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Mission Jupiter https://cpcrulez.fr/forum/viewtopic.php?f=10&t=2934 |
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Auteur : | Princesse Mariana [ 09 Jan 2009, 15:19 ] |
Sujet du message : | Mission Jupiter |
Code : 1 :' Mission Jupiter - tape
2 :' by Peter Wiseman 3 :' 130 10 MODE 1:MEMORY 5999:sum=0 20 FOR a=6000 TO 6055 30 READ a$:c=VAL("&"+a$) 40 POKE a,c:sum=sum+c 50 NEXT a 60 IF sum<>5105 THEN 200 70 POKE 6033,255::' no of lives 80 POKE 6038,0::' infinite fuel 90 POKE 6043,0::' infinite ammo 100 POKE 6048,&18::' rapid fire 110 LOAD"mission jupiter" 120 CALL 6000 130 DATA 3a,37,bd,32,a8,17,2a,38 140 DATA bd,22,a9,17,3e,c3,21,90 150 DATA 17,32,37,bd,22,38,bd,21 160 DATA ff,ab,11,40,00,c3,43,3a 170 DATA 3e,04,32,f7,6a,3e,3d,32 180 DATA 44,5f,3e,35,32,54,61,3e 190 DATA 28,32,f8,60,21,dc,1e,e5 200 PRINT"Data error" |
Auteur : | Princesse Mariana [ 19 Jan 2009, 21:46 ] |
Sujet du message : | Re: Mission Jupiter |
POKE(S) pour le jeu AMSTRAD CPC "MISSION JUPITER" BP: Invulnerability POKE &6314,&00 1P: Unlimited lives POKE &6BAE,&A7 POKE &6BE2,&A7 2P: Unlimited lives POKE &6C1E,&00 BP: Unlimited ammo. POKE &6154,&00 BP: Unlimited prop. POKE &5F44,&A7 1P: Lives POKE &5B32,&xx ; xx = (00-09) 2P: Lives POKE &5B33,&xx ; xx = (00-09) 1P: Level POKE &5B3D,&xx ; xx = (01-0A) 2P: Level POKE &5B3E,&xx ; xx = (01-0A) CP: Ammo. POKE &5B34,&xx ; xx = (00-3C) CP: Propulsion POKE &5B2D,&xx ; xx = (00-F0) 1P: Score/10 POKE &5B2A,&xx ; xx = (0000-FFFF) POKE &5B29,&xx ; xx = (0000-FFFF) 2P: Score/10 POKE &5B2C,&xx ; xx = (0000-FFFF) POKE &5B2B,&xx ; xx = (0000-FFFF) ** http://CPCrulez.fr ** |
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