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The Bards Tale

Modérateur: poulette73



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Princesse Mariana
 Sujet du message : The Bards Tale
Message Publié : 09 Jan 2009, 19:22 
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Rulezzzzz
Rulezzzzz

Inscription : 15 Jan 2009, 11:52
Message(s) : 3562
Localisation : CPCrulez botnews
Code :
1 :' The Bards Tale - tape
2 :' By Gary Barrett
10 MEMORY &7FFF
20 q=230
30 RESTORE
40 FOR n=&8000 TO &80C3 STEP 6
50 t=0
60 FOR m=0 TO 5
70 READ a$
80 a=VAL("&"+a$)
90 t=t+a
100 POKE n+m,a
110 NEXT m
120 READ b$
130 b=VAL("&"+b$)
140 IF b<>t THEN 220
150 q=q+10
160 NEXT n
170 PRINT"Insert party tape"
180 PRINT"and Press any Key"
190 CALL &BB18
200 CALL &8000
210 STOP
220 PRINT"Error in Data line ";q
230 DATA 3E,2C,21,00,90,11,12C
240 DATA 40,00,CD,A1,BC,21,28B
250 DATA E1,03,11,44,03,3E,17A
260 DATA 16,CD,A1,BC,06,06,24C
270 DATA 21,C6,04,C5,E5,11,2A6
280 DATA 38,00,19,06,00,7E,0D5
290 DATA FE,01,28,75,FE,02,29C
300 DATA 28,71,FE,03,28,6D,22F
310 DATA FE,04,28,69,78,32,23D
320 DATA C3,80,E1,E5,11,14,32E
330 DATA 00,19,3E,01,77,11,0E0
340 DATA 10,00,19,77,E1,11,192
350 DATA 30,00,E5,19,16,05,149
360 DATA 3A,C3,80,87,06,04,20E
370 DATA 80,47,72,23,10,FC,268
380 DATA 3A,C3,80,FE,00,28,2A3
390 DATA 0F,3E,07,E1,E5,11,22B
400 DATA 40,00,19,06,04,36,099
410 DATA 07,23,10,FB,E1,C1,2D7
420 DATA 11,65,00,19,10,A3,142
430 DATA 21,AB,80,CD,A1,80,33A
440 DATA CD,18,BB,21,00,90,251
450 DATA 11,40,00,3E,2C,CD,188
460 DATA 9E,BC,06,19,76,10,1FF
470 DATA FD,21,E1,03,11,44,257
480 DATA 03,3E,16,CD,9E,BC,27E
490 DATA C9,06,02,18,93,7E,1FA
500 DATA FE,00,C8,CD,5A,BB,3A8
510 DATA 23,18,F6,50,72,65,258
520 DATA 73,73,20,61,6E,79,24E
530 DATA 20,6B,65,79,20,74,1FD
540 DATA 6F,20,73,61,76,65,23E
550 DATA 0D,0A,00,00,00,00,017


Code :
1 :'The Bard's Tale Designer-disk
2 :'By Julian Page
10 GOSUB 2440
20 DEFINT a-z
30 GOSUB 1150:BORDER 0
40 GOSUB 1310
50 GOSUB 1180:IF PEEK(&7FFF)<>&FF AND a$<>"L" THEN LOCATE 14,10:PRINT CHR$(24);"You must load a saved game first!";CHR$(24):FOR t=1 TO 3000:NEXT t:LOCATE 14,10:PRINT SPACE$(40):GOTO 50
60 ON INSTR("IPLS",A$) GOSUB 380,80,1390,1510
70 GOTO 30
80 FOR t=0 TO 5:CLS #t:NEXT t:st=&5CA0:PRINT#4,"In your party are:-":PRINT#4
90 :'** Party stats **
100 PRINT#3,TAB(17)"Party Statistics Customiser"
110 FOR x=0 TO 6:IF x>0 THEN PRINT #4,RIGHT$(STR$(x),1);" ) "; ELSE PRINT#4,"S ) ";
120 FOR y=0 TO 14:PRINT #4,CHR$(PEEK(st+y+&65*x));
130 NEXT y:PRINT#4:NEXT x
140 LOCATE #4,25,2: PRINT#4, CHR$(24);"Hits "
150 LOCATE #4,32,2:PRINT#4,"Cond "
160 LOCATE #4,39,2:PRINT#4,"SpPts"
170 LOCATE #4,46,2: PRINT#4,"SpLeft"
180 LOCATE #4,54,2: PRINT#4,"ExpLvl"
190 LOCATE #4,61,2: PRINT#4,"SpeLvl";CHR$(24)
200 FOR x=0 TO 6:hits=PEEK(st+&30+x*&65)*256+PEEK(st+&31+x*&65): LOCATE #4,25,3+x:PRINT #4,hits
210 cond=PEEK(st+&32+x*&65)*256+PEEK(st+&33+x*&65): LOCATE #4,32,3+x:PRINT #4,cond
220 sp1=PEEK(st+&34+x*&65) *256+PEEK(st+&35+x*&65): sp2=PEEK(st+&36+x*&65)*256+PEEK(st+&37+x*&65)
230 LOCATE #4,39,3+x: PRINT #4,sp1:LOCATE #4,46,3+x:PRINT #4,sp2:NEXT x
240 FOR x=1 TO 6: ex=PEEK(st+&65*x+&21): LOCATE #4,55,3+x:PRINT #4,ex:FOR y=0TO 3: spx=PEEK(st+&65*x+&40+y):LOCATE #4,62+y,3+x:PRINT #4,RIGHT$(STR$(spx),1);:NEXT y,x
250 GOTO 1610
260 :'** Print out a character's inventory **'
270 CLS:PRINT"Look at which character's inventory (1-6) ?":GOSUB 1180:PRINT
280 IF a$<"1" OR a$>"6" THEN 270 ELSE CHAR=VAL(a$)
290 z=&5CA0+&50+&65*char
300 FOR t=0 TO 14:PRINT CHR$(PEEK(&5CA0+char*&65+t));:NEXT t:PRINT
310 FOR t=0 TO 7
320 PRINT RIGHT$(STR$(t+1),1);") ";
330 a=PEEK(z+t*2):b=PEEK(z+t*2+1)
340 IF b=0 THEN PRINT: GOTO 360
350 CALL &8000,b:IF a=1 THEN PRINT TAB(18);" -- Equipped." ELSE IF a=2 THEN PRINT TAB(18);" -- Unavailable." ELSE PRINT TAB(18);" -- Unequipped."
360 NEXT t
370 RETURN
380 :'** Print out inventory **
390 GOSUB 1150
400 FOR x=0 TO 5:CLS #x:NEXT x
410 GOSUB 620:obj=1
420 FOR a=0 TO 9:LOCATE #2,1,a+1: PRINT #2, RIGHT$(STR$(a),1)  ;")";:NEXT a
430 PAPER 0:PEN 1:PAPER #1,1:PEN #1,0:CLS #1
440 fit=9:b$="ECD"+CHR$(224)+CHR$(32)+CHR$(13)+"X"
450 WINDOW SWAP 0,1
460 FOR x=0 TO FIT
470 CALL &8000,obj+x
480 PRINT:NEXT x
490 a$="":WHILE a$="": a$=UPPER$(INKEY$):WEND
500 c=INSTR(b$,a$)
