FF)


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Auteur :  Princesse Mariana [ 15 Fév 2010, 13:52 ]
Sujet du message :  Re: COMBAT SCHOOL

Remuez le joystick dans tous les sens et en même temps commencez la partie ce qui vous donnera déjà de l'énergie avant le départ.

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