
    Welcome to PSPCAP32 - 1.0.3

Original Author of Caprice32

  Ulrich Doewich

Author of the PSP port version 

  Ludovic.Jacomme also known as Zx-81 (zx81.zx81@gmail.com)


1. INTRODUCTION
   ------------

  Caprice32 is one of the best emulator of the Amstrad CPC home computer series
  running on Windows and Unix.  The emulator faithfully imitates the CPC464,
  CPC664, and CPC6128 models (see http://sourceforge.net/projects/caprice32)

  PSPCAP32 is a port on PSP of the version 4.2.0 of Caprice32.

  Special thanks to Danzel and Jeff Chen for their virtual keyboard,
  and to all PSPSDK developpers.

  This package is under GPL Copyright, read COPYING file for
  more information about it.


2. INSTALLATION
   ------------

  Unzip the zip file, and copy the content of the directory fw2.x or fw1.5
  (depending of the version of your firmware) on the psp/game directory.

  Put your snapshot files generated using the Windows version of Caprice32
  on "snap" sub-directory, or disk image on "disk" sub-directory.

  It has been developped on linux for Firmware 2.5 using the great GTA 
  eloader (0.97) from http://www.fanjita.org/.

  For any comments or questions on this version, please visit 
  http://zx81.zx81.free.fr, http://www.dcemu.co.uk, 
  http://forums.qj.net or http://www.psp-generation.com (french site).


3. CONTROL
   ------------

  In the PCP emulator window

    PSP        CPC
  
    Square     Backspace
    Triangle   ENTER
    Cross      Joystick Fire 1
    Circle     Joystick Fire 2
    Up         Up
    Down       Down
    Left       Left 
    Right      Right
    LTrigger   Escape
    RTrigger   Space
  
    Analog     Joystick
    
    Press Start  + L + R   to exit and return to eloader.
    Press Select           to enter in emulator main menu.
    Press Start            open/close the On-Screen keyboard

  In the main menu

    LTrigger   Exit the emulator
    RTrigger   Reset the CPC

    Triangle   Go Up directory
    Cross      Valid
    Circle     Valid
    Square     Go Back to the emulator window

  The On-Screen Keyboard of "Danzel" and "Jeff Chen"

    Use Analog stick to choose one of the 9 squares, and
    use Triangle, Square, Cross and Circle to choose one
    of the 4 letters of the highlighted square.

    Use LTrigger and RTrigger to see other 9 squares 
    figures.
    

4. LOADING CPC SNAPSHOT FILES
   ------------

  Using the Linux or Windows version of Caprice32 on your PC, you can save 
  any snapshot files of your CPC games or applications.

  You can then save those snapshot files (with .zip or .sna file extension)
  on your PSP memory stick in the 'snap' directory. Then, while inside CPC
  emulator, just press SELECT to enter in the emulator main menu, and 
  then using the file selector choose one snapshot file to load in the
  RAM of your emulator.


5. LOADING CPC DISK FILES
   ------------

  If you want to load disk image in the virtual drive A of your emulator,
  you have to put your disk file (with .zip or .dsk file extension) on your PSP
  memory stick in the 'disk' directory. You proceed as previously described
  for snapshot files, and your disk is then inserted in the drive 'A' of your
  emulator.  

  To display the content of your drive, you have to use the virtual keyboard
  (press START key) and type the CPC command 'CAT' followed by ENTER (Triangle).
  For example if you have loaded the disk file of the game "Green Beret" :

       CAT

  You should see something like this :

       Drive A: user    0
       
       GBERET    .     * 15K

       140K free
   
  Then if you want to run a program GBERET that is on your drive 'A', you have to
  use the CPC command 'RUN' as follow :

       RUN"GBERET

  NOTE: This is now the more convenient way to run a game on PSP, the best is to
  save snapshot files generated using the Linux or Windows version of Caprice32.

6. LOADING KEY MAPPING FILES
   ------------

  For given games, the default keyboard mapping between PSP Keys and CPC keys,
  is not suitable, and the game can't be played on PSPCAP32.

  To overcome the issue, you can write your own mapping file. Using notepad for
  example you can edit a file with the .kbd extension and put it in the kbd 
  directory.

  For the exact syntax of those mapping files, have a look on sample files already
  presents in the kbd directory (default.kbd etc ...).

  After writting such keyboard mapping file, you can load them using the main menu
  inside the emulator.


7. COMPILATION
   ------------

  It has been developped under Linux using gcc with PSPSDK. 
  To rebuild the homebrew run the Makefile in the src archive.