510 ON c GOTO 810,830,850,950,950,950,1080
520 IF ASC(a$)<240 OR ASC(a$)>241 THEN 490
530 IF ASC(a$)=241 THEN 580
540 LOCATE 1,1:PRINT CHR$(11);
550 obj=obj-1:IF obj=0 THEN obj=&7F
560 CALL &8000,obj
570 GOTO 490
580 LOCATE 1,10:PRINT CHR$(10);
590 obj=obj+1:IF obj>&7F THEN obj=1
600 CALL &8000,((obj+fit-1) MOD &7F)+1
610 GOTO 490
620 :'** Get char.inven. to change
630 CLS #3:PRINT #3,TAB(15);"Character Inventory Compiler"
640 PRINT #0,"Which character's inventory (1-6) do you wish to alter ?"
650 GOSUB 1180:IF a$<"1" OR a$>"6" THEN 650
660 char=VAL(a$):CLS #0:GOSUB 290:GOSUB 680
670 RETURN
680 :'** print in #4 options
690 PRINT #5,"  Object Menu"
700 PRINT #4,"OPTIONS:"
710 PRINT#4:PRINT#4,"E) Exit inventory compiler, and return to front end."
720 PRINT#4,"C) Choose another character to examine."
730 PRINT#4,"D) Discard object from character's inventory."
740 PRINT#4,"<copy> }"
750 PRINT#4,"<space>}==- Add object from menu to inventory."
760 PRINT#4,"<enter>}"
770 PRINT#4,"X) Redefine unusable object as usable by character."
780 PRINT#4,CHR$(240);" (cursor.up)  Scroll up object menu."
790 PRINT#4,CHR$(241);" (cursor.down) Scroll down object menu."
800 RETURN
810 :'** Exit inventory compiler
820 RETURN
830 :'** Choose another character to examine
840 WINDOW SWAP 0,1:GOTO 400
850 :'** Remove object from inventory
860 WINDOW SWAP 0,1
870 LOCATE 1,10:PRINT CHR$(24);"Discard which item (Item 1-8, 0=Everything, else exit) ?";CHR$(24)
880 GOSUB 1180: c=INSTR("012345678",a$)
890 IF c=0 THEN GOTO 940
900 d=0:f=c-2:IF c=1 THEN FOR d=0 TO 7:f=d
910 e=&5CA0+char*&65+&50+f*2
920 POKE e,0:POKE e+1,0
930 IF c=1 THEN NEXT d
940 CLS:GOSUB 1200:GOSUB 290:WINDOW SWAP 0,1:GOTO 490
950 :'** Choose object from menu **
960 WINDOW SWAP 0,1
970 os=&5CA0+&65*char+&50
980 z=99:FOR t=7 TO 0 STEP -1
990 IF PEEK(os+1+t*2)=0 THEN z=t :'Z+1 =First space free (1-8)
1000 NEXT t
1010 IF z<8 THEN GOTO 1030
1020 LOCATE 1,10:PRINT CHR$(24); "Your character has no avail able space!";CHR$(24);"   ":FOR t=1 TO 1900:NEXT t:CLS:GOSUB 290:WINDOW SWAP 0,1:GOTO 490
1030 LOCATE 1,10:PRINT CHR$(24); "Take which item from menu (0- 9, else exit) ?";CHR$(24)
1040 GOSUB 1180:IF a$<"0" OR a$>"9" THEN CLS:GOSUB 290:WIN DOW SWAP 0,1:GOTO 490
1050 o=VAL(a$)+obj:POKE os+z*2,0: POKE os+z*2+1,o
1060 CLS:GOSUB 290:WINDOW SWAP 0,1:GOTO 490
1070 STOP
1080 :'** Redefine an object as usable by char **
1090 WINDOW SWAP 0,1
1100 os=&5CA0+&65*char+&50
