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Mission Jupiter
https://cpcrulez.fr/forum/viewtopic.php?f=10&t=2934
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Auteur :  Princesse Mariana [ 09 Jan 2009, 15:19 ]
Sujet du message :  Mission Jupiter

Code :
1 :' Mission Jupiter - tape
2 :' by Peter Wiseman
3 :' 130
10 MODE 1:MEMORY 5999:sum=0
20 FOR a=6000 TO 6055
30 READ a$:c=VAL("&"+a$)
40 POKE a,c:sum=sum+c
50 NEXT a
60 IF sum<>5105 THEN 200
70 POKE 6033,255::' no of lives
80 POKE 6038,0::' infinite fuel
90 POKE 6043,0::' infinite ammo
100 POKE 6048,&18::' rapid fire
110 LOAD"mission jupiter"
120 CALL 6000
130 DATA 3a,37,bd,32,a8,17,2a,38
140 DATA bd,22,a9,17,3e,c3,21,90
150 DATA 17,32,37,bd,22,38,bd,21
160 DATA ff,ab,11,40,00,c3,43,3a
170 DATA 3e,04,32,f7,6a,3e,3d,32
180 DATA 44,5f,3e,35,32,54,61,3e
190 DATA 28,32,f8,60,21,dc,1e,e5
200 PRINT"Data error"

Auteur :  Princesse Mariana [ 19 Jan 2009, 21:46 ]
Sujet du message :  Re: Mission Jupiter

POKE(S) pour le jeu AMSTRAD CPC "MISSION JUPITER"

BP: Invulnerability
POKE &6314,&00

1P: Unlimited lives
POKE &6BAE,&A7
POKE &6BE2,&A7

2P: Unlimited lives
POKE &6C1E,&00

BP: Unlimited ammo.
POKE &6154,&00

BP: Unlimited prop.
POKE &5F44,&A7

1P: Lives
POKE &5B32,&xx ; xx = (00-09)

2P: Lives
POKE &5B33,&xx ; xx = (00-09)

1P: Level
POKE &5B3D,&xx ; xx = (01-0A)

2P: Level
POKE &5B3E,&xx ; xx = (01-0A)

CP: Ammo.
POKE &5B34,&xx ; xx = (00-3C)

CP: Propulsion
POKE &5B2D,&xx ; xx = (00-F0)

1P: Score/10
POKE &5B2A,&xx ; xx = (0000-FFFF)
POKE &5B29,&xx ; xx = (0000-FFFF)

2P: Score/10
POKE &5B2C,&xx ; xx = (0000-FFFF)
POKE &5B2B,&xx ; xx = (0000-FFFF)


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