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ZYNAPS https://cpcrulez.fr/forum/viewtopic.php?f=10&t=2835 |
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Auteur : | Princesse Mariana [ 08 Jan 2009, 20:27 ] |
Sujet du message : | ZYNAPS |
POKE(S) pour le jeu AMSTRAD CPC "ZYNAPS" 255 LIVES : POKE &5F7E,&FF |
Auteur : | Princesse Mariana [ 09 Jan 2009, 14:35 ] |
Sujet du message : | Re: ZYNAPS |
Code : 1 :' Zynaps tape
2 :' by Ian Murphy 3 :' 028 10 MEMORY &1FFF:MODE 0 20 PRINT"LOADER",&4000 30 LOAD"!LOADER",&4000 40 MODE 0:BORDER 0 50 FOR 1=0 TO 15:READ a:INK i,a:NEXT 60 DATA 0,26,13,16,15,6,3,24 70 DATA 12,9,18,19,20,11,2,1 80 PRINT"LOADING : ZYNAPS" 90 POKE &414E,64:POKE &414F,0 100 i=64 110 READ a$ 120 IF a$="end" THEN 150 130 POKE 1,VAL("&"+a$):NEXT 140 i=i+1:GOTO 110 150 CALL &4000 160 :' DELETE any data statements which you don't want to use 170 :' Remove sprites 180 DATA 3e,00,32,3f,4a 190 DATA 32,44,4a,32,49,4a,32,4e,4a 200 :' multiple bullets on screen 210 DATA 3e,c9,32,39,61 220 :' 255 Lives 230 DATA 3e,ff,32,7e,5f 240 :' end data 250 DATA c3,0,90 260 DATA end |
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