1110 LOCATE 1,10:PRINT CHR$(24);"Redefine which object (1-8, else exit) ?";CHR$(24)
1120 GOSUB 1180:IF a$<"1" OR a$>"8" THEN GOTO 1140
1130 POKE os+(VAL(a$)-1)*2,0
1140 CLS:GOSUB 290:WINDOW SWAP 0,1:GOTO 490
1150 MODE 2:INK 0,0:INK 1,26:BOR DER 0:WINDOW 1,61,3,12:WINDOW #1,66,80,3,12:WINDOW #2,63,64,3,12:WINDOW #3,1,61,1,1:WINDOW #4,1,80,14,25:WINDOW #5,63,80,1,1
1160 DATA 0,1,0,1,1,1:RESTORE 1160:FOR X=0 TO 5:READ P:PAPER #X,P:PEN #X,(1-P):CLS #X:NEXT X
1170 RETURN
1180 FOR t=1 TO 50:a$=INKEY$:NEXT t
1190 WHILE a$="": a$=UPPER$(INKEY$):WEND:RETURN
1200 :'** Routine to compress character's inventory to normal style
1210 ost=&5CA0+&65*char+&50
1220 FOR T=0 TO 6
1230 IF PEEK(OST+1+T*2)>0 THEN 1290
1240 FOR A=T TO 6
1250 POKE OST+A*2, PEEK(OST+(A+1)*2)
1260 POKE 1+OST+A*2, PEEK(OST+(A+1)*2+1)
1270 NEXT A
1280 POKE OST+14,0:POKE OST+15,0
1290 NEXT T
1300 RETURN
1310 :'** Print the main menu choice in window 0
1320 FOR t=0 TO 5:CLS #t:NEXT t:PRINT#3,"  The Bard's Tale Character Designer -- By Julian Page"
1330 PRINT:PRINT TAB(22)"** MAIN MENU **"
1340 PRINT:PRINT TAB(12)"I) Character's Inventory Customiser
1350 ¿ ê( )"P) Party Statistics Customiser
1360 PRINT TAB(12)"L) Load another pre-saved party
1370 ¿ ê( )"S) Save this party to disc
1380 RETURN
1390 :'** Load a pre-saved party
1400 CLS:PRINT#3,TAB(20)"Load a pre-saved party."
1410 LOCATE #4,1,6:IF n$<>"" THEN PRINT #4,"Just press enter to load default name of: ";UPPER$(n$)
1420 LOCATE #4,1,4:PRINT#4,"press <TAB> to abort this load"
1430 N1$=N$
1440 LOCATE #4,1,2:PRINT#4,"Please enter the filename of your party (enter to abort)  ********";:LOCATE #4,59,2:INPUT #4,n$
1450 IF n$="* NULL *" THEN N$=N1$:CLS #4:GOTO 40
1460 IF N$="" AND N1$<>"" THEN N$=N1$:PRINT #4,TAB(61); CHR$(11);N$ ELSE IF N$="" THEN GOTO 1440
1470 LOCATE #4,1,4:PRINT#4,"Insert the saved party disc, and press a key to load..."
1480 CALL &BB06:LOAD n$,&5C20
1490 POKE &7FFF,&FF:GOTO 40
1500 :'** Save a party to disc
1510 CLS #4:LOCATE #4,1,6: PRINT#4,"Just press enter to save default name of: ";UPPER$(n$)
1520 LOCATE #4,1,4:PRINT#4,"press <TAB> to abort this save"
1530 LOCATE #4,1,2:PRINT#4,"Please enter the name of your party...  ********";:LOCATE #4,41,2:INPUT #4,s$
1540 IF s$="* NULL *" THEN CLS #4: GOTO 40
1550 IF s$="" THEN s$=n$
1560 IF LEN(s$)>8 THEN LOCATE #4,1,8:PRINT #4,CHR$(7);"Name too long! Maximum of 8 charac ters":FOR t=1 TO 3500:NEXT t: GOTO 1510
