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If you thought you'd seen the heights of naughtiness in Jack the Nipper Part 1 - forget it, you ain't seen nothing yet.
In this one, Jack is stranded in the jungle, after baling out of the plane which was deporting him to Australia (or somewhere equally pleasant). The aim is to avoid Dad, vicious birds, rivers, crocodiles, and everything else which makes jungle life strenuous, while doing as much mischief as possible and pushing up the Naughtymeter.
The backgrounds, of crumbling citadels, stone causeways, tropical plants and tangled creepers, are excellent. The characters are good too, with the nappy clad infant Jack particularly appealing (in a horrible sort of way, of course) Swinging on ropes to avoid hazards. Jack can bounce coconuts off the people or animals he meets or, if he can find a blowpipe, stick darts in embarrassing places. Objects found are placed in one of two pockets (in Jack's nappy?!) -weapons and naughty objects. Jack can only carry one of each at a time.
A list of some of the objects to be found - grease, honey, an onion, woodworm, a shield, and a log - gives you some idea of what Jack can get up to (It does? - Ed). As with the previous Jack titles, though, you have to work most things out for yourself.
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Pour avoir les vies infinies, allez en piste 11 secteur 17 à l'adresse &00D8 et remplacez-y le 35 par un 00, ou bien recherchez les octets 21 CF 51 35 CD et remplacez-les par 21 CF 51 00 CD.
Pour avoir les vies infinies, faites : POKE &705C,0
ex : room map var (&21 for "grease" room) poke &51CE,&21
Citer :
JACK THE NIPPER II ------------------------------------------------------------------------------
1) Drop the "21" grease onto "22" Tarzan's rope to make him lose his grip and fall into the water. 2) Drop the "86" rope from the dead branch "A7" when the pygmy is directly below to trap him. 3) Drop the "AA" onion in the room with three "44" hyenas to make them cry. 4) Drop the "85" mouse beside the "8C" elephant to scare him 5) Go close to the cannibal "70" so that he chases you; escape by the rope and he will fall into the water 6) Drop the toffee "8F" when standing on any log "2C" , to render all crocodiles harmless by making their jaws stick together 7) Shoot the tasmanian devil "6E" "59" while carrying the "9E" pineapple and one of the "3F" "5B" dynamites. 8) Drop the "9B" honey in the "39" hut after having shot the beehive to make the bees chase out the band of pygmies 9) Drop the "99" woodworm beside the "70" bridge to destroy it and to gain access to rooms below. 10) Shoot the "3A" beehive to infuriate the beeswarm
After completing all 10 pranks, you may enter the "3D" temple to end the game.
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