PROJECT CONTENT

cfg/ => project configuration. "build_config.mk" to change the starting memory address. "compression.mk" compress map tiles. "image_conversion.mk" convert image with used tiles (tileset) "music_conversion.mk" Arkos Tracker songs. "tilemap_conversion.mk" Map tiles created with Tiled.

doc/ => Documentation folder
	"cdt.bas" y "disc.bas" BASIC files for loading the game
	"credits" Authors and used tools
	"DocumentoDiseñoJuego", 'making-of' of the game (in Spanish)
	"Ideas Iniciales", very early doc with ideas (in Spanish)
	"lgpl" Public Licence
	"Manual", User guide, instrucctions
	*.png, screenshots

dsk/ => Fixed content that is added at compilation time
	"screen0" loading screen
	"splash" cpctelera banner

gfx/ => Folder where files will be compressed	

graphs => Custom Fonts and Sprite set

maps/ => Tiled files and png image with tiles

music => Arkos Tracker 1 songs and FXs

obj/ => working folder for cpctelera compilation

src/ => Source Code (in C language)

README => This file

build.sh => project compile file. It will create versions por disk (dsk) and tape (cdt), both for English (*_eng) and Spanish (*_esp)