1570 LOCATE #4,1,4:PRINT #4, SPACE$(240):LOCATE #4,1,4
1580 PRINT#4,"Insert the saved party disc, and press a key to save..."
1590 CALL &BB06:CALL &801B,s$
1600 GOTO 40
1610 CLS:PRINT:PRINT TAB(15); CHR$(24);"Please choose from the following:";CHR$(24)
1620 PRINT:PRINT"E) Exit party stats, and return to main menu"
1630 PRINT"H) Alter hit pts and condition of a character"
1640 PRINT"S) Alter spell pts of a character"
1650 PRINT"L) Change level of magic of a character"
1660 PRINT"B) Boost ALL characters to ArchMages"
1670 PRINT"X) Change experience points of a character"
1680 PRINT"G) Alter character's amount of gold"
1690 GOSUB 1180:A= INSTR("EHSLBXG",A$):IF A=0 THEN 1690
1700 ON A GOTO 1710,1720,1840,1930,2020, 2120,2260
1710 CLS:CLS #4:GOTO 40
1720 :'** Alter hit pts
1730 LOCATE #4,1,12:PRINT #4, "Alter which character's hit pts (1-6,S, else abort) ?"
1740 GOSUB 1180:IF a$="" THEN CLS: CLS #4:GOTO 40
1750 IF a$="S" THEN v=0:GOSUB 2410:GOTO 1770
1760 GOSUB 2390
1770 LOCATE #4,1,12:INPUT #4, "Enter the new value for hit pts (less than 10000, else exit)";hit
1780 IF hit=0 OR hit>9999 THEN CLS:CLS #4:GOTO 40
1790 hit=INT(hit):POKE st+&30, hit\ 256:POKE st+&31,hit MOD 256
1800 POKE st+&32,hit\ 256:POKE st+&33,hit MOD 256
1810 LOCATE #4,25,3+v:PRINT #4, hit:LOCATE #4,32,3+v: PRINT#4,hit
1820 LOCATE #4,1,12:PRINT #4, SPACE$(78);
1830 LOCATE #4,68,3+v:PRINT #4, SPACE$(12):GOTO 1690
1840 LOCATE #4,1,12:PRINT #4, "Alter which character's spell pts (1-6, else abort) ?"
1850 GOSUB 1180:IF a$<"1" OR a$>"6" THEN GOTO 1820
1860 GOSUB 2390
1870 LOCATE #4,1,12:INPUT#4,"Enter the new number of spell pts (<10000, else exit)";spt
1880 IF spt<1 OR spt>9999 THEN 1820
1890 spt=INT(spt):POKE st+&34, spt\ 256:POKE st+&35,spt MOD 256
1900 POKE st+&36,spt\ 256:POKE st+&37,spt MOD 256
1910 LOCATE #4,39,3+v:PRINT#4, spt;:PRINT#4,TAB(46)spt
1920 GOTO 1820
1930 :'** Change spell level of one char
1940 LOCATE #4,1,12:PRINT#4, "Change which character's magic levels (1-6) ?":GOSUB 1180
1950 GOSUB 2390
1960 LOCATE #4,1,11: PRINT#4,"Enter,as a 4 digit number,the levels (sor/con/mag/wiz) in that order e.g. 7777 The highest level in each class is 7, the lowest is 0...  ****":LOCATE #4,58,12: INPUT #4,l$
1970 IF l$="" THEN 2010 ELSE IF LEN(l$)<>4 THEN PRINT CHR$(7); :GOTO 1960
1980 FOR w=0 TO 3:z= VAL(MID$(l$,w+1,1)):IF z>7 OR z<0 THEN PRINT CHR$(7);:GOTO 1960
1990 POKE st+&40+w,z:NEXT w
2000 LOCATE #4,62,3+v:PRINT#4, l$;SPACE$(13)
2010 LOCATE #4,1,11:PRINT #4, SPACE$(79):GOTO 1820
2020 :'** Boost all chars to magic level 7777 (ArchMage)
2030 LOCATE #4,1,11:PRINT#4,"This will turn all 6 characters into ArchMages...Press X to exit"
2040 PRINT#4,"For non-magic users to cast spells, they must be given spell pts (S)"
2050 GOSUB 1180:IF a$="X" THEN 2010
2060 FOR v=1 TO 6:GOSUB 2390
2070 FOR w=0 TO 3
2080 POKE st+&40+w,7:NEXT w
2090 LOCATE #4,62,3+v: PRINT#4,"7777";SPACE$(13)
2100 NEXT v
2110 GOTO 2010
2120 :'** Change experience level of a character
