★ AMSTRAD CPC ★ GAMESLIST ★ EXTREME (c) DIGITAL INTEGRATION ★

A100%Amstrad ActionMegaOcio
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Having your legs ripped from your torso isn't at all appealing to most people. But then you're not most people, and if that's what it takes you're prepared to go to the extreme...

It's your mission to defeat... but no, really, it doesn't matter what your mission is dammit, there's killin' to be done, and you're just the half-man to do it.

The problem of having no legs is neatly solved by a selection of clip-on cyber-parts, adapted to suit the different situations you find yourself in.

The first of your tasks is to carry an energy sphere from one end of a spaceship, and plonk it into the correct receptacle at the other end. It seems that the best equipment to do this is a set of caterpillar tracks and matching jetpack (they always did go so well together)..

It isn't going to be easy. There are seemingly impassable barriers, red-hot molten lava (why there's such a thing on a spaceship is a mystery), and plenty of energy-draining baddies that get in the way. To top it all, a strict time limit has to be complied with or your planet will be destroyed (yes, it would be, wouldn't it).

Manage to avert disaster and you'll find yourself being submerged into a glorified fish tank. (So you slip into the all-in-one body suit -just perfect for those underwater occasions.) All you have to do is get through the hatch directly below you at the bottom of the tank. Unfortunately, it's stuck, so you'll have to undo it with a spanner (handily located at the opposite end of the level).

Unfortunately, the fish tank is infested with fish. (What did you expect?) Well, at least you can blow them away with your flame torch... ah, well, no you can't actually. It doesn't work underwater (too wet, you see).

Floating around the pool are mines. Bumping into them sets them off, but surprisingly the resulting explosion doesn't harm a hair on your head (so if you're overwhelmed by fish you can head straight for one to kill them).

Open the hatch and all the water is drained out - you along with it. In the next stage you sprout a gigantic pair of legs... (Knew they'd come back into fashion one day.)

The three levels are very different in game-play and look, despite being variations on the same theme. There are a few minor puzzles to work out in the first section of the game, and lots of aliens to kill! Your standard armament on the first level is the flame torch. A quick stab of the Fire button will incinerate any nasty that should stray into your path. Energy is lost if you're careless enough to collide, though.

Luckily, both weapons and strength can be replenished by returning to the level's starting point.

The energy sphere (or whatever it is) is dragged along by means of a rope that extends from your body. It moves according to a predetermined path, and only when you can see it on screen. It also moves at an infuriatingly slow rate. So to get it to your destination you have to move at a snail's pace. This makes you vulnerable to attack from the space critters that infest the place.

An altogether different technique is required on Level Two; you've got to move fast to avoid the ferocious fish. Though the mines can be used to blow them out of the way, you'd be wise to conserve them for use on the way back to have any chance. It's a short level, just there and back again as fast as you can go, but a dangerous one. Hit a shoal of fish when there isn't a mine in sight and you've had it.

The big legs of the third level move you at a fair old pace, and you're armed again, this time with a plasma gun. You can destroy most things with this weapon, but if anything should get past the gun, then there's little scope for outmanœuvring them.

Technically, the game is brilliant. The sprites start off pretty huge in the first level and simply get bigger as the game goes on. You'll not want for colour either. Extreme uses every one of those sixteen colours available in large, well-defined sprites and detailed backgrounds. The scrolling too is smooth as silk, and some lovely effects have been implemented. (Such as the words ENERGY LOW in screen-high lettering when you damn well know it.)

So, there are three very different sections, providing plenty of variety. Once you reach a new level, you'll naturally be a bit unsure of what to do at first. This is where Extreme can be a wee bit cruel, for you only get one life. As you sit there, all confused and bewildered, you tend to get slaughtered, and it's back to the very beginning. Another couple of lives wouldn't have gone amiss, nor would some kind of restart system. Very frustrating. Still, these shortcomings are very minor when judging the game as a whole. If nothing else, an awful lot has been crammed into the game (and it's all one load, tape owners will be glad to know!), and it's very slickly presented.

For looks alone, Extreme is worthy of a place in your collection, and on top of that it's an extremely good game!

