| CORE
THE GAME CORE is a problem solver's game. The obvious is only rarely the easiest solution to a predicament! Experiment with the objects you find, combinations of THIN GS often work wonders. Example: lasers will cut you to pieces unless you can stop them hitting you in the first place.....what stops a laser? Reflect on it 9 little! Walls are immovable,except when they're not! You can't walk through them, but can you walk over them? Think about it .. .. which is the whole message. Think about it! P.S. One open hint: If metal detectors find only metal, what would find a buried metal detector? How could you know if it did? LOADING Press CTRL and Enter together, press Play. EMERGENCY TRANSMISSION .... Attention: Commander Andrew Angello Time/Date: AST/34.26-3021.23.24 Subject: Distress signal/Deep Mined Asteroid Settlement Eroc 1 Distress signals received from Eroc 1 suggest that all human life present is threatened. Computer prognosis: hostile Alien attack has been suffered. Expect to find a terminal situation. MISSION: Recover all elements of the bio-memory unit and return these to Mothership for analysis. EXCERPTS FROM THE GALACTIC COMMANDER'S MANUAL Section F8 DEEP MINED ASTEROIDS Interstellar travel required vast quantities of chemical fuels that could only be mined on mineral asteroids. The Federation set up the Deep Asteroid Mining Project (DAMP) in 2657 now superseded by the increase in fusion power, but settlements of typically 650 to 820 persons still exist, engaged in scientific exploration of deep space.....Aliens who may have colonised in earlier Erocs may return. BACKGROUND ON EROC 1 Scientific Establishment: 720 persons Level 0 of Eroc 1 was established within three months of first landing. All levels have a grid pattern of 16 by 16 cells but there is no common interconnection system. To date four levels have been established and all are still accessible without any special equipment whatsoever. The demand on batteries is large however and therefore large battery dumps are provided on all levels. All visitorsshould use the Level 0 landing pad. SECTION F99 STANDARD DAMP EQUIPMENT Type: Teleports The only way to travel between unconnected sectors of DAMP levels is Teleportation. Destinations are preprogrammed. Operation: Stand on the pad and wait for three seconds for full energisation. Type: Biological Memory Banks All DAMP data is continually dumped to these units allowing a complete record of all station operations to be maintained. Control: In order to Read these units they must be returned to HQ or suitably equipped motherships. Emergency Operation:. In any emergency situation these units are programmed to segment and then disguise themselves so that detection is difficult. GETTING STARTED Aim: You must assist Andy to find the bio-memory segments that have hidden themselves in the mine workings of the asteroid. The DAMP teleports will allow you access to the Mothership. Actions to consider: There are many objects that Andy can use to help him. He will first need to collect a number of tools that will make his task easier. A number of the tools are hidden or buried! Movement around the mine workings can be by walking, through anti-gravity lifts and via teleports. Andy's head-up display panel can always be seen at the top of the screen. This gives all the read outs that Andy will need. By using his control computer Andy can select the different functions. Reading from left to right the display shows: Direction indicators showing possible movements from the particularmining cell Andy is in. The time elapsed since Andy's touch down and under this the select buttons. The left button toggles the direction indicator/memory segments found display and the right button toggles the icon windows. The battery indicator shows the amount of charge left in the current battery. Failure to change batteries will result in a dimming of the display. The icon window has four separate display functions: (a) Control panel: - Wain - Help v - Wait (Pause) - Load previous position - Save current position - this is only possible if Andy has found the cassette and it has a spare battery, and is in front of the computer. (b) Action selectors - Pick up - Drop - Use Object - Fire-if Andy has found the gun! (c) Batteries in back pack display (d) Items carried display (maximum four) Under the iconographic display is a verbal signal window used to pass important control data. Map making: Many of the objects that Andy finds can be used in other locat ???????????????? a problem or make life easier. It is essential therefore to h ???????????????? accurate map of the mineworkings. This task of creating a map for...... is up to you. There are four mine levels on Eroc 1 and each level has over 250 cell locations. ------------------------------------------------------------------------------ Retyped in 2011 by hERMOL Visit my website at http://CPCRULEZ.fr ------------------------------------------------------------------------------ |