2130 LOCATE #4,1,11: PRINT#4,"Change which charac ter's experience (1-6, else exit) ?":GOSUB 1180
2140 IF a$<"1" OR a$>"6" THEN 2010
2150 GOSUB 2390
2160 LOCATE #4,1,11: PRINT#4,"Character";v;" currently has gained ";
2170 c$="":FOR w=0 TO 10:   c$=c$+RIGHT$(STR$( PEEK(st+&15+w)),1):NEXT w:PRINT #4,VAL(c$);
2180 PRINT#4," experience points.":LOCATE #4,1,12
2190 PRINT#4,"Now enter the new number, no larger than 99999999999...  ***********":LOCATE #4,57,12: INPUT #4,num$
2200 IF INSTR(NUM$,",")>0 THEN LOCATE #4,1,11: PRINT#4,CHR$(7);"Please enter the number without any commas or dashes, just the numbers !":GOTO 2190
2210 IF num$="" THEN GOTO 2010
2220 IF VAL(num$)>100000000000 THEN LOCATE #4,1,11: PRINT#4, CHR$(7);"That number is far too large...Please re-enter a smaller number, max 11 dig its":GOTO 2190
2230 num$=STRING$(11-LEN(num$) ,"0")+num$
2240 FOR w=0 TO 10:POKE st+w+&15, VAL(MID$(num$,w+1,1)):NEXT w
2250 GOTO 2010
2260 :'** Change gold levels
2270 LOCATE #4,1,11:  PRINT#4,"Change which character's amount of gold (1-6, else exit ?":GOSUB 1180
2280 IF a$<"1" OR a$>"6" THEN 2010
2290 GOSUB 2390
2300 LOCATE #4,1,11: PRINT#4,"Character";v;"currently has gained ";
2310 d$="":FOR w=0 TO 10: d$=d$+RIGHT$(STR$(PEEK( st+&25+w)),1):NEXT w:PRINT#4,VAL(d$);
2320 PRINT#4,"pieces of gold.   ":LOCATE #4,1,12
2330 PRINT#4,"Now enter the new figure, no larger than 99999999999...  ***********":LOCATE #4,57,12:INPUT #4,cas$
2340 IF VAL(cas$)>100000000000 THEN LOCATE #4,1,11: PRINT#4,CHR$(7);"That number is far too large...Please re-enter a smaller number, max 11 dig its":GOTO 2190
2350 cas$=STRING$(11-LEN(cas$), "0")+cas$
2360 FOR w=0 TO 10:POKE st+w+&25, VAL(MID$(cas$,w+1,1)):NEXT w
2370 GOTO 2010
2380 END
2390 :'** Figure out right position in code for character
2400 IF a$>"0" AND a$<"7" THEN v=VAL(a$)
2410 st=&5CA0+&65*v
2420 LOCATE #4,68,3+v: PRINT#4,"<<<<<<<<<<<"
2430 RETURN
2440 DATA DD,5E,00,21,00,90,01,97, 05,3E,FE,ED
2450 DATA B1,C0,1D,20,F8,7E,FE,FE, C8,CD,5A,BB
2460 DATA 23,18,F6
2470 DATA DD,6E,00,DD,66,01,46,23,5E, 23,56,EB
2480 DATA 11,00,90,CD,8C,BC,E5,11,1C, 00,19,06
2490 DATA 10,70,23,10,FC,E1,21,20, 5C,11,44,03
2500 DATA 01,00,00,3E,03,CD,98,BC, C3,8F,BC,XX
2510 RESTORE 2440
2520 x=&8000:IF PEEK(x+1)=&5E THEN RETURN
2530 READ x$:IF x$="XX" THEN 2560
2540 POKE x,VAL("&"+x$):x=x+1
2550 GOTO 2530
2560 MEMORY &5C1F: LOAD"INVEN",&9000
2570 KEY DEF 68,1,129:KEY 129,"*  NULL *"+CHR$(13)
2580 RETURN


Code :
1 :'Bard Designer patch-disk
2 :'By Julian Page
10 MODE 1:INK 0,0:INK 1,26:PEN 1
20 h=HIMEM-1:MEMORY &41FF
30 PRINT"Please insert side 2 of The Bard's Tale."
40 PRINT"When ready, press any key."
50 CALL &BB06
60 LOAD"editor",&4200
70 CLS
80 PRINT"Now insert the disc upon which the game designer will reside, then press a key."
90 CALL &BB06
100 SAVE"inven",b,&599D,&549
110 CLS:PRINT"Now load and run the designer."
120 MEMORY h:NEW


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