Adam Waring, AA

EXTREME
(c) DIGITAL INTEGRATION

DEVELOPPER: ENIGMA VARIATIONS
CONVERSION: Richard Naylor
CODE: DAVID PERRY
GRAPHICS: Nick BRUTY

★ YEAR: 1991
★ LANGUAGE:
★ GENRE: INGAME MODE 0 , ARCADE , SHOOT-EM-UP , EXPLORATION , FUTURISTIC , TAPE , DISK
★ LiCENCE: COMMERCIALE

★ PROTECTIONS: SPEEDLOCK-DISK-V1990 (DISK) , SPEEDLOCK-TAPE-V1989 (TAPE)

 

★ AMSTRAD CPC ★ DOWNLOAD ★

Advert/Publicité:
» ExtremeDATE: 2010-04-06
DL: 255
TYPE: image
SiZE: 80Ko
NOTE: w538*h768

Bonus:
» Extreme    (Release  TAPE-DISC)    (Leaflet)    ENGLISHDATE: 2024-02-03
DL: 118
TYPE: PDF
SiZE: 3080Ko
NOTE: Supplied by archive.org ; 2 pages/PDFlib v1.6

Covers/Packages:
» Extreme    (Release  DISC)    ENGLISHDATE: 2019-11-29
DL: 343
TYPE: image
SiZE: 1200Ko
NOTE: Scan by Loic DANEELS ; w3758*h2125
 
» Extreme    (Release  TAPE)    ENGLISHDATE: 2024-01-04
DL: 371
TYPE: image
SiZE: 1524Ko
NOTE: Scan by hERMOL ; w3803*h2277
 

Dumps disks:
» Extreme    (1991-04-27)    BMCDATE: 2013-08-30
DL: 351
TYPE: ZIP
SiZE: 49Ko
NOTE: 40 Cyls
.HFE: Χ
 
» Extreme    (2008-11-03)    CNGSOFTDATE: 2014-02-13
DL: 317
TYPE: ZIP
SiZE: 40Ko
NOTE: 40 Cyls
.HFE: Χ
 
» Extreme    (2014-01-18)    CNGSOFTDATE: 2014-02-13
DL: 361
TYPE: ZIP
SiZE: 37Ko
NOTE: 9 Cyls
.HFE: Χ
 
» Extreme    PYNARDDATE: 2015-08-03
DL: 247
TYPE: ZIP
SiZE: 43Ko
NOTE: 40 Cyls
.HFE: Χ

» Extreme    TWO-MAGDATE: 2008-09-06
DL: 316
TYPE: ZIP
SiZE: 54Ko
NOTE: Extended DSK/40 Cyls
.HFE: Χ
 

Dump cassette (version commerciale):
» Extreme    ENGLISHDATE: 2017-10-08
DL: 252
TYPE: ZIP
SiZE: 48Ko
NOTE: Dumped by DLFRSILVER for Loic DANEELS ; Speedlock Tape v6; CSW2CDT-20170409
.LOG: √

Dumps disquettes (version commerciale):
» Extreme    ENGLISHDATE: 2011-08-24
DL: 302
TYPE: ZIP
SiZE: 45Ko
NOTE: Speedlock Disk v1990 Protection/42 Cyls
.HFE: Χ

» Extreme    ENGLISHDATE: 2015-11-23
DL: 222
TYPE: ZIP
SiZE: 723Ko
NOTE: Dumped by DLFRSILVER for LOIC DANEELS ; Speedlock Disk v1990 Protection/Warning: unrecognised or invalid 6K checksum(s)/42 Cyls/CT-RAW
.HFE: Χ
 

Medias/Supports:
» Extreme    (Release  DISC)    ENGLISHDATE: 2019-11-20
DL: 164
TYPE: image
SiZE: 144Ko
NOTE: Scan by Loic DANEELS ; w1857*h1167

» Extreme    (Release  TAPE)    ENGLISHDATE: 2016-09-07
DL: 152
TYPE: image
SiZE: 187Ko
NOTE: Uploaded by hERMOL ; w2415*h755

Notices d'utilisation:
» Extreme    (Release  TAPE-DISC)    ENGLISH-FRENCH-GERMAN-ITALIANDATE: 2024-01-04
DL: 235
TYPE: PDF
SiZE: 1138Ko
NOTE: Scan by hERMOL ; 2 pages/PDFlib v1.6

» Extreme    ENGLISHDATE: 2021-01-01
DL: 400
TYPE: text
SiZE: 4Ko
NOTE:

» Extreme    FRENCHDATE: 2021-01-01
DL: 365
TYPE: text
SiZE: 4Ko
NOTE: Retyped by hERMOL ;

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» Topic: Cheats, pokes ou solution pour "EXTREME"
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L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent  du